Seems balanced. Gonna be very difficult to curve this out so probably not fast enough for the scam meta we are currently enjoying. I like the way these quests will go though. this looks like a solid compromise to have control in the game but not have control that spirals out of control into hour long games.
this is uncreative and boring, hard pass
they said priest counters OTK Demon Hunter just because illucia can disrupt the combo if you draw her with your limited draw before he finishes it - you don´t need to win 100% in order to counteract sth, just need to get a fairish chance.
It´s fairly similar to tickatus warlock, i think mutanus up´ed my winrate as (low value, more anti aggro, not build for a mirror whatsoever) Priest by ~20%, which is still a bad matchup, but given every other matchup the Warlock has it really put him out of business when he´s âonlyâ 60-70%favoured vs priest instead of 90%.
Now you can play 29 board clears and this card and youâre golden xD.
In wild it will be interesting if this will hold up vs agro. It will probably only loose to combo or everyone who uses dirty rat or mutanus or any amount of disruptions available.
Only of the costs line up perfectly and you can play them on curve.
The problem is the 7 and 8 manas card, it is risk put only 1 card for both mana costs and put x2 for each plus start the game with one card less for a while make this deck vulnerably to aggro and being vulnerable to aggro is the weakness turning the deck into low Tier 3 or Tier 4.
Theyâve already revealed the PERFECT 7 drop though. Elekk Mount!! Give a minion +4/+7 and taunt. When it dies, summon an elekk Mount (with 4/7 taunt stat line). Itâs a big big biiiiig buttt taunt for 7 mana thatâs spread across 2 bodies. This is spikeridge steedâs bigger, much much beefier brother. So the top end of the deck is going to be Lightshower Elemental at 6, Elekk Mount at 7, and Primordial protector at 8.
Not sure if itâll be viable, but I sure as hell plan to give it a try.
Varian is also a good 8-drop for a control deck.
Heâs an 8 drop and can draw Skeletal Dragon as the 7 drop for the last part of the quest
Priest wonât have trouble getting Taunt on Varian, but I think Rush is the biggest thing and that might be a problem for Priest. Right now, we have⌠Samuro. Iâm not sure what else weâre supposed to put in to give Varian decent odds of drawing things and gaining text. Itâs not âDraw 3â, you donât get to draw if you donât have a minion with that text on it. And Divine Shield is just a pretty hard âNoâ unless they reveal a good one this expansion, having only Taelon isnât going to be enough to make Varian good on that basis.
Itâs still an 8 mana card and it needs to have an immediate impact if itâs going to be good. I think Taunt is the least important of the three, Iâd rather Rush & Divine Shield over Taunt & either one.
I can see priest adding in devout pupil which has both divine shield and taunt. Not the most reliable since it looks like it gets the taunt minion first. Itâs not a bad card and can certainly be squeezed into a deck.
You discount something to 4 and use.
Mana cheating is a crucial part of this quest. Not the opposite.
This is exactly the sort of card I hate to see. There should be no âI Winâ cards no matter how many hoops you must jump through to get them.
You guys need to recognize the focus of what this deck wants to do. It wants to play the quest, complete the quest, draw the shard, and win the game. In order to do that you want card draw over card generation. This is a deck with a very specific focus. Thatâs why Elekk Mount is better than skeletal dragon. You can only put so many 7 mana cards in your deck so they have to count. Elekk has twice as many immediate stats as skeletal dragon, which is what you want in this deck, and it may be possible you also want to run mutanus the devourer as well. Skeletal is out.
why not? we have decks able to stack armor and wait for the opponent to lose to fatigue damage
is good to have slow win conditions like this one to force those players to do more than just wait for fatigue
As long as there arenât too many of them around at once and thereâs enough hoops I think itâs fine. All card games have them and this isnât even the first one for hearthstone. Weâve had DK Uther and Mechathun already. Theyâre fun challenges for players that want them. I remember players having a lot of fun in magic trying to make Battle of Wits work and still be able to shuffle their decks with them being 300ish cards
This is exactly the sort of card I hate to see. There should be no âI Winâ cards no matter how many hoops you must jump through to get them.
The reason everyone hates priest right now is because itâs purely a fatigue deck with no win condition. If priest was drawing toward a win condition then that solves the issue no? If your issue is simply âI hate to loseâ or âI hate losing to priest more than I hate losing to hunter or warriorâ thatâs not a good argument.
Priest is going to require a proactive win condition because other decks already have their own âI winâ quest lines. Lest you forget, warlockâs quest will have the exact same impact as priest. Once lock finishes his quest he just draws himself into oblivion and you take all the fatigue damage. And mageâs quest line has similar implications. Permanent undispellable spell damage screams âYour gonna die nowâ.
Team 5 have has made it crystal clear that they do not approve of âwin by fatigueâ anymore, and because of that priest will require a finisher. This isnât a fast win condition, and it has hoops you have to jump through, so if itâs viable and manages to win games then thatâs exactly what team 5 intended for it to do. The earliest it can come down is turn 10, and you have to play the mana cost cards in order. You canât play the 6 mana before the 5 mana card, but what if you havenât drawn a 5 mana card yet? There are consistency issues youâll run into from time to time.
The bottom line is that if games go turn 10-15 then you still have a chance to kill the priest first, and priestâs healing has been significantly nerfed too. Letâs just wait and see how things play out before sounding the alarm eh? People are always so quick to overreact. Thereâs a lot of extremely high power level cards already revealed in other classes too. This whole expansion is already looking to have one of the highest power ceilings yet.
You donât understand what Iâm saying or you are mistaken.
If you discount a card from 5 to 2 and play the card at 2 mana, it will not corrupt a 4 cost card. This is how it works. If you think you did it before, you are mistaken.
Lilypad lurker will counter big time Elekk mount though: / Lilypad is too good, undercosted card.
Stop printing this garbage. Chess isnât fun when your opponent kicks over the chess board.
Early as turn 9 OTK with Thrive in the Shadows (tutor) for doing nothing but playing out your mana curve.
No opportunity for opponent to interact with it. This is why Hearthstone isnât fun anymore.
I play Control Priest and I donât want it.
Turn 10 but youâd need the absolute perfect curve and for your opponent to not pressure you out of the game by then. How is that any different from an aggro deck curving out perfectly and killing you by turn 6 or 7 other than it taking a few turns longer?