Needs a bit of getting used to, but now I am used to it, I like Runeterra more when I want to think And can focus, but when I just want to do something while I am multitasking and just reacting instinctively, I play HS. It’s more casual and I don’t really need to think much to chalk up the 100 gold per day.
Dude, search my history. Im a priest player. Long games is my favourite. Im brewing many slow stuff. Tho, can a three day player make ephemeral anti aggro decks? No, they cant. so the logical step is collecting the stuff first by using a quick low rarity decks.
Using fast decks is have ots own use. Fast match, quick exp, and pushing people to play slower deck by spreading the hate to face decks. Its just logic.
ofcourse I’m not saying that you shouldn’t have built it (it was my first deck too… degenerate face deck) I’m just saying you’ll not learn the game with the face deck on casual. hit ladder and reach platinum that will show you weakness of the deck and how to mulligan against certain matchups.
also try to build kinkou elusives, its also tier 1, very cheap (starter champion and 3 epics only) and bricks less often against a lot of decks. You’ll learn a lot more about blocking with that deck too. Have fun and best of luck friend!!!
You can say that about literally any game.
You also conveniently ignore all the other factors that go into reach high legend, like card collection and time investment. Factors that are frankly really relevant because Hearthstone is so expensive and offers so few progression rewards.
And really, I wouldn’t use the current Hearthstone meta as an example where skill is required. The fact that you can only use Enrage Warrior as an example of a skill intensive deck shows what a poor state the game is in right now in terms of “skill”. Everything else is a curved power spike deck or infinite value-RNG-fiesta.
Tried LoR 3 days ago.
If there is one single reason that will make me keep playing it and I hope desperately that Hearthstone would copy, it is this:
Having a sense of progression even while LOSING.
I haven’t felt like I’ve wasted my time playing it so far. Unlike right now where I’m currently playing a Priest mirror I’m losing in. I would’ve quit already if it wasn’t so easy to multi-task while playing Hearthstone.
You also conveniently ignore all the other factors that go into reach high legend, like card collection and time investment. Factors that are frankly really relevant because Hearthstone is so expensive and offers so few progression rewards.
I’ve seen people who have all the cards but are only gold with hundreds of games
so its pretty sure not because of the card collection
Apart from that,
some people have already proven that you can go legend without investing a cent and with cheap decks.
Warrior as an example of a skill intensive deck shows what a poor state the game is in right now in terms of “skill”
dunno, what ure talking about ? Don´t get it.
Yes, people you’ve “seen”.
And remember, your original statement wasn’t just legend, it was HIGH legend. And to do it without investing a ton of time into it apparently.
Sorry, my bad. I didn’t take into account that people would start reading half of a sentence in the middle while ignoring the sentences preceding and proceeding it.
And to do it without investing a ton of time into it apparently.
They made it multiple times with about 60% winrate
Sorry, my bad. I didn’t take into account that people would start reading half of a sentence in the middle while ignoring the sentences preceding and proceeding it.
3 posts without any sense. Troll? Check.
“dont feed the trolls” it is called.
I will not feed u anymore.
GL, dear User.
Have a nice day!
Nope, play long enough and you will see losing = 0 exp. I’m struggling to level up my vault at the moment because all my lost get 0 exp and it’s extremely hard to win against super players with their tier-S decks.
The sense of progression you feel while losing is the benefit saved for new/casual players only. So this is nothing more than a scheme to lure people into the game.
Once you get pass that newcomer level, every thing turns back into HS (with inferior collection and card balance).
PS: non-casual players I’m talking about here are ones that can level up their Vault to level 13 in one day. I have a group of friends requiring this dedication for new people to join the group. Any one can’t do this then don’t bother asking for adding friend.
brother either you are a troll or a big blizzard fanboy and you sure do not play the game.
also stop lying about the game just because you prefer hs. its okay to like it over lor. i’ve been playing lor for six months now and hs just for its arena.
you get 100 exp for loosing and 200 for winning if you’re done with your new player exp bonus.
there are 5 tier one decks that you can craft out of which two (face burn aggro kinkou elusives) are the cheapest decks in the game right now. also you are loosing probably because you suck at the game bud.
if youu are struggling to level up your chest I would suggest not to play blindfolded as it that easy to level the chest.
the experience is nothing like hearthstone. you feel rewarded for playing the game. Be it the chest or ladder in general. you see a lot of diversity in the ladder too since the game right now is balanced. you don’t see the same deck spammed over and over again (difference in tier 1 and 2 right now is 4%).
now the game has drawbacks of-course like lack of mechanics or a mediocre arena. it has just launched its first expansion so give it some time.
Fact is: HS is skilled, there is a good reason why someone is silver or diamond.
There is a reason why people won’t rank high:
The HS reward for legend is just suck and not worth their time.
They made it multiple times with about 60% winrate
What Biggun tried to say is person who rank high needs not only collection, but also time… It does not matter if they made it multiple times or not. it does not matter if they have xx% winrate or not.
3 posts without any sense. Troll? Check.
“dont feed the trolls” it is called.
I will not feed u anymore.GL, dear User.
Have a nice day!
Before you accuse someone trolling, why don’t you just read again the post and try to understand more about what other people saying.
