I didn’t say that. If you read my other comments you’d know that. The problem is hiding meta cards behind a pay wall when they said they wouldn’t. Expecting people to pay 20 bucks for it. I have zero issues with companies making money. Wanna make cards? Cool. Put them in packs. Not in a solo campaign you charge people 20 bucks for that gives a couple cards and very limited content.
oh level regions. thanks that helps.
Exactly - level up in groups of 4 to maximize your haul. And max level your weekly vault. It is far more generous than HS. I did buy the starter bundle for $10 but other than that, no money and I have a number of high cost decks from weekly play.
Give it a try. I’m Glad I did.
Could you give me more info on this? Never heard of it before!
honestly if you want to unlock cards the fastest then I would suggest prioritize in maxing out your weekly chest every week. the rewards are very good for grinding in this game.
At weekly chest rank 13 you get 3 diamond chests, a champion wildcard and a Expedition token. Expedition is kinda like Hearthstone’s arena mode. For every level you get after that you gain an extra 3 rates and 2 common cards.
Also, keep in mind that everyone of those cards can “upgrade” to be a wildcard that you can use to create any card you want.
So you bot the game 24/7 to max XP?
no you need about 15 games (arena is fun tbh) a day with daily quests to max out chest in a week.
I’m hesistant on trying the game…Many card games I liked have been butchered one way or another. (I remember loving the might and magic card game and woosh, support gone).
OP if i can ask u this.
Not defending HS bc deckbuilding is so devolved to mana-cheat in wild, so the game is quittable w/o doubt.
Does Runterra suffer from the same problem all online pvp games in the optimized-streamer age have in common, every one of them?
The problem where anything creative is exposed or boxed out from being good by the internet, so there isn’t any individualism in the game, such as an unexpected decklist that wins?
I dont online pvp fps / royale, obviously, but those games also have “metas” sometimes daily metas it seems, and how trash of an experience to be like not constantly playing (or looking up) to know the daily meta to be forced to play that meta to be good in the teamwork required?
That’s why when ppl think HS would thrive with 2v2 or 20v20 or whatever, its like no, there would be a meta for that, and your team mate(s) would harass you for not playing meta. It would take “meta” and hearthstone to a whole nother level, you couldnt even try a match out not-meta style bc all people care bout is winning not how, unless they had a dedicated “not meta, individuals here” matchmaking button.
So, does Runeterra offer a space where you can deckbuild and win? Or is Runeterra all “play meta, or don’t win” just like all other online pvp games? Not a loaded question, it sounds doubtful Runeterra would be the exception to all online pvp games just wanted to ask.
Collecting cards is a very illusion of progression / winning feeling w card games, they can have all the cool ways to get cards, or cheap, but if you are playing a game like HS/Rune for the collecting part, but not actually playing the cards, that’s the bait that many card games profit off. What good is obtaining all these cool cards and such for cheap if the end result is “but you still have to play meta with these and not-deckbuild”. Meta is fine, if metadecks are high skill, such as a high execution things like not just curving it out, not just looking for cheap draw and mana-cheat cards like a voidcaller or skull f/e. Or, meta is fine if you are aggro and your opponent is also aggro, but like, neither of you deckbuilt its just that the in match decision making with meta in aggro aggro isn’t just abc. Combo v combo that’s just stupid it’s do you have disruption or can you assemble yours faster if not just concede T2.
In Magic, the epeen of being like “bro check my alpha rares” and such, as pathetic as it is, IS the reason to collect cards, just for the flex, which is like pretty sad. I mean if you played those rare cards, that’s cool, but just showing them off and never playing them is super lame nobody cares. Or, even better, if you’re like “check my alph rares holla” and they were the actual cards you played back in that time period, back in the day, that is super cool. But no-play, just buy and show off, thinking it’s bomb, is really like “that’s your bank account, not what you played in the 90s or play now, so nobody’s impressed”. But with digital games nobodys like “check my youtube video of my collection of cards that aren’t rare to get since this is a digital game”.
well meta in lor is quite balanced right now. winrates of tier 1 decks and low tier 2 decks differ by about 6%. so you can craft any deck you want right now.
as for net decking goes, every card game out there will have a meta deck system, same goes for runterra ut since the game is quite balanced, you see a ton of variety in ladder. also patch updates are quite frequent so it keeps meta fresh. I’e been on it for three months now and meta has shifted multiple times already since new expansion dropped.
it was all agrro in the beginning after nerfs it was control then it became midrange and now all three have almost same winrates and much of this is because yo can play your card and defend on your opponents turn so you’ll require skill to lock or hold mana for counter play with fast play spells even if you net deck.
