I want a format free of nerfs

Kitchen Table Magic exists exclusively outside the jurisdiction of WotC, and for good reason. Turning casual play into a sanctioned format that can be played at tournaments would literally defeat the point of its existence (that is, casual play with little to no intent on the players’ part to optimize or play in a spike-like manner). This is why the format you suggested in the OP is pointless in any context where there’s any incentive to play well or win.

Online? I don’t think so.

It’s there only by the nature of physical cards existing outside of the digital realm and nothing more. It’s already, quite clearly, been deemed unworthy of actual development resources by the company who produces said game.

The vast majority of players already avoid Wild due to the craziness of it. Do you really, honestly think that making a mode that even most of the Wild players would avoid is worth the development resources and man hours that would go into such a thing?

Please, be honest here.

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A format where we have unnerfed everything will never happen. They can’t unerf Jaina curves if that want that China money.

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Nevertheless, it exists and it also exists in Yugioh and
Pokemon as well.
I see no reason that it could not exist in this game as well.

Does it exist in Yugioh and Pokemon online as well?

If not, then we’re even further backing the real answer of why - because it would be a waste of development resources.

I know that I only just started in Wild, but I like the craziness of it.
For me, that is the true appeal.
I have never complained once about anything in Wild being broken or unbalanced and I never will.
Before you suggested Wild to me I thought that the cards all existed as printed.
It was a real shock to me that they do not, and gave me yet one more reason to never spend actual money on this product again.

And again, this is the one part where I can agree. A sandbox and/or tournament mode where players can design formats with friends and use unnerfed cards would be a decent addition to the game. The biggest issue with this is that such a mode can’t be monetized (not without player outcry) and as such is comething I doubt will be coming in the near future.

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Yeah, I totally agree that i am wishing for a unicorn.

I’m glad you’re enjoying it, but as I said before a lot of players do not. There are excellent Wild streamers who intentionally avoid hitting Legend because the queue times are absolutely awful due to low population.

Take a similar factor and impart into a fully unbalanced mode and you’d be lucky to get a single game within 10 minutes after the initial hype wears off.

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Well, I still say it isn’t a CCG as you cannot collect anything for posterity.
The format that i believed to be unaltered simply does not exist.
And I am not the player that you fellows are so perhaps I am viewing this with a rather unique perspective.
I have never been above rank 10 in all the years I have played and now only play to collect.
Breaks my heart a bit that there is no place allowed for the original cards where I can see and at least pretend I own a collection.
I see it rather as though I purchased a vintage Harley. Even if it did not run I would want to preserve it to show off to friends. Kinda’ like how WoW players have vintage mounts that no one else has.

how do you rent stuff without paying for it ?

While I actually do understand the sentiment behind preservation of collected items, I feel like you aren’t taking into account - at all - the real-life implications of developing and implementing said mode.

I’m no Blizzard shill and I’m not here to discuss in behalf of them, but when making suggestions of someone it’s generally assumed that one does so in a realistic manner if they actually want results.

Time is money, friend!!

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I know Blizzard exists only to make money, but I find it interesting that games like POE monetize nothing that is mandatory, yet they are doing just fine. I really feel like Blizzard’s model discourages players from investing in the product as they provide no room for players to feel they own anything.

I keep thinking Path of Exile when I see that, but it’s a different kind of game entirely so I’m not sure which one you’re talking about.

Yes, Path of Exile. It doesn’t mandate that you buy anything as nothing you purchase affects game play.
I feel like this is fundamentally what is wrong with the HS model.
There is no goodwill fostered, no sense of ownership, and ultimately no sense of loyalty.
POE works because people appreciate the generous nature of the games design and are willing to spend their money on a product that isn’t dictating that they must.
I really feel like Blizzard missed the train on this. They
could have monetized card backs and just gave out achievement backs as free.
But anyway, too late now I suppose, and so they are stuck with a product where they have to decree that you spend money as opposed to suggesting it and
that i believe is where Blizzard’s dilemma lies.
If We had a format or a place where the collection exists as is then players would at least have the impression that they own something that is theirs and that no one can take from them.
A place where they can show new players their amazing card from 2006 that not every player has and was so good the devs had to nerf it, etc.
I think forgoing a bit of profit now to foster product loyalty could result in enormous profits later…

How you monetize a CCG is going to be different from how you monetize an Action RPG. They’ve also listed a TON of awesome stuff for the upcoming year and “goodwill” things like triplicate protection.

I think the real question about PoE is this, though…

Does it have a server for players that has all balance patches and reworks restored to the vanilla state?

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Ok, good point, but they also don’t sell you things and then change them after your check has cleared.
Edit: hey guys I am digging this conversation but I have got to go out for a bit. The corona situation has forced me to go in person to my bank.
As a cancer survivor I am gonna’ have to mask and glove etc. But I will be back later and hope to continue the conversation :smiley:

Except, by virtue of how digital CCGs work, this will never happen. Even in the mode you’re suggesting, everyone would have the cards that were nerfed. Like I mentioned before, one of the best things about digital CCGs is that the supply of available cards is only as small as the number of players who want them. The thing taking away HS’s sense of traditional “collectible”-ness isn’t the fact that cards can be changed/nerfed, but that the scarcity which makes real-world collectibles valuable simply doesn’t exist in CCGs like this one.

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I think that’s a shame. There is no say; Black Lotus because it got nerfed into the ground and players have no way to show the original card off to others.
Edit: hey guys I am back. Just dawned on me Bank lobby is closed on Sunday, lol
BTW it is my birthday today so be nice to me lol

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  1. I’ve derped in similar ways, usually when trying to get Chick-fil-a.

  2. Happy birthday!!! :tada:

  3. If you really want to see or show someone an original-state card, this is where you go to do it:
    https://hearthstone.gamepedia.com/Hearthstone_Wiki

They even have cards that never made it into vanilla because they were so wierd. Some were changed or released later, others were just axed during testing. Check these out.

https://hearthstone.gamepedia.com/Removed_card