Youd think people would get bored of the old stuff but i guess they wanna play what will advance em in ladder.
Handbuff galore, heck i just olayed an insanity lock even and then a big shaman, not saying i dint see stuff from this expansion, still see olenty of ast shaman and ele mage and starship rogue and hunter, but dang do i see a lot of the old stuff.
People are just reverting back to what works. They do this every time a patch happensā¦their favorite toy gets nerfed, so they go back to the deck that wasnāt nerfed that was really powerful for them.
In this case, itās handbuff Paladin or something else.
Iām still seeing tons and tons of Swarm Shaman and even more Asteroid Shaman which seems to be the new thing people are reverting back to aside from Handbuff Paladin.
And thereās always the DK decks popping in and out as people go back to playing straight aggro DK with the location.
I just played a long game vs a highlander priest. They were 80% stuff HL priest usually do, but they ran their legendary draenei to double up on the lifesteal taunt draenei. Oh and they ran burrow buster for some reason even though priest is not excavate class? And he was running siamat as another rush. If he wasnāt purposely going off meta, then maybe he just didnāt have all the netdeck cards and subbed in what he thought was best.
Not sure how many priests go kilājaeden, but he ran that too. The draenei taunts were probably their to stall their way to kilājaeden alongside the usual HL priest things
But I was starship rogue with my own kilājaeden so I am up for a long game too. I had some good luck with the starships, so I got huge armor (away from any potential zarimi) while the starship dealt with their elise turn 8
Better yet, I Bobāed his Siamat, and then I played Dawngrasp hero I discovered from maestra, which shadow stepped Bob back, basically discouraging him from playing yogg or titan (he eventually had to titan to not die, which I happily took). Oh and the coins Bob gave him? Milled his reno
He was doing zilliax + coin + pw: synchronize to try to stay alive, but by the end I had a 10 damage varden hero power, my spectral cutlass, like 30 armor, and I still had a tess and a second hero as backup juuuust in case something royally screws messes up (I forgot if all the bonuses to dawngrasp hero power carry over if I turn into say xyrella whose hero power switches between healing and damage)
Sounds like he was running a homebrew of all homebrews lol
To be fair, HL Priest doesnāt have a lot of good cards to fill in the missing holes to make a 30 card deck, but his choices were questionable. Seems like he really wanted some rush for removal.
I still find handbuff paladin too one-dimensional, because it mainly relies on high HP of minions. I find the version of it that has Finley a gigantic upgrade.
Not only it has a āfree Renoā built in itself that can happen early but also the unpredictability of excavations are an advantage in itself.
Perhaps people arenāt that experienced in it because I also see the win rate of Finley paladin lower but I keep winning easier with it.
Yeah, who would have thought. I havenāt been playing Standard for a couple of expansions, and still seeing the same things I got bored of previouslyā¦ Cockroach OTK Shaman is back...again , also featuring the āRagnarosingā versionā¦ Even the satanic goat Zarimi is still doing fine. I suppose Wheel Warlock or Plague Death Knight (with a couple or so of new cards, like generally strong neutral ones, which could go in many decks) are just honourable mentions.
Because the cards of the new expansion in general are junk. Both in power and design.
Not saying that everything is junk but that the average new expansion card is junk.
Starships for example.
The only one seeing play makes a combo deck. I donāt know most here but when iām pull off a giant minion this isnāt exactly the most exciting way to play it.
Draenei
They suck and they suck really hard. No need to elaborate more and anyone telling otherwise need a mirror. The entire past the torch to the next mechanic is fun but the neutral package should be strong enough to see play alone by itself.
It would be slighty annoying but is better than their actual situation even from a design perspective.
mogkupopo he was playing supernova mage with paladin tourist, i dont have one though but i would like to know the deck. getting tired losing with free bird rogue
I need to say that it is the dumbest highroll deck i even played with.
It is kinda impressive that people whine about BSM but somehow this is fine. Not because of the highrolls themselves but because supernova mage is a highrolls only deck.
You are literally trying to find a way to scam the game and that is the gameplan.
You put all highrolls together in a more or less sinergistic way and try to make atleast one work.
Thatās not at all how I see the deck with 61,1% winrate on it
I did say itās a scammy deck because it has multiple ways to scam a lot of mana early, but majority of the games plays out like youāre a control deck with weak early game waiting until your pop-off turn when you can stabilize and overtake the game around turns 6-8
I literally drop down to 2-5 hp every game before delivering lethal
The deck is everything an average HS players needs: itās fun, itās full of RNG and itās full of value. Definitely not as good as some of the other Mage decks we had this year, but itās still viable and it might lowkey be the one I had the most fun with.
EDIT: Besides, if every game is a highroll, can it even be called a highroll? thatās what it looks like when your deck is full of RNG - it always seems like you scammed, but you didnāt, itās just what layer upon layer of RNG makes it look like. But thatās also what makes the deck hard to pilot properly - you DO need to have a good enough sense of what you can discover and when.
Which cards are you lacking? You can easily swap out Grifta for anything you like, itās useless. I also never, not even once used the Projectionist orb in ETC, so feel free to swap that, too. In fact, if you donāt have ETC, just swap it with another 4-cost card of your choice, especially if you already threw the Grifter out. Gorgonzormu --ahh, itās a tough one, itās quite strong sometimes, but itās just one card anyway, so itās not like the deck relies on it. Iād be willing to try without it.
Norgannon is a nice addition making the deck a bit more consistent, Iād say thatās the only leggo you really need, besides Skyla, of course, but I reckon you already have Skyla since you were asking for this deck.
I usually win from turn 1 to the last turn when iām win with it.
Many times iām on the youāre already dead, you just donāt know yet when play it.
There are norgannon and khadgar(iām use khagar because it is just powerful to cheat him early).
You can try to get supernova early with skyla.
You put a big amount of tempo with the elementalanswering early board and getting your 5/5 at the same time).
You can even use the 1 mana naga and just do a really big amount of damage to the face turn 1/2(like 5-10) with stuff like seabreze chalice.
When iām play it. Iām literally just trying to scam my opponent and it works because almost every interaction of this deck is a form of doing that.
I just punish every damm play my opponent makes from turn 1. Literally any.
You played a minion turn 1?
Iām playing the naga and if you donāt waste resources on it iām using seabreeze chalice twice to clear you and hit you for 3.
Well, itās definitely fun when thatās possible, but in my experience, mostly it isnāt. Try to balance your pressure around the fact that the pop-off turn is when you can play at least Supernova + 1 spell you get out of it, which is usually turn 7 with a couple of coins and see if that helps increase the winrate.
Your toolkit is varied, but poor, so you have to use them optimally (which means sometimes to gain tempo, sometimes to gain value, depending on the matchup). Popping off turn 2 with no plan for finishers isnāt a good idea. It would belong to the āgain tempoā category, but then youāre not expecting to end the game soon, just control it proactively.
It is more complicated than that because your toolkit is basically a big amount of half assed win conditions that would have no place in the meta if you had to dedicate only one deck to it.
You can for sure just decide that tryting one of then isnāt a good idea for the momment and is probably a good skill for a pilot of this deck to have.
But you canāt just go to your ideal wincondition that easily too. So many times iām end with the āscrew it, iām know i not drawing that card in this match anywayā.