Legends of Runeterra

In LOR when you toss cards from your deck, you can’t discard champions, so it can be seen as an upside.
Then you have a lot of strong effects that triggers only if your deck is almost empty.
And finally, there is a cards that puts back all the tossed cards that costed 4 or more.

HS “no deck lock” has only 2 pay off cards: 1 mana 6/6 taunt (lol) and 3 mana 3/3 lifesteal deal 6 damage.
If you toss them, you are left with naruu, literally one card that can be tossed as well and doesn’t win the game in 2 turns.
Meanwhile you damage yourself with fatigue damage and die faster than the opponent.

Also, nautilus is a 7 mana 13/13 (20 is the hero’s health), that can’t be stopped by weak units (so it goes face everytime, unless you sacrifice a good stated unit).
Ticketus is a 6 mana 8/8 when you have 30 health, way weaker imo.

In HS, when Ticketus burns 1 good card it seems OP, but you can still draw other win conditions, while in LoR Maokai destroys every champion (or legendary card) in the deck.

I miss playing that deck, maybe I should play LoR again :joy:
It seems like an OP mechanic, but it’s slow (not like the demon seed in wild) and it’s interactive (until you basically win by upgrading Maokai, which can be seen has a quest)

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