Speaking of Runeterra, If anyone wants advice, help or just to chat about LoR, we kicked up a new discord just for that:
https://discord.gg/wAeU9b8
Soon Wardrum, we will overtake you…
Hey Cyclick (and others I may respond to)
While I don’t actively play LoR anymore I thought I’d chime in during my visit to the ol’ forums where I thought I could add to it
For those of you familiar with the LoL (MoBA) revenue strategy Riot is trying to mimic that in LoR. SO yes, it is VERY F2P friendly and the fact that you can buy exact cards (limited to 3 per week per rarity? unless that changed) makes it so that collecting cards takes time but you never feel insanely behind once you reach a certain level with your cards.
Both Riot and Wizards give updates and roadmaps (Wizard’s is monthly) to their digital game while HS gives updates sporadically and not very forward looking. I am surprised HS hasn’t adopted this better PR system honestly.
Diablo… my last string to Blizzard and the one franchise I am a fan(atic) of… please D4 be good =*(
I am worried though that in it’s first expansion it gave plunder and made it decently central to a region. I agree with the flavor but… ehhhh… I really disliked seeing that even as an outside observer.
Hey Difford =)
Even though I don’t play LoR if I had to suggest any CCG to people it would be LoR. I would recommend giving it 1 month of trying before quitting card games. I personally prefer Magic but it is just as expensive (digitally) as HS whereas LoR is not. LoR has a good interaction system, in my opinion, and has a lot of ways you can build a deck once you understand the game well.
Ehhh… I’d debate this with you.
Magic is still second on Twitch and since we can’t see ACTUAL numbers this has to be the substitution. In addition, while companions were not done correctly (figured this is what you meant) the fact they opened Historic Ranked to full-time availability, Brawl to full-time availability, and have said Pioneer is coming to Magic Arena indicates to me that they’re committing A LOT to Arena. Also, purely from observations on Reddit, it appears the quarantine brought in A LOT of paper players into Arena and most card shops are still not hosting anything major.
I mean, for instance, Magic just ran a tournament system in Arena where top people were paid $2K so they’re also testing stuff which is good to see (I did not participate but would if they held on in June w/ Dimir Flash)
I’m playing both games currently (been playing hearthstone since open beta). I love both games but these are things i like in LoR that are missing in HS.
-
you will have full collection by playing 1-2 hours per day in 3-4 months (more or less)
-
All cards are relevant (well most of them, they are constantly buffing/nerfing cards)
-
No gambling (best economy for a card game). you know what you will get with your money
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All Champions are usable
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Very diverse deck building
Are you paid by Blizzard to not focus on gameplay (sorry, had to)
For a fun quick mobile game sure… HS is probably still the best. For actually wanting to play a CCG I think both LoR and Magic blow them out of the water (and there is legitimate battle in my mind for LoR vs. Magic in terms of gameplay)
Ignore my earlier comment then, lol
Discard Teferi Time-Raveler (sorry had to… Magic joke)
Magic has a digital version =p
I know the bundle price off the top of my head (I only buy pre-order) but I think the per-pack price in Arena is $1.50 + you get a few free packs every week.
That REALLY isn’t true in the # of cards. Yes, Magic decks have more cards but ~24ish of those are lands and if you’re playing a dual or mono-colored deck usually the land pieces are quite cheap (or essentially free in basic lands)
So it is 36 vs. 30 actual cards. Yes, you need 2-4x of some key cards and this can drive prices up TREMENDOUSLY; however, on the digital side (the only place we can compare these games) the difficulty in completing a ‘netdeck’ in Magic and HS is relatively equal.
Actually… most popular format in Magic is Commander, not Standard, so it isn’t that much
That isn’t normal that was a promo thing. THose 5 cards are $60-$80ish a pece but are, really, only important in 1 of the like 5 played formats in Magic (Modern). Most players don’t even need those cards to be competitive in the format they focus on
It’s 36 in some decks. Do you have an average basic land numbers for decks in any meta?
Using the absolute minimum is not exactly fair.
I know Commander is popular, but considering it isn’t a WOTC format with sponsored events, how is it assessed to be the most popular? Self reported from polling?
And if you are throwing Commander in there you can’t even throw a deck size of 60.
I like LOR.
But you don’t need to exaggerate.
Let’s start with Champions. Jinx isn’t in any meta decks. By your definition since there’s non meta champs in LoR, then every HS lego is also playable.
I have been leveling P&Z exclusively since I started 2 weeks ago. I haven’t even gotten through the lower levels, I only have 4 champs for the region. It’s ridiculous to say I will Complete it in a few more days to be on track to get all 8 regions 4 months from now, considering all 7 current regions are getting more cards during that time.
24 is about the median average. Aggro tends to want to run 21-23 lands (sometimes even less but rarely) and Control outside of Field of the Dead style decks want to run 25-26 usually.
Wizard has stated, from surveys, that it is most popular and I’d assume stores have also stated it was.
Wizards now officially works with Commander for bans/etc so it is now an official format
It was different points. You made one on deck size and one on spending habits of players. Most people who play Magic I don’t think (personally observation) buy a box every expansion and I was using Commander as a major reason why.
I was discussing deck size as a point regarding deck cost.
I am not asking median all lands. Average basic lands per deck; because again, my whole post was about cost not gameplay. And those Gucci lands can be expensive, so I want to account for them in the average deck as non basic lands cards.
I don’t expect you to have that information since it would require a complex calculation of meta analysis.