I don’t know, man, I find the “average salary” statistic of a country, especially mine, to be very misleading xDDDD
The proof that they knew about the deck before release and saw that the streamers were playing it, the devs supported the play and they even saw a streamer quit HS completely after having interacted with it.
Usually, when something is broken during these streamer pre-plays and is not intended, they will nerf it or change it before release.
This was clearly intended to be a deck.
Interpreting the stats is the more inportant thing, making sense of them.
I guess it depends on the country you live in. What would yours be?
No. It depends on how many games against each opponent, e.g. 30% X <# of games with 1st opponent + 70%> X <# of games with 2nd opponent> and so on.
Just thought of something…Mages and Druids can both essentially play some of the same cards as part of the Tourist package. Yet, Mage hasn’t had the same luck as Druid when it comes to abusing Chalice. Sure, they can reduce the mana cost, but they simply don’t have the same easy path to building up their Spell Power or tutoring cards out, as their spell power companion is a roll of the dice and they’re not about to run piddling +1 spell power minions as it’s not really effective anyways. I’m surprised we haven’t seen more of an outcry from the Mage players about how, even when they get cards that SHOULD work well together, they still can’t make it work better than the supposed Jack-of-all-trade Druid (more like Master of all trades these days lol). Seems clear that, yet again, Blizzard’s love for Druid means we have to put up with another year of their shenanigans, because they sure won’t do a proper fix or nerf for the golden child.
When 8 of the new Druid cards are insanely good, 4 of which could possibly be nerf targets, and Druid was already insanely good pre-expansion, plus the ability to ramp/armor and bank spell damage, it’s no shocker that Druid is doing Mage things better than Mage is.
They could completely nuke Combo Druid and Dragon Druid is still a menace all in its own. The things Dragon Druid does right now is stupidly strong.
When I play Dragon Druid and play something else that’s like Tier 2 or Tier 3, it feels like I’m playing an entirely different game with rules.
What Dragon Druid does with draw is just stupid and how much swing power it has is equally stupid.
I don’t expect anything the change. Druid is almost always good, and it gets special attention and is purposefully made the greediest class of all with the ability to capitalize on all its glorious greedy builds.
No one else is using Dorian because no one else can afford that much greed and value. But Druid does it with ease.
Which other class is using 8 of its new 10 cards? None that I can think of. Some are barely using 1.
Well, what other class can reach 10 mana inside of 5 rounds and abuse Dorian this way? That’s a huge difference right there. Ramp+draw/tutor is a recipe for brokenness. Heck, they refuse to give Priests any kind of mana reduction/mana cheating cards these days because they were seen as such a greedy class that specialized in putting out big minions and could out-value anyone. Priest has nothing on Druid…it can be argued that no other class has ever had the sheer volume of tools at its disposal that Druid does right now.
Well Warrior can get to that 11 mana and use the combo. Dorian + Sleep Under The Stars is an absolutely broken combo. I use that in Dragon Druid and you might as well concede as the opponent.
The amount of Mana cheating Dragon Druid is capable of and healing and armor along with direct burn damage with board clearing and minion stealing is too much. No one gets all that.
Priest would never get that much utility in a Control deck. Yet Druid gets all the Control, so much so, that it doesn’t even feel like a Control deck, it just feels like a scam win deck.
Drinks need to not give the copies when repeated by mista. That would be enough to matter. You survive the initial onslaught and his repeats you still need to survive the 3rd wave.
They kind of have to or else they have to redo the entire way copies work in the game. Like a complete overhaul.
The Mista combo would be fair if the spells just didn’t cost less than 1. It solves all the problems. They couldn’t do the turn 5 combo the same way until they had enough mana to do it. Mista wouldn’t be recasting 12 spells that cost 0 it would need to do that over the course of 3 turns alone instead of all of that from 1 busted turn.
They definitely need to buff location druid… talk about trash tier. That legendary card can go to 4 or 5 mana no problem.
Good catch. Overall winrate is the sum of the products of matchup winrate and opponent deck popularity. (I’m a little embarrassed that I read that post and didn’t realize.)
This is why there is no such thing as “absolute” or meta-independent power levels for decks. Overall winrate is always dependent upon opponent deck popularity, therefore it is always in the context of a specific pocket meta.
I’m surprised we haven’t seen more of an outcry from the Mage players about how, even when they get cards that SHOULD work well together, they still can’t make it work better than the supposed Jack-of-all-trade Druid