Most my games are against all the old decks

Youd think people would get bored of the old stuff but i guess they wanna play what will advance em in ladder.

Handbuff galore, heck i just olayed an insanity lock even and then a big shaman, not saying i dint see stuff from this expansion, still see olenty of ast shaman and ele mage and starship rogue and hunter, but dang do i see a lot of the old stuff.

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Literally donā€™t understand why we ainā€™t seeing more of those

One of the strongest decks at the moment.

Umm, to me itā€™s kinda the opposite xDD As you know, Iā€™m still tanking in dumpster legend, while playing the old decks. Why?

Simply because new decks arenā€™t attractive at all to me. Starships and armor stacking? control and fatique?

No thanks.

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People are just reverting back to what works. They do this every time a patch happensā€¦their favorite toy gets nerfed, so they go back to the deck that wasnā€™t nerfed that was really powerful for them.

In this case, itā€™s handbuff Paladin or something else.

Iā€™m still seeing tons and tons of Swarm Shaman and even more Asteroid Shaman which seems to be the new thing people are reverting back to aside from Handbuff Paladin.

And thereā€™s always the DK decks popping in and out as people go back to playing straight aggro DK with the location.

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I just played a long game vs a highlander priest. They were 80% stuff HL priest usually do, but they ran their legendary draenei to double up on the lifesteal taunt draenei. Oh and they ran burrow buster for some reason even though priest is not excavate class? And he was running siamat as another rush. If he wasnā€™t purposely going off meta, then maybe he just didnā€™t have all the netdeck cards and subbed in what he thought was best.

Not sure how many priests go kilā€™jaeden, but he ran that too. The draenei taunts were probably their to stall their way to kilā€™jaeden alongside the usual HL priest things

But I was starship rogue with my own kilā€™jaeden so I am up for a long game too. I had some good luck with the starships, so I got huge armor (away from any potential zarimi) while the starship dealt with their elise turn 8

Better yet, I Bobā€™ed his Siamat, and then I played Dawngrasp hero I discovered from maestra, which shadow stepped Bob back, basically discouraging him from playing yogg or titan (he eventually had to titan to not die, which I happily took). Oh and the coins Bob gave him? Milled his reno :joy:

He was doing zilliax + coin + pw: synchronize to try to stay alive, but by the end I had a 10 damage varden hero power, my spectral cutlass, like 30 armor, and I still had a tess and a second hero as backup juuuust in case something royally screws messes up (I forgot if all the bonuses to dawngrasp hero power carry over if I turn into say xyrella whose hero power switches between healing and damage)

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Not a lot of data on HSreplay yet for them to copy a deck. Just going with what they know worked previously.

Sounds like he was running a homebrew of all homebrews lol

To be fair, HL Priest doesnā€™t have a lot of good cards to fill in the missing holes to make a 30 card deck, but his choices were questionable. Seems like he really wanted some rush for removal.

I still find handbuff paladin too one-dimensional, because it mainly relies on high HP of minions. I find the version of it that has Finley a gigantic upgrade.

Not only it has a ā€œfree Renoā€ built in itself that can happen early but also the unpredictability of excavations are an advantage in itself.

Perhaps people arenā€™t that experienced in it because I also see the win rate of Finley paladin lower but I keep winning easier with it.

Seen this recently:

https://www.hearthstonetopdecks.com/top-standard-wild-twist-legend-decks-the-great-dark-beyond-week-7-december-2024/

Yeah, who would have thought. :smirk: I havenā€™t been playing Standard for a couple of expansions, and still seeing the same things I got bored of previouslyā€¦ Cockroach OTK Shaman is back...again , also featuring the ā€˜Ragnarosingā€™ versionā€¦ Even the satanic goat Zarimi is still doing fine. I suppose Wheel Warlock or Plague Death Knight (with a couple or so of new cards, like generally strong neutral ones, which could go in many decks) are just honourable mentions.

PS Meta is actually fine, but feels recycled - #17 by SparkyElf-2852 ā€” well, I guess these forums areā€¦ ā€˜recycledā€™. Just delete all topics! Then start all the same stuff anew, and so on ā€” recipe for ā€˜successā€™, dubious as it is, I guess.

Because the cards of the new expansion in general are junk. Both in power and design.

Not saying that everything is junk but that the average new expansion card is junk.

Starships for example.
The only one seeing play makes a combo deck. I donā€™t know most here but when iā€™m pull off a giant minion this isnā€™t exactly the most exciting way to play it.

Draenei
They suck and they suck really hard. No need to elaborate more and anyone telling otherwise need a mirror. The entire past the torch to the next mechanic is fun but the neutral package should be strong enough to see play alone by itself.

It would be slighty annoying but is better than their actual situation even from a design perspective.

yo share with me the code of your mage deck, i like it.

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Who? Mogku? Or me? Or someone else?

mogkupopo he was playing supernova mage with paladin tourist, i dont have one though but i would like to know the deck. getting tired losing with free bird rogue

What we need is a control priest meta with fatigue back as a win condition. None of this Buffy or asteroid nonsense.

