Legends of Runeterra Experience. Compared

Can we take a moment to breath. Almost every thread like this calls LoR as being friendly, makes you feel respected unlike Blizzard devs who are “arrogant, ignorant monsters and only wants to eat your money (I disagree with this, a LOT)”. I mean, these two games are different, like in LoR you need every single card matching a deck for a good deck, and that’s where the wildcard value just goes down. In HS there is a timer, golden cards which are very flexible. Just… stop comparing games when they are very different, LoR is not “HS but you need a brain and is one trillion times better”, it is an inspiration from MTG and other CCGs with custom designs, improvements, and its own unique cards with different value.
And @Haunter187, very nice of you advertising LoR in every single one of my threads talking about LoR. Targeting my comments and advertise a “much better HS”. Can we just compare the core components, they are very different. And singles are valued differently. Like sometimes graphic in simulation games must meet the requirements while CCG needs nerfs and balance often. Comparing just the one straight idea definitely shouldn’t be the case. This is NOT a good comparison:
“IDC I only care LoR gives me more wild cards no matter how just more IDC more is always good!”
This is what is misleading, LoR requires different decks and play styles with different deck requirements, don’t just compare quality and quantity, but the logic behind them as well, and not many people have done this. Many people even just do straight insults, like: “Blizzard is a robber’s company they always eat your wallet” and stuff. And this is not right, favoring a game does not mean it’s superior to others because of unreasonable and incomparable quality and quantity, but the feeling and facts from the majority, and nor should a game be superior because of the “more stuff” everyone is talking about. Please understand facts, just for once.
And yeah, the devs made the RNG appealing to many. If it upsets you make a game yourself you would enjoy it the most. This thread sounds like “Everyone go quit the Italian restaurant to eat in a Japanese restaurant because they sell a bowl of noodle of the same size for $5 less.” Not mentioning any quality and ingredients. I know F2P is GOOD but it makes it boring:
“Same draw, I forgot to play this first and lost?”
“Can we just have a game with different draws.”
“Tired of the same plays. No I forgot to play this again.”
You see HS has the variety many wanted, if you want to play chess like games I am not stopping you, just here for you to see what many other people thought, gonna make a poll too about different aspects of this. Yeah you really want devs to listen to y’all, just chill they did enable the protection and stuff, they aren’t people who make games as you like, in fact, many people like RNG high rolls.

Doubt that, some never see play.

Yeah, but without deck building skills it’s still stuff, not ANYTHING. And you see as explained above I do not like boredom and many players don’t too.

Yes, of course. Now new players have all the cheap cards and even a free net deck. Blizzard is offering more and more while new players called them the opposite. You know how I used to play HS? Hard play 3 hours with a basic deck and slowly earn stuff unlike now, you get an entire $100 NET DECK for free, the value is way different.
Now I saw some discussions on reddit seeing LoR also have bad aspects and some even call it a “total failure (of course not) not allowing players to xxx”. And players complain on many games too. Different people really have different needs.
I really was surprised after looking through bulks of comments and discussions, they like the “customizable progress” aka wildcards style of play. But decks in LoR is quite strict and the value of wildcards is a bit lower than in HS, and the cards you get a week are not fully enough for a deck. This should really be understood the variety of games, players and their needs, not just a straight comparison.
@Marcoscongas thanks for appreciating this comment!

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I was finally able to make my first LOR meta deck.

But apparently you can’t take the Hearthstone out of me because my deck has the right amount of RNG Highrolls, and tons of mana cheating.

Now I am at a sugar high of just crushing people at the low Ranks, since I haven’t seen anyone else play this deck.

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I made 3 decks, lux karma, bannerman +fiora and yasuo control

sadly those are a tier A and B, with my favorite one, lux karma, not even being in the tiers now, and that only means one thing: having to struggle in order to fight waves and waves of endure spiders, viemer control, aggro pirates, tempo sejuani and even deep

after the initial sugar rush of having your desired deck built goes away, only the hate against humanity remains

and to whoever dares say: just play for fun, i’m sorry sweetheart, there’s no fun in getting your face plastered to the floor over and over again -which is the reason why I can’t comeback to HS either, both games feel like the sides of the same coin

Every competitive PvP game has a meta.

Not every unit is viable in Starcraft, not every character in Street Fighter, etc.

If you are not into being a try hard and you want to play jank every single game is going to feel bad unless you can accept a ceiling based on your less than optimal preferences.

Since I am at Iron and I have a good grasp of CCG fundamentals, after crafting a low Tier 2 deck, my win rate skyrocketed, whereas before my noob deck just got roflstomped by bad players with top tier decks.

Yeah, if I wanted to go somewhere with a varied Meta, I’d just go over to YGOPro, or whatever it’s called now, and play some janky Gishki Handloop because it’s the wild west out there.

Just gonna quote on the fact that you two are talking about different things.

What Lykotic suggests is that you can t build a big collection ‘‘fast’’ enough. Which is true. In hearthstone for ex you can pay 100$ during the beginning of an expansion and start experimenting with many different decks (at least till the meta seetles). LoR needs more devotion and time spent in order to get a good collection. With that said though, after a certain amount of time you ll have a full collection and enough resourses to build anything you like from the next expansion. In my case for ex i got all the champions, missing just a few epics and have around 25k shards and 7 wild champion cards kept for the upcoming expansion coming in August. How much did i pay btw? 0$
Edit: Btw Lykotic theres no such thing as a ‘‘buying limit’’ anymore

But what Rho’delar says is another thing. LoR doesnt have just 3 decks. Its meta is actually varied. You can easily reach platinum with many different decks. As a matter of fact if you re good enough you can go a lot more further with homebrew.
In my experience i went till platinum 2 with a non meta non Tier deck. Of course platinum 2 aint that high but still you get my point…

yes, I despise pvp at this point, out I am

not on casual, and it feels counterintuitive to have to be forced to play ranked in a game you play for fun because casual is sh!t

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Try play avorion. Might be fun for you. Space ship single game. Its like gummy ship in kingdomheart but extremly extensive. You will forget time with it.

