Neutral Spells: Yay or Nay?

Would love to see Neutral card that kills QUESTS!!! Snap! you dont to get to unload your deck for an Instant win?! Ah boohoo!!!

If it’s something similar to the spare parts, I’d be for it.

Can only have Neutral cards but has a bigger deck size and stronger hero power as compensation for the fact that most Neutral cards are worse than their class-spesific versions maybe? That would be interesting but saying “Oh yeah my favorite class is Neutral” would be weird lmao

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Ayo big brain, I forgot about those.

That card would instantly make any deck that relies on quests impossible to play. Some quests are cancer, I accept that but nah, that would not be a good card for the game.

and a card with the effect "if your quest was destroyed this game replay it and complete it " to go with it

since the quest needs your deck to be built around it they cant release a card to destroy a quest without a card to restore and complete it

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What they could do is make spell-like things that aren’t spells, in MTG these might be called Artifacts in Hearthstone maybe they’d be called Trinkets, as we all know trinkets in WoW can have a huge variety of on use effects which function essentially like spells. This is the way I see it

That’s the point. No deck should be built around quests. It would be better if they made the quests easier to complete but not auto-included in the mulligan. Would get shuffled in like every other card. Might take 10 turns to get the quest but it could be made easier to complete. That would at least other decks to play around it. Just a thought

So what you are saying is that they should turn Quests into the same thing as Sidequests so they can add a card that counters Quests because a few of them are strong.

Sounds plausible…But it would be better than the meta right now

They could give cards that halt quest progress, like:

“Reset your opponent’s current quest to 0” (Like if they’re playing pirates and are on 2 out of 3 pirates for this portion, it would be dropped to 0 and need 3 to progress)

Or

“Battlecry: Your opponent can not progress in a current quest their next turn” (so if say they’re using the Warlock quest, any self-damage they do to themselves in their following turn would do nothing for that turn)

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why not ? this is a card game
is pretty normal to build your deck with a goal in mind

this must be your first card game

Im guessing you mean no progress for the quest when you say “any self-damage would do nothing” and not “cards that deal self-damage do nothing”. If so, I agree. That would be a cool card actually.

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