It is infinite because it can go past 10 cards…
Your argument is not even serious. It doesnt always go past 10 cards but the potential to do so is still there!!
Elysiana is fine because it is finite. Elysiana is fine because it gives proactive direction that you choose.
Kil’Jaeden is not because it is LITERALLY infinite. Fatigue adds up fast. Even just 3 turns of fatigue is 6 damage.
The card is a terrible design because it punishes any other slow deck that tries to not run it. Basically making it a mandatory inclusion just for the sake of canceling out your opponent’s Kil’Jaeden. That is terrible design. It takes more from the game than it adds.
It doesnt even matter if its good or not because people only run it to avoid fatigue and not lose when they run out of stuff.
You cant even say people dont run it to avoid fatigue… i have rarely seen this card come down unless there are 5 cards or fewer remaining in my opponent’s deck. It is just there to avoid losing a game.
I have seen it go past 10 several times.
Unconditional infinite deck is not okay.
If i wanted to go pseudo-infinite, not even literal infinite, in this meta with burgle rogue id have to:
Play Maestra- play the hero card-play academic espionage-shadowstep something- play tess- step tess- hope tess shadowsteps herself when i run out of steps.
So im spending 35-50 mana to get random cards that dont get boosted 2/2 every turn and im not even guaranteed to actually be infinite.
Dead mans hand requires resource management, setting up a hand worth copying, reducing the chances of a bad top deck and then maintaining enough resources to make future copies still decent. That deck requires a ton of thought and finesse to maintain infinite especially under constant pressure to use your resources.
Meanwhile Kil’Jaeden for 7 mana and no thinking… plop… infinite.
If you cant see why that is a design issue then you are hopeless