Nerf Arkonite Defense Crystal to (5) mana and this deck goes back to normal. I almost beat it I thought. Just played against it for the first time. Crazy build but 100% WR is just not sustainable.
the 1/30 elusive taunt minion can shut this down if it drops early, can’t hit it with spells, and throwing your minions at it only makes it stronger and leaves you open
It’s only dangerous if it doesn’t draw bad, none of the cheap cards are minions, and with how popular aggro is, those dormant and aoe damage spells won’t help much if you don’t draw Arkonite crystal within the first couple turns
The problem isn’t the deck, the problem is that there isn’t a counter play option to it. The two cards I could see a nerf for are the demons. Make it where they give you a copy (1) into your hand verse summoning the 4 and 5 cost. Makes it where you can clear the board.
Well I play a imbue shaman that runs two hexes, the transform a minion and summon a copy and the transform all minions to an old legendary. It synergies with the deck and a direct counter to that deck.
I tried out a crew dh with tourist , its does ok as a tempo deck. We lost a few tools like metamorphisis but if you know the old deck there are a few tricks to bursting besides that, I threw in the spell that alternates between a silence/debuff and immune/buff to help . The deck works not sure how well but Im taking advantage of the suprise factor for now