Legends of Runeterra Experience. Compared

Off meta and unplayable are different.

Every champ in the game is useable in some form of deck, meta, off meta etc, there aren’t any completly unplayable cards.

Not even 50% of all hs legendaries are good enough to make the cut in any kind of deck, meme or otherwise.

You don’t know me very well, lol:

Standard: Your average deck’s land cost right now will be between $5 (Mono Red, White, Black but off-meta for sure) l, $35ish for dual-cokired decks (Gruul, Rakdos, and Azorious) and then $70ish for tri-color (Jund and Jeskai). So it just depends on the preference of the user in paper. Once rotation hits if something doesn’t replace Shocklands the price on lands will drop down to $15ish for dual and $30ish your tri-colors

Pioneer right now is essentially all dual-color outside of 1 deck. Those lands costs are around $55ish per deck but won’t change for the foreseeable future as WotC has stated they have no interest in making anything more powerful than Shocklands in Standard so Pioneer’s mana base is likely fixed at Shock and Check lands.

Don’t know Modern at all

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MTG lands are not cheap. I wouldn’t play dual color decks unless I have these expensive rare dual lands. The common one (tapped) is an insult.

MTG physical card game is very expensive because you can trade cards.
The company doesn’t want the digital version compete with the physical cards.
The digital version is very limited.

When shock lands are printed, yes, tapped become bad. However, if the Standard meta has, at best, Pain lands which is the current belief based on announced sets the mana base for Standard will become MUCH cheaper as you’ll have Temple (Scry Lands) and Pain Lands and each of these are like $1-$2.50 each.

Tri-colored will use Triomes likely which are ~$6 each but since the last bans it appears tri-decks are not the best way to go.

Arena right now is supporting Standard (and Historic, but that is a bit made-up) and by the end of the year is expected to support Pioneer. I’d question the “limited” part when it is fairly obvious that the company is trying to bring in as much of the physical card game as they possibly can program right now.

Arena and HS are roughly the same price so they’re equal in that regards from a player standpoint. I played both for a year and their cost were roughly the same.

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MTG Arena is much cheaper than HS.
After rotation, I built a deck. It was viable for a year.

The mono red companion Obosh deck is really good.
Too bad it is nerfed.

How do we acquire Pioneer cards?
I suspect it hides behind the pay wall.

I mean I built Even Shaman in HS and it has been good in Standard and Wild until I quit. Certain archeypes are a bit more stable in MtG:A I would grant that until their ‘power-core’ go to Historic

No one quite knows right now. It sounds like it won’t be like Anthologies (you can still craft those cards =p) but likely to be done is some sort of pack system. My guess is instead of each expansion pack being purchase with gold or gems each ‘block’ will have it own pack priced out differently.

Thx for the tips. Elusives huh? i’ll check it out. Still many stuff to learn.

Yeah, about blocking there is still stuff I need to get used with. Its like MTG its just that they arent healing and all of them are vigilant.

I also need to understand the basic of which one can act first and which one responding since its a huge advantages and crucial, quite fatal too since I was hoping to respond something and there is no window for it. Too much blue permittion in my past.

I was too familiarize myself with old MTG. I even still thought there is damage step or register damage or whatever the name was, after declare blocker and blowing several match coz of it.

LoL… How nostalgic. register damage step. Even MTG get rid of it.

Yes, Even and Odd decks are very good. That is why they are moved to Hall Of Fame before rotation.
C’Thun is also good for all classes.

Blizzard learned its lesson. It will never create one good card for all classes.

Hey, I was scrolling through the thread again and I didn’t seey our post, late reply and people gave a take but I’ll give my opinion.

While LOR has a defined meta, any deck can really do well for the simple reason that next to all champs are USEFUL. I play S tier decks and regularly play/lose against B tierr decks or lower. This gave has enough skill involved to where you can climb with ANYTHING, including the BASIC decks, granted you know your way around the matchups.

Now go take Basic Mage into ranked for me, tell me how far you get. /s

While obviously sarcasm, there has been years of powercreep in the game since the basic and classic set was made, while no such thing has really happened in LoR, because it isn’t that old. Just you wait till the basic decks in that game get powercrept.

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Play LOR. You will see just how much of that last post is just flat out wrong.

LOR was until yesterday less balanced than Hearthstone. It’s bound to remain less balanced than Hearthstone after the patch yesterday because they didn’t nerf the super dominant aggro decks that were refined last month after the previous balance patch. BTW the strongest aggro deck doesn’t use any champs (which dispels the myth that champs just balance the game out).

Additionally, they buffed 4 champs in the last patch, because they were so bad they didn’t see any play (3 of the 4 are in the basic decks).

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I wouldn’t compare Blizzard and Riot’s “f2p-friendliness” by this point, it’s just too early to say.

LoR only has a couple of hundreds cards (a handful of champions) compared to nearly 1,000 HS cards and their hundreds of legendaries. Wait until LoR getting as big as HS and I can’t see they are any cheaper. I love to see how people claiming that “you only need to pay $50” to play LoR and praise that as f2p friendly. You could also pay $50 and compete with ease in the early days of Hearthstone (I still remember most tier-1 HS decks at that time cost around 2,000 dust).

Plus, we still don’t know how LoR will implement Standard mode. If they just drop haft of the collection every expansion without any refund then player’s cost would skyrocket.

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I don’t think anyone has said “All you need is $50!” LoR is completely fine to build F2P and, when I played, I spent $5 for the Welcome Bundle just because it was a good game.

There really is no question here. The core design of LoR’s fiscal model is designed to be lower than HS and MtG:A by a significant margin. I’m spending $200/yr in MtG:A and was spending $240/yr in HS so I could have good access to decks in both games. LoR’s core structure makes it much harder if not impossible to spend as much money to obtain the 90% collection level.

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I’m way late on this but… Hearthstone has play testers? I can’t imagine they test very much if they do.

the player base is the testers of course

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I agree that even as LoR goes up to 10 regions it will still be faster to collect than HS. But 90% F2P probably won’t be a thing.

It will require smarter leveling and crafting choices as well as more patience for new players than are currently the standard. Unfortunately the gaming community doesn’t do smarter and patience very well.

my only issue with LoR and the reason I left it is because it feels like you need to play one of the specific 3 tier S decks or else you are done; getting a meta deck is easy, but having to be forced to play those specific three decks gets boring fast

is the same problem hearthstone has: either you pick DH or warrior or bust -degenerated metas are gross, and that’s an issue that actually involves the player base rather than the companies

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Yeah, 100% why I left as well. It was just more difficult to bounce around decks as you had no way to quickly acquire a ton of cards so you could mess around, brew, and just hop decks. I know you eventually get there but I just preferred the option of playing Magic

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Yeah, still staying here to talk with HS players. I did not left because I usually preorder stuff. And people without this money probably have the time. Probably the main reason is it feels unfun for you.

I preferred the yugioh option since I play that with friends and while we use “meta” styled decks, they are actually for fun or lower tier, not as degenerated; and we are also trying out the digimon TCG

but in all honesty, i’m focusing more on mmo’s again rather than online ccgs