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This is the original list I sent him, but I know heā€™s made a few changes, so if you want precisely his version, wait for him to answer

Summary
### Supernova
# Class: Mage
# Format: Standard
# Year of the Pegasus
#
# 2x (1) Seabreeze Chalice
# 2x (1) Vicious Slitherspear
# 2x (2) Frostbolt
# 2x (2) Greedy Partner
# 2x (2) Oh, Manager!
# 2x (2) Primordial Glyph
# 2x (3) Ethereal Oracle
# 1x (3) Gorgonzormu
# 2x (3) Marooned Archmage
# 2x (3) Metal Detector
# 2x (3) Mixologist
# 1x (3) Reverberations
# 1x (4) E.T.C., Band Manager
#   1x (3) Reverberations
#   1x (5) Mind Control Tech
#   1x (10) The Galactic Projection Orb
# 1x (4) Griftah, Trusted Vendor
# 2x (5) Mantle Shaper
# 1x (6) Norgannon
# 1x (6) Portalmancer Skyla
# 2x (8) Supernova
# 
AAECAaXDAwb9xAWH9QXxgAa6zgan0wb14gYMkIMGkJ4Ggb8Ghr8G6ckG5soGjNYGheYGhuYGmOoG5OoG1/MGAAED8YAG/cQFuqcG/cQF8eYG/cQFAAA=
# 
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

I literally made a thread about it 2 days ago and you were the 2nd to reply to it xDD

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As for supernova mage.

I need to say that it is the dumbest highroll deck i even played with.

It is kinda impressive that people whine about BSM but somehow this is fine. Not because of the highrolls themselves but because supernova mage is a highrolls only deck.
You are literally trying to find a way to scam the game and that is the gameplan.

You put all highrolls together in a more or less sinergistic way and try to make atleast one work.

Dammit this is way too expensive for me atm, ty though.

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Thatā€™s not at all how I see the deck with 61,1% winrate on it :slight_smile:

I did say itā€™s a scammy deck because it has multiple ways to scam a lot of mana early, but majority of the games plays out like youā€™re a control deck with weak early game waiting until your pop-off turn when you can stabilize and overtake the game around turns 6-8

I literally drop down to 2-5 hp every game before delivering lethal

The deck is everything an average HS players needs: itā€™s fun, itā€™s full of RNG and itā€™s full of value. Definitely not as good as some of the other Mage decks we had this year, but itā€™s still viable and it might lowkey be the one I had the most fun with.

EDIT: Besides, if every game is a highroll, can it even be called a highroll? :smiley: thatā€™s what it looks like when your deck is full of RNG - it always seems like you scammed, but you didnā€™t, itā€™s just what layer upon layer of RNG makes it look like. But thatā€™s also what makes the deck hard to pilot properly - you DO need to have a good enough sense of what you can discover and when.

Which cards are you lacking? You can easily swap out Grifta for anything you like, itā€™s useless. I also never, not even once used the Projectionist orb in ETC, so feel free to swap that, too. In fact, if you donā€™t have ETC, just swap it with another 4-cost card of your choice, especially if you already threw the Grifter out. Gorgonzormu --ahh, itā€™s a tough one, itā€™s quite strong sometimes, but itā€™s just one card anyway, so itā€™s not like the deck relies on it. Iā€™d be willing to try without it.

Norgannon is a nice addition making the deck a bit more consistent, Iā€™d say thatā€™s the only leggo you really need, besides Skyla, of course, but I reckon you already have Skyla since you were asking for this deck.

I usually win from turn 1 to the last turn when iā€™m win with it.

Many times iā€™m on the youā€™re already dead, you just donā€™t know yet when play it.

There are norgannon and khadgar(iā€™m use khagar because it is just powerful to cheat him early).
You can try to get supernova early with skyla.
You put a big amount of tempo with the elementalanswering early board and getting your 5/5 at the same time).
You can even use the 1 mana naga and just do a really big amount of damage to the face turn 1/2(like 5-10) with stuff like seabreze chalice.

When iā€™m play it. Iā€™m literally just trying to scam my opponent and it works because almost every interaction of this deck is a form of doing that.

I just punish every damm play my opponent makes from turn 1. Literally any.
You played a minion turn 1?
Iā€™m playing the naga and if you donā€™t waste resources on it iā€™m using seabreeze chalice twice to clear you and hit you for 3.

This is how the deck plays.

Well, itā€™s definitely fun when thatā€™s possible, but in my experience, mostly it isnā€™t. Try to balance your pressure around the fact that the pop-off turn is when you can play at least Supernova + 1 spell you get out of it, which is usually turn 7 with a couple of coins and see if that helps increase the winrate.

Your toolkit is varied, but poor, so you have to use them optimally (which means sometimes to gain tempo, sometimes to gain value, depending on the matchup). Popping off turn 2 with no plan for finishers isnā€™t a good idea. It would belong to the ā€œgain tempoā€ category, but then youā€™re not expecting to end the game soon, just control it proactively.

It is more complicated than that because your toolkit is basically a big amount of half assed win conditions that would have no place in the meta if you had to dedicate only one deck to it.

You can for sure just decide that tryting one of then isnā€™t a good idea for the momment and is probably a good skill for a pilot of this deck to have.

But you canā€™t just go to your ideal wincondition that easily too. So many times iā€™m end with the ā€œscrew it, iā€™m know i not drawing that card in this match anywayā€.