This is the worst nerf I’ve ever seen. Encourage people towards more engaging gameplay ? What an absolute JOKE, everyone will just move on to the next fastest way to farm the tasks and repeat it over and over again just like we did with the Air Elemental. It’ll take longer, sure, but it won’t encourage people towards more ‘‘engaging’’ gameplay.
So it would appear the new fastest way to get tasks is to farm the Heroic Level 29 Felwood Lord Banehollow bounty. Retire the bounty until you have a 2 fights path to the mystery stranger and repeat. Such AMAZING engaging gameplay blizzard, thank you!
It does depends a bit on how they made the change.
If they just nerfed the rate that Strangers appear in low level bounties, then, yes, it’s really bad. Especially for players who aren’t paying and thus rely on grinding out 18 tasks per mercenary to get the free packs.
On the other hand, if they increased the appearance rate of Strangers the closer you get to level-appropriate bounties, then it might end up being a neutral change, or at least a less negative one.
So basically if you have a high level merc in your party, it is almost impossible to receive a mysterious stranger from the low level bounties, which makes farming them exponentially longer and a lot more frustrating when you miss.
Level 30 heroic bounties are endgame content. Offering upgrades after you’re already strong enough to defeat the hardest PvE content in the game isn’t as useful.
I mean it was beyond broken. I would have done it if so inclined, but actually if they’re stopping it I would rather they reduce what people had already gotten from it. If someone even remotely thought that was intentional he or she’d have to be delusional and clearly just trying to justify what was borderline an exploit.
they don’t want you to play the game.
less player = more profit in term of server handling because they will spent less.
but at the same time, they want people to buy their stuff.
if they can annoy the whale and dedicated paying player without making them leaving the game,
they would also do it willingly because they know people who are annoyed will play the game less, but not annoying enough to make them leave the game.
it should be obvious from business stand point and very logical.
This move is to encourage people to buy packs with real money instead of playing the game for free.
So they use the word "engaging’’. Even though, doing the same level multiple times itself is actually not engaging. However, they do not find another word for that, so, yes, they use “engaging” word…