Can we take a moment to breath. Almost every thread like this calls LoR as being friendly, makes you feel respected unlike Blizzard devs who are “arrogant, ignorant monsters and only wants to eat your money (I disagree with this, a LOT)”. I mean, these two games are different, like in LoR you need every single card matching a deck for a good deck, and that’s where the wildcard value just goes down. In HS there is a timer, golden cards which are very flexible. Just… stop comparing games when they are very different, LoR is not “HS but you need a brain and is one trillion times better”, it is an inspiration from MTG and other CCGs with custom designs, improvements, and its own unique cards with different value.
And @Haunter187, very nice of you advertising LoR in every single one of my threads talking about LoR. Targeting my comments and advertise a “much better HS”. Can we just compare the core components, they are very different. And singles are valued differently. Like sometimes graphic in simulation games must meet the requirements while CCG needs nerfs and balance often. Comparing just the one straight idea definitely shouldn’t be the case. This is NOT a good comparison:
“IDC I only care LoR gives me more wild cards no matter how just more IDC more is always good!”
This is what is misleading, LoR requires different decks and play styles with different deck requirements, don’t just compare quality and quantity, but the logic behind them as well, and not many people have done this. Many people even just do straight insults, like: “Blizzard is a robber’s company they always eat your wallet” and stuff. And this is not right, favoring a game does not mean it’s superior to others because of unreasonable and incomparable quality and quantity, but the feeling and facts from the majority, and nor should a game be superior because of the “more stuff” everyone is talking about. Please understand facts, just for once.
And yeah, the devs made the RNG appealing to many. If it upsets you make a game yourself you would enjoy it the most. This thread sounds like “Everyone go quit the Italian restaurant to eat in a Japanese restaurant because they sell a bowl of noodle of the same size for $5 less.” Not mentioning any quality and ingredients. I know F2P is GOOD but it makes it boring:
“Same draw, I forgot to play this first and lost?”
“Can we just have a game with different draws.”
“Tired of the same plays. No I forgot to play this again.”
You see HS has the variety many wanted, if you want to play chess like games I am not stopping you, just here for you to see what many other people thought, gonna make a poll too about different aspects of this. Yeah you really want devs to listen to y’all, just chill they did enable the protection and stuff, they aren’t people who make games as you like, in fact, many people like RNG high rolls.
Doubt that, some never see play.
Yeah, but without deck building skills it’s still stuff, not ANYTHING. And you see as explained above I do not like boredom and many players don’t too.
Yes, of course. Now new players have all the cheap cards and even a free net deck. Blizzard is offering more and more while new players called them the opposite. You know how I used to play HS? Hard play 3 hours with a basic deck and slowly earn stuff unlike now, you get an entire $100 NET DECK for free, the value is way different.
Now I saw some discussions on reddit seeing LoR also have bad aspects and some even call it a “total failure (of course not) not allowing players to xxx”. And players complain on many games too. Different people really have different needs.
I really was surprised after looking through bulks of comments and discussions, they like the “customizable progress” aka wildcards style of play. But decks in LoR is quite strict and the value of wildcards is a bit lower than in HS, and the cards you get a week are not fully enough for a deck. This should really be understood the variety of games, players and their needs, not just a straight comparison.
@Marcoscongas thanks for appreciating this comment!