New Rogue Legendary: Pirate Admiral Hooktusk

Interesting card, although doesn’t fit with a traditional aggro pirate deck.

You can summon the required 8 pirates with just 4 card slots taken with 2x the pirate summoning spell an 2 of the Dredge pirate , possibly also running Mr Smite for a finisher and maybe that’s your pirate package?.

Great vs Kazakusan and combo decks useless vs aggro.

The big question is ’ Shadowstep in or out?’

The new scourge of salty value nerds.

I frickin love it.

I really don’t like this card.

1 Like

The main difference, funnily enough, is that this costs 8 instead of 5.

Well OK, the actual reward is very different too. Raid the Docks plays into the aggressive aggro pirate strategy Warrior has. This plays into the more resource-oriented Burgle Rogue kind of strategy.

My real concern is that this thing can pop out of the Juggernaut sometimes :frowning:

Pirate Rogue is looking to be a sort of tempo-midrange deck. Which makes me think the mind control option is PROBABLY the best one overall, but the hand one is also pretty great. honestly. The deck one is probably the most situational.

I think this card has potential, but is really going to depend on the pirate package for rogue.

The ability to pick between the huge board swing OR fish for their combo pieces/finishers/removal is pretty big.

I can feel all my Priest cards slipping away to this brute.

1 Like

To me it’s a proof that shadowstep is removed from the core set, you can’t let people step that.

mhm, not sure this midrange pirate deck will work out, but at least it looks fun.
Shame though that Tenwu is leaving.

1 Like

In a very tempo deck with that card in high curve, it feels good :
The board is contested, both players start tu run out of steam and then :

  • You’re ahead on board, you value trade and steal 2 cards of the opponent’s declining hand : seals the deal.
  • You’re a but behind on board, you steal the big minion, huge swing turn.

Super tempo card. I feel like stealing 5 cards from deck is a bit gimmicky, but I guess, against some combo decks, it can come in handy with the dredge mechanic.

I LOVE THIS CARD ALREADY.
AAAR where is shroud :rofl:
I like that the requirment is harder and this payoff is alot more balanced then kazakusan.

2 Likes

Priest to me is still looking solid for next expansion.

1 Like

I believe some spells just cant leave a class each class has that one iconic card that will always stay.
For example i cant imagine facing a mage and him not having a fireball i could be wrong but its how i feel :slight_smile:

I am gonna break wild with this.

1 Like

OMG scabbs + shadowcaster shenanigans.

1 Like

Yeah. I call shenanigans on me

as far as stanard is concerned, while she’s very cool and fun, I don’t see her being that competitive.

on the same principle that you dont see kazakusan rogue: playing an 8/8/8 as a rogue seems suicidical, even if it gives you lethal like 2 turns down the road.

this is like a fatigue finisher: 2/3 treasures basically make it so that you can outlast and outgrind your opponent. A playstyle that rogue was never good at. And the last treasure is extremely conditional on board state.

So all in all:
Seems like a fun card that i will definately try to make it work, but I hav serious doubts about it.

1 Like

Rare · Minion · Rastakhan’s Rumble · Stealth for 1 turn. Your minions

I she lives a turn, it’s possible to use scabbs to vanish her back. You can choose plunder their hand first to reduce the chance hooktusk gets removed

Going quest can stealth her first as well… but they you need to run SI and pirate summoning cards.

i have to disagree here, whenever there was a “greedy” meta since i started playing Rogue absolutely could stand up to it. I even had a deck farming the “famed” Barrens Priests with a 90%winrate in that matchup (C´thun secret Rogue).
but with all the burn i also struggle to see the meta slowing down enough for it to matter.