Kil'Jaeden should not be endless

Is that “a lot” before or after you deduct the fatigue ticks that would have been their actual draws instead? KJ almost never comes down with an empty deck.

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When its inclusion is ubiquitous across all slower decks it cannot be considered a tech card. Even wheel warlock tried to use it to avoid fatigue. Relative to other strong battlecries a 7 mana with a 7/7 body isnt even much of a drawback considering it removes fatigue from the game. If it was a 10 mana 2/2 then there would be a serious downside that would actually make players think twice about running it.

The body isn’t the problem. Its the effect that lasts forever that is an issue. Similar to Brann giving a rest of game effect and highlander warrior had no problem with an 8 mana 2/4

Its a lot any way you slice it. People run the card to avoid fatigue. Period.

Its there to “not lose” not to try and win games.

That is the only deck that actually needs it to avoid fatigue.

The very first game i played yesterday with armor dh came down to +40/40 demon draws.
Then the second game was also highrolling charge demons.
Now 20 or so games in and kj only gets played on a near empty deck, usually deleting unnecessary card draw.

These are real experiences from someone that actually plays the game.

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No one is playing this card for random demons be real…its just a way to avoid fatigue that gives you stuff to do when you should have lost the game already…

Hearth stonebrew or azalina are examples of cards that refill in a healthy way that allows for counterplay other than…

They stall and play Kil’Jaeden so i have to play Kil’Jaeden too … that is terrible design

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You keep saying this, and I’ll keep asking:

How many actual fatigue ticks does KJ prevent in the games you play, counting the number of drawn demons minus the cards in their deck when played?

I want an answer.

You mean mill… or mabye something like bomb warrior. I dont think anyone was arguing that kil’jaden was the main win condition of a deck against anything other than mill/shuffle… but rather a lame alternate win condition in decks like dungar/hydration station druid which have a very specific but limited strategy that flames out after they do their gimmick 3 or 4 times but all of a sudden can prolong / mabye win a game just by playing kil’jaden.

Anyway it seems like this is really just a ‘i dont mind it’ vs. ‘i do mind it’ back and forth. In the end the developers dont seem like they care one way or the other so I would be shocked if it ever gets changed so enjoy your infinite demon train.

You’re playing armor dh but complaining about Kil’Jaeden? Really?? You are playing the most broken deck in the meta of course stats will be magnified beyond normal range.

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I did answer.

A LoT

Even 1 is 1 too many

It isnt tech if every slow deck has to run it to avoid other slow decks beating you because they have it and you dont.

That is terrible design that only ever gets abused

It is only ever used to avoid losing games. Not for trying to win games.

Also ypu ignore the fact that decks can be built around the fact that Kil’Jaeden is in the deck by jamming a bunch more cycle than they usually would knowing resources and fatigue are no longer a factor…

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No. You didn’t answer. And 1? Really? Any card that increases your deck size is this unconscionable sin of terrible design to you? That’s absurd.

You must have hated Renathal. That was TEN CARDS!

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No those othercards are fine because they are finite. I mentioned dead mans hand and elysiana as good design for extending a deck.

Even if dead mans hand could go infinite, it required a lot more set up and you had to maintain it through effort

An infinite portal is not okay whether its 1 or 100 cards

No one is playing Kil’Jaeden to win. They are playing it not to lose.

Now that it is in every slow deck they are playing it not to lose to other Kil’Jaedens xD

That is terrible design

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I went and looked up the ‘recognized’ list of Armor DH see hsguru. /deck/28469371 (unable to post a real link hopefully if anyone cares they can figure it out). That deck runs Kil jaden. Please explain why that deck runs Kil jaden.

If theres any example of the card warping a certain archetype its the fact that card is in an armor DH deck.

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its not KJ “warping” armour DH. Its ADC.

How about instead of changing a fair card, like KJ, you target the actual problem cards?!?

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Reread the post… It said archetype… Armor DK is the very definition of a slow deck which is the archetype that has been warped by the introduction of the card and part of the argument against the card people have been putting forth in this thread

It said the armor DH archetype. I addressed that!
Try again, and remain salty. Your tears sustain me!

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And if a KJ game never goes beyond the ten cards that Elysiana or Renathal add to a deck, it’s not actually infinite now is it?

It does not do what you’re complaining about.

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Mirror matches, that’s why. Anyone else they can OTK with Exodar.

I have very, very little sympathy for armor DHs who lose to KJ.

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How? It’s removing fatigue from the equation which is tech by definition.

So when you are stuck with it on your opening hand against pure aggro that isn’t a drawback? Interesting.

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Kil’Jaeden is as endless as an all you can eat fish n chips special lol. Couple fillets and it’s time to throw in the towel. haha

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I mean theres 3 main archetypes as I understand it… control, aggro, midrange. Armor DH is the ‘control’ archetype which was what I was suggesting was warped by Kil jaden. Thats my mistake for being unclear.

Also salty? You seem to have a very low bar for thinking someone is upset at something.

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