More nerfs are on the way

I doubt it would impact their release schedule, most cards are designed well in advance of release, but thats the problem with PTRs in general. It doesnt matter how good and closely followed your NDA is by the participants, the meta will be pretty much solved before launch. Unless they do a mass nerf prior to launch, which defeats the purpose of a PTR in the first place.

Or do you think those participating wont use the knowledge they gained while testing when a set does launch?

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Agreed. I don’t know what solution is. But I do believe there are lots of things Blizzard could do better. People’s complaints (not all of them) are not invalid. There are some ridiculous power plays that need to be nerfed. Or in the case of Priest (Res or Quest), the entire class needs to be re-designed

Thats nothing a ptr can solve, it has nothing to do with balance, its just your opinion on the class. I have had more than enough of priests rez shenanigans as well, but came to accept a long time ago that its not going anywhere. I just wish they would introduce an actual graveyard already, but thats opinion as well.

About Priest…it is my opinion (and many others as well). It is poorly designed. Period (another opinion). Even though the class ‘fantasy’ from WoW is to resurrect and heal. It is just carried out wrongly in Hearthstone (makes the class not fun to play against).

What I meant by my previous post regarding changes is that Blizzard needs to fundamentally find better ways to design and test. Be it classes or cards.

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They may have something like this, but it would be really nice if they had a 2 week ptr and then additionally a “class specialist” for each class to review the decks and meta and sort of enforce that at least a couple of viable archetypes exist for each class. In my mind the specialist has a very heavy influence on final design of class cards per set.

Basic goal here is to try to ensure that no class is just left in the dirt on any given expansion

To be fair this has been said about every Priest deck ever, even years before it had rez mechanics, even when the stats showed it was the worst class in every game mode, Priest got disproportionate hate as unfun to play against.

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That just moves the problem another step away.

MTG has a Graveyard and it needed a Super Graveyard (known as Exile). Even that wasn’t enough because then they have to design the Graveyard cards to be playable in spite of the new Super Graveyard, as was the case with Hogaak this past Summer.

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I have all but accepted it wont happen. Doesnt mean I dont desire it tho.

Swccg has similar. You have a used pile that recycles and a lost pile that does not.

Certain cards allow you to retrieve from the lost pile, but they also have cards that place things “out of play” meaning the card can never be played again that game (and in the case of unique characters, all iterations of that card are also unusable).

I think a solid change to the res mechanic would be that each minion could only be resurrected once for each time it is played. So you would eliminate both tainting the res pool and ressurecting the same minion multiple times. It would obviously need some balance testing as priest can still be out valued even as is

Cyclone mage got destroyed by galaxy and conjurer calling nerf. Tempo rogue was only really good at the start of meta.

So yeah, two good deck, and maybe four decent in total. You call that a good meta? Lmao.

Token Druid was good in RoS as well

Do not let The Perfect become the enemy of The Good. Still wise advice. :slight_smile:

Because it was a hot mess, that’s why. That’s not a good thing, that shows they didn’t test it properly before releasing.

So… more res priests on ladder, no thanks. Staying in bg. Will enjoy all the dusts though.

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That’s a lot of nerfs. Most concerning to me is the fact that galakrond shaman has now had 12 total cards in the deck nerfed. If that isn’t absolute proof positive that they don’t playtest this stuff I don’t know what is.

Sadly I still don’t think these change enough to put the hero classes on equal footing, and res priest is even better now.

Apothecary Nerf probably makes all the Dr rogue variants weak to aggressive gameplans though, so at least there’s that.

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Great set of nerfs. Simple and straightforward nerfs to the most powerful cards.

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great adjustement, and much needed imo.

“Balanced and fair”

IMO, this would mean all classes have competitive deck options ( at least a 51% win chance). Preferably at least two, otherwise, it gets really stale fast and players will be less likely to play classes that have less options.

That said, a class getting 57%+ wins actually causes those other decks to drop their win rates in proportion to popularity. Finally, when a class has a 45% (and averaging 40% over all) win rate with its best deck, that needs attention just as much as a class with 60%. Why? Because bumping the weak class will affect the win rates of the stronger classes too.

Except the fact that winrate is only ONE of the factors that cause popularity you’re correct.

There were many times were decks were really powerfull but did still less popular than it should just because they were REALLY boring to play with to a point people did prefer not to like RoS CW or un’goro murloc paladin.

With that said more nerfs will probably make the situation worse at this point and devs should consider revert some.