doesn’t change the fact hearthstone server is overloaded.
asia is infested in bot to the point i play mercenaries on america region server.
i sometimes get timeout disconnect in asia, to the point i need to reconnect 10 times just to do single wild ranked queue [i do wild ranked at asia region].
and it’s stop happening when i switch to america server.
p.s: it’s also happen sometimes now in america.
it’s cool,
you know how they handle server data.
edit : i thought every server handle like that, but WoW is different ?
pretty sure 3D graphic game server also doesn’t handle image and stuff.
all the 3D movement is basically remembering your 3D location using a string of text based on the map size.
for example game called trove :
they are using 3 digit for each dimension parameter.
basically [155],[155],[155] to save your location.
each block of location also saved on this [155],[155],[155].
they connect each of this [155],[155],[155] next to each other to make open world.
i could be wrong, but i feel like that the general gist of it.
they also customize the corner of this [155],[155],[155] so they can connect with each other more fluidly.
the world feels like [3300],[3300],[155].
but they doesn’t save that at all since every world will be scrapped after use and player will spawn at home or player main hub or club house after re-login. [based on last location]
but you are telling me WoW server handle it bit different ?
[disclaimer: this is not sarcasm, i never play WoW]