Neutral Spells: Yay or Nay?

Many card games with similar fantasy themes do have neutral spell cards that all decks can use. So far, all spells have been class-locked with neutral cards being only minions.

But perhaps the introduction of neutral type spells may twist up the game and add new strageties and such.

People may say, “There’s no basis for neutral spells in the theme,” However, Hearthstone is based on WOW, which has magical items that non-magical classes can use. If you look into the game lore enough, you can probably find stuff that can work as neutral spells.

For example: Hearthstones.

“Hearthstone. 1-Cost. Neutral spell. Return a friendly minion to your deck. When you draw it, you may summon it immediately,”

“Dalaran Hearthstone. 2-Cost. Neutral spell. Return a friendly minion to your hand. This minion’s effect is replaced by +2 spell damage” (To ward off battle cry abuse)

“Garrison Hearthstone. 3-Cost. Neutral spell. Return a friendly minion to your deck. When you draw it, summon it and all copies in your deck immediately,”

I think adding neutral spells to the game could work, but only if done properly. What do you guys think?

There’s already neutral spells in the game: they are just “spells.”

The coin is one, refreshing spring water is another, the mage spell that casts two secrets when corrupted is yet another; basically anything that doesn’t belong to “arcane, fire, frost, fel, nature, holy, shadow,” or another school I may have missed is a neutral spell.

At the risk of being pedantic, hearthstones are magical items, not spells.

The OP is not talking about spell schools, but possible Spells that would appear in the Neutral tab, rather than in a class tab.

Yes, technically The Coin is a Neutral spell, but you can’t put it into a deck.

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I was going to make a coin joke, but I’d PAY for it later.
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On a more serious note, they probably could, considering we have neutral weapons, and something else that I don’t recall that’s in the neutral tab also that all classes can use (like the weapon, don’t recall, not inspired enough to go looking atm).

It wouldn’t be a set, or a bunch of cards, like the orb and whatever-I-can’t think-of it would be a single card with some utility, but not super powerful. Something that would see some play across classes, but not game breaking.

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Maybe they could add scrolls? Like in WoW, scroll of spirit, intellect, strength. Any class can use them. So scroll of intellect, draw a card, strength, give your hero +2 attack, spirit, restore 2 health. That kind of stuff.

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Neutral spells would definitely help with a lot of the game’s problems. Obviously they’d have to be weaker so you’re not going to get classes doing things that are the complete obvious for them, such as Spell Warrior or Heal Mage, but that should be pretty easy. For example, Tail Swipe already kinda exists, which is a significantly weaker Fireball and as a result would make a good neutral spell.

Thats actually such an interesting idea wtf. I would love to see that.

One thing I could see is neutral cards could play as counter-meta cards too. Like let’s say, you currently are running into a specific kind of deck all the time lately. Now normally you’d have to play a specific class or even deck to counter it, but neutral cards could be exchanged in without changing.

We sort of got that with Eater of Secrets back when secrets first came out, but that was very specific since half the classes didn’t have those.

For example, a specific neutral spell could be, “Blacklist. 5-mana. Declare a minion type. For the rest of the game, the cost of playing that minion is raised by two mana for both players,”

So this could shut down pirates and dragons if it was in the current game.

Yes… but what comes to my mind wouldn’t feel that special. Like a tech spell or some generic damage or aoe card. I dont see any reason for not doing it, but I dont see a good reason to do it either.

Maybe a highlander legendary spell or something like that, that actually fells special. A neutral hero would be interesting tho.

That could be attached to a body and be a minion. Also depending on the cost it might be a really toxic card. And also also “Declare” is a big word for us (Hs Players) we prefer to DISCOVER things.

That’s why I gave it such a high cost. And the text could be changed to, “Discover a minion played this game,” so it could also work against you if more than one of a monster type was played during the game. It would count yours, so it could end up not putting the troublesome minion type in the discover pool

it should increase the cost of the casters minion no matter the tribe that way the card wont win the game by itself

Thats a cool way to make something like that to allways work. But anyway, it doesnt have to be a spell, it can be a minion with it as a battlecry

I don’t think neutral spells would fit the flavor of the game quite like neutral minions already do. In actual WoW, only certain classes can use certain weapons and spells, so the specific weapons and spells being only solely used by a class reflects that. I don’t support the notion of neutral spells. It seems strange. Any ‘generalist’ effect you can think of would be better suited to being attached to a neutral minion than a spell.

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They don’t have to be actual “spells” but rather just magical items that any class could use in the game, like hearthstones, scrolls, potions, etc.

we kind of have neutral spells already

the cthun pieces

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This. This 10 cost card goes into almost every single one of my Wild Decks that arent Odd Baku, and my Duels decks for a great 4 spells for 1 card choice bargain. I get a Destroy a Minion, a 3 damage to all minions sweep, a 7 random individual damage to random enemies, and a 6/6 taunter summon. And if all goes long enough they Voltron back into their original card of the C’Thun drop with dealing 30 individual ticks of damage battlecry. Usually by then its lethal damage.

But having four 5-cost neutral spells in any class deck as a reliable option is one of my favorite things.

If they were to implement neutral spells they could do how they did the initial c’thun concept, having most of the spells being neutral but each class gets a single card that synergizes with those neutral ones.

I could even be on board with the way they made the one hero in Duels have the neutral option without having to pick a class to ally with. The one treasure that gives you 15 tradeable spells that let you discover a spell. This approach could easily be a simple 0 cost spell that is neutral that could be seen in any and all deck compositions. Being a gamble in the first place it could lead to some utter failures or some meme worthy moments to just broken win streaks as well.

Nay: they will be either too strong and played by everyone, or too weak so they can only be played in those classes that lacks the specific effect the neutral spell provides.

I can’t imagine an interesting way to make a neutral spell (the neutral weapon was well designed), but maybe they can come with a good effect as well

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something like deal 2 damage to a minion and silence it ?( for 3 mana ?)

a better owl? Do we have the technology?

If the effect is already on a battlecry minion, I think it’s kinda pointless to make a new thing (neutral spell) just for an already seen effect

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