Yeph pvp isnt for everyone. If only HS have co-op mode.

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Time isn’t a thing in LoR. Matches are faster and collection can be earned much faster, the main reason I quit it is because of boredom, the plays and the draws are a bit boring, but in HS you can expect your opponent to OTK you or discover a Legendary minion at ANY time.

Do I dare buy into the Braum deck that Mogwai was playing o.O

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Lor is basically a bit more complicated than paint drying. But is certainly way more boring…

Seems like you are a control man :), this archetype always struggle regardless of CCG you are playing. Even Magic can’t escape this fate.

I would be excited to see a brand new company (probably Apple as they are the best in term of creativity) to create a CCG so that control-archetype can dominate. It would be a break-through for the industry, the same thing as iPhone did with smartphones.

Curious… why do you say that?

In the last three Standard metas a Control deck has been the top or near the top deck in Standard Magic.

  • Theros: Azorious Control was the best deck… not much debate here
  • Ikoria pre-ban: Jeskai was a Combo-Control deck and got 2 cards banned
  • Ikoria post-ban: Bant Ramp Yorion (Control) was one of the top-3 decks and VERY LATE into the meta Orzhov Yorion Discard Control was potentially a tier-1 deck

M21 just launched but the betting money is that it’ll be another Control vs. Aggro vs. Temur Reclamation (odd deck to categorize) in archetype as the only archetype to receive key power cards were Control and Aggro decks. Midrange is still in a bad place atm.

Edit:
Even in the three older formats Control has a top-deck: Historic (Arena only), Pioneer, and Modern all have a top-end Control deck(s).

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Pupu didn’t actually pay attention reading RD’s post.

You will note RD is an equal opportunity meta hater, with Heimer Vi control also mentioned as a deck that’s played all the time.

I also enjoy playing aggro, but not degenerate aggro (endure spiders, DH or pirates on both games)

my issue with viemer is that they build a huge board of nowhere, so is practically a midrange swarm deck rather than a real control deck, and unless I happen to contest the board it becomes nearly for me impossible to beat

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I tried LoR two weeks ago and think everyone should.

What really gets me is how they treat the players. The amount of rewards you get for playing is stunning. Plus they provide updates and seem to care about the whole experience.

HS seems out of touch by comparison. Especially with this last expansion. DH (before the nerfs) and priest aren’t fun to play against, but I haven’t had those same negative feelings when losing in LoR.

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I think the problem is Blizz don’t bother communicating with the players or bother trying to attract them - making changes to the game is a lot of trouble, and I think Blizz is successful enough not to care. Even if individual players quit, it doesn’t hurt them much, but for a new game like LOR, they need to acquire players, so they make it as attractive as possible.

That’s true. I understand you tried to blow up but you literally just spoke the truth.

And I’m sorry, but I’ve spent 700$ and have nowhere near a full collection. I can’t make every meta deck even. I have almost no incentive to log onto the game. Balance is awful and meta isn’t nearly as fun as it was multiple years ago with the botched DH launch.

Blizzard is intending to take as much money as possible.

Ah yes. The pity timer! A sad excuse to gaurantee legendaries. Tell me how much money it is for 40 packs? And golden cards are useless.

Don’t use this argument. Just, don’t. These are both CCG’s that work very much the same. I’m literally comparing two games of the same damn genre. You could strawman that argument with the most alike games and you’ll get nowhere. My comparisons are legitimate.

Nobody said that on its own.

The comparison lies within how quickly you can obtain great decks and how flexible they are.

…they still are. On my meta climb I’ve seen most, if not all champs played. In fact, some underperforming ones just got buffed. In fact on top of THAT, every months balance changes happen. All champions are usable and useful. Now go try to use Splintergraft or Duskfallen Aviana, Cho or Millhouse without immediately losing the game, just to name a few.

You’re strawmanning SO HARD here.

I got a 1/3rd through it and I seriously couldn’t bother reading it anymore because nobody taught you what paragraphs are

@ don’t work lol

You want to pull me in, OK.

LOR’s top decks last month had higher win rates than any Hearthstone decks last month.

You can be as disgusted as everyone else by DH in HS, but do us all a favor and show the appropriate equal disgust for Endure and Burn.

So you have seen many champs played, whatever. Someone played Magtheridon against me this week. But you can’t have it both ways by saying the champs are all good while praising them for buffing Braum, Jinx, Vlad, etc; because if they had been good in the first place they wouldn’t have needed the buffs.

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I want to say can you buy Legendary cards with money HS, and you need 3 copies or more in one deck and you need mass singles? This is LoR’s way and HS has its own mechanics. I am pretty sure HS doesn’t have the same way of deck building. Just because two games have the same basic stuff, their complexity can be much different. And HS never says “for each unspent Mana at the end of your turn, it carries over next turn as Mana you can use to cast spells.” And instants, blockings also don’t exist. And by your means I define it as:
“LoR > HS because they are the same but LoR gives more.”
How many times do I need to prove this? How many specific champions you need to build a deck? And yep, all champs does see play, the time I face Millhouse in HS is an instant win. And no, LoR is even more strict than Hearthstone for the cards it requires, that’s why you can earn an entire collection in a couple of month, but my point is: it’s boring to many, and Blizzard is not a money eating monster and does NOT need to wake up and be listening to you for the nice deals.

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