I think it’s more meta ruthless than Hearthstone.
4 of my 8 first games in Ranked were against champless burn (think Face Hunter).
Unranked is worse. All of my games were against some of the toughest decks like Lux/Karma, Sejuani, etc.
Deck building is more restrictive than Hearthstone, the vast majority of meta decks are 2 different region champsX3 copies each.
It’s a good game, but it feels more try hard than Hearthstone.
They did just nerf burn pretty significantly to allow for more control and tempo decks.
A couple notes - some may like and some may not.
- Thinking out your plays since there is a point counterpoint gameplay model is important. HS is much simpler in this aspect.
- Less cards overall means less total archetypes. You’re correct in that you’ll run into the same types of decks more often due to the lessened card amount.
- But…you can mix 2 regions so the potential combinations are still high. Doesn’t change the fact that the realistic synergy decks are limited.
- There is FAR less randomness
- There are few OTK options
- Only 2 cards seem oppressively OP to me and I imagine they will both be nerfed in the near future
LOR is a blast and is more like chess than checkers. I’m excited to see how it progresses with new regions. I still enjoy HS but I think the foundations with Runeterra mean it has the potential to win over most of the jaded HS crowd.
The new regions is my biggest concern.
Are they going to rotate whole regions to an eternal format? Which regions will rotate out first? It’s not easy to determine when specific cards are released since they don’t have expansion marks.
Otherwise it’s going to be a nightmare for new players two years later. And rotating regions will be a nightmare itself if a noob chooses to level up a region that’s about to rotate.
Yeah good points and I’m not sure either.
I would think the region would be evergreen but they will rotate out certain champions. The rest of the cards are easy enough to get in a F2P model.
Time will tell. I know now that my nautilus maokai deck and my Lee sin decks are a blast and win enough as a new-ish player that I plan on sticking with it.
I played LoR quite a lot, it was nice at the beginning but also it gets boring really quick, the skill ceiling for this game is extremely low, a ton of of keywords wont change that and the gameflow is awful and convoluted as hell.
The animations are way too much over the top making it look super immature, like a power rangers card game.
Riot, being just as greedy as blizzard, already offered wacky arena parts aswell as pets that sit on your map only for premium currency before the game was even launched.
Cards are just as extremely expensive as they are in hearthstone, considering you often need at least 6 legendaries for effective decks.
I made it up to Diamond 1 with my cheap Deck where i hit a hard border, the pay2win border. There was no way I couldve gathered enoguh resources as a f2per at that point of time to craft the better decks I wanted to climb higher, being very sure it wouldve been an easy climb with them, eventho i was very successful at expeditions and often went infinite.
All in all Hearthstone is still better, but I agree it really needs to step up its game and stop being so greedy. LoR is still greedy but delivers more resources, also I liked how they managed expiditions, the arena mode of LoR and hope blizz takes notes.
what are you talking about my friend?? you can literally craft a tier 1 deck with just 2 weeks grind with all six champions that you need (I made tempo sej with grind only). the game is completely f2p friendly. also you can invest 20 bucks to craft another tier one deck (deep for 20 bucks).
I currently have 2 tier one decks and 3 tier 2 decks for 20 bucks and you say hearthstone is cheaper??!!
also arena is something they need to improve on but you get a legendary wild card for high wins so reward is much better than hearthstone.
For answering you, yes, im a deck builder, i never ever netdecked AND im climbing with no problem in ladder with a deck that i didnt even thought that much when i builded, you have More room to think in decks usefull to counter what people regulary uses than in hearthstone
I managed to craft Endure Spiders by simply focusing Shadow Isles within literally 2 weeks. Before that, I played with this basic but fun Demacia/Frejlord deck which I still think is fun to play.
2 weeks later, I made the trademark Deep deck. I’ve spent money on only an epic card cuz I didn’t wanna wait any longer.
If you are disciplined, you can constantly craft new decks that are S tier.
Reminder that 10 bucks can get you 3 champs in LoR.
You can get 3 from 50$ worth in Hearthstone.