More nerfs are on the way

Battlegrounds changes are coming soon as well.

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Well… where’s everyone who was saying this was a healthy meta… hrmmm…!

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Yay!
I have to hand it to blizzard, they have been far more attentive to hearthstone during YotD than usual, and I like it.

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I didn’t realize that “healthy” and “perfect” had the same definition

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They don’t, do you believe they do?

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In regards to class viability it is inarguably a pretty healthy meta, with 7-8 classes sporting T2+ decks. That doesnt happen very often, its usually only 4-5. Toning down Galakrond is a good thing, as long as they dont do the typical nuke it to death nerfs.

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I don’t like how they didn’t mention Quest/resurrect priest. Haven’t really seen Galakrond rogue, and I feel like I’m one of the few trying out Galakrond Priest.

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Isn’t a meta that needs changing. But it’s not. It’s more than Galakrond decks that are gonna get hit.

Nice selective quoting, but continue. The most healthy meta in the games history, pre QR nerf in Ungoro, still needed nerfs which, ironically, made the meta more UNHEALTHY! Healthy =/= perfect.

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OK, whatever. The meta was changing in 3 weeks anyway with the 14 new cards.

I guess we will finally have the always changing meta Kripparrian clamored for.

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What’s wrong with my quote? It’s the truth. If stuff was fine they wouldn’t be interfering now would they?

It ignores context is what is wrong with your quote. A healthy meta doesnt need to be a perfect meta. They are not synonymous terms. Perfection, which it seems you demand, is simply impossible. Doesnt mean the meta is unhealthy by default.

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I think, based on all the data we have available to us, it is the healthiest meta we have seen in years. I think playing with that ecosystem, as seen in Ungoro, has more potential to make the meta worse than better.

Its a very delicate balancing act, and with the 35 new cards soon™, I dont think its the right time to be playing with it. Lets see the impact the adventure cards have first at this point in time.

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Here’s my guesses:

Necrium Apothecary
Scion of Ruin
Ancharrr
Fiendish Rites

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TBH the best thing for Apothecary would be for it not have the draw aspect.

The card is powerful enough getting a 9-drop (or 6-drop, you all know which one) DR added to it, but having to get punished because you manage to have a counter only for them to then play Anka the next turn.

And for the love of Brode, fix Zephyrs!!! let it give us a silence for deathrattles…

or when my opponent has a beeg 2 attack / high health minion on field and nothing else, why is it at 3 mana remaining not offering me shadow word: pain?

Ehhh… I wouldn’t necessarily say that they wouldn’t be doing nothing. I’m concerned that they’re stretching and doing updates to try and keep a meta from fully solidifying. I’ll let them do as they see fit and see what happens but I’m a bit concerned we might see over tinkering. Two balance patches + adventure cards potentially

Edit: Also I’d like to see buffs and not just nerfs. We have two classes who could use some power increases in Paladin and Mage (potentially). How about working that side?

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Gonna guess some of the “invoke twice” cards are getting a (probably well deserved) hit.

Scion to 4, Dragon Pack to 6-7 (or getting some overload) the Warlock 5/4 getting either a stat nerf or a mana cost increase. That’s my guess.

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If they’re going to nerf I do agree on those being the best targets to hit.

They might also be looking at Kronx, not sure what exactly they would nerf but really, he’s kind of a bizarrely powerful card

The Galakrond decks are not all equally strong.

I wouldn’t assume a cross class nerf.

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