Interesting card, although doesn’t fit with a traditional aggro pirate deck.
You can summon the required 8 pirates with just 4 card slots taken with 2x the pirate summoning spell an 2 of the Dredge pirate , possibly also running Mr Smite for a finisher and maybe that’s your pirate package?.
Great vs Kazakusan and combo decks useless vs aggro.
The main difference, funnily enough, is that this costs 8 instead of 5.
Well OK, the actual reward is very different too. Raid the Docks plays into the aggressive aggro pirate strategy Warrior has. This plays into the more resource-oriented Burgle Rogue kind of strategy.
My real concern is that this thing can pop out of the Juggernaut sometimes
Pirate Rogue is looking to be a sort of tempo-midrange deck. Which makes me think the mind control option is PROBABLY the best one overall, but the hand one is also pretty great. honestly. The deck one is probably the most situational.
I think this card has potential, but is really going to depend on the pirate package for rogue.
In a very tempo deck with that card in high curve, it feels good :
The board is contested, both players start tu run out of steam and then :
You’re ahead on board, you value trade and steal 2 cards of the opponent’s declining hand : seals the deal.
You’re a but behind on board, you steal the big minion, huge swing turn.
Super tempo card. I feel like stealing 5 cards from deck is a bit gimmicky, but I guess, against some combo decks, it can come in handy with the dredge mechanic.
I believe some spells just cant leave a class each class has that one iconic card that will always stay.
For example i cant imagine facing a mage and him not having a fireball i could be wrong but its how i feel
as far as stanard is concerned, while she’s very cool and fun, I don’t see her being that competitive.
on the same principle that you dont see kazakusan rogue: playing an 8/8/8 as a rogue seems suicidical, even if it gives you lethal like 2 turns down the road.
this is like a fatigue finisher: 2/3 treasures basically make it so that you can outlast and outgrind your opponent. A playstyle that rogue was never good at. And the last treasure is extremely conditional on board state.
So all in all:
Seems like a fun card that i will definately try to make it work, but I hav serious doubts about it.
i have to disagree here, whenever there was a “greedy” meta since i started playing Rogue absolutely could stand up to it. I even had a deck farming the “famed” Barrens Priests with a 90%winrate in that matchup (C´thun secret Rogue).
but with all the burn i also struggle to see the meta slowing down enough for it to matter.