How is 2 archetypes health for HS

Adapt or die. That is the maxim, and always will be.

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This new gen is nothing like older one they always need something never earn even in sport. It’s no longer about coming in 1st, 2nd, 3rd, now because everyone gets rewarded for playing. I mean in my I’m 80’s baby and we had earned what want in life nothing hand to us same in sport you ether lost or win, simple as that.

Now it’s like if poor Timmy don’t get an award for something it’s not right like the rest earned playing better. Same with HS and other game no longer earn it devs need make everything, give to you no matter how bad you play.

lol. I think you sound antiquated. (And I’m older than you, almost guaranteed.)

I know I personally do not prefer the current alternative of: well one of us had the good card(s), so the game was decided.

I miss the days when “control” warriors ran like 4 pure removal cards and otherwise we’re just playing minions on curve until their more decisive late game minions like Dr. Boom.

Not “well, I got to play Brann, so your hand, deck, and field will be deleted instantly by boomboss.” (An exaggeration, but the point remains that I much preferred when 7+ drops that didn’t actually end the game were strong and playable)

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Yea, but in those days, a 4/5 vanilla for 4 mana was considered borderline OP.

And a 3/2 for 3 with deathrattle: summon a 2/1 vanilla? Holy CRAP the calls for nerfing that thing were loud!

I agree. There are way too many decks now that just play to a point where they are inevitable.

No. Let It pass once and every damm time you don’t like a card we gonna be up to the same BS.
Everyone knows it is true.

Playing Brann into Boomboss is just an abbreviated version of an old warrior deck drawing out the game for 25+ turns. It’s not really all that much different. I’m sure there are some players out there that want that old Priest control deck with infinite value to be playable in todays standard game but it’s not going to bring in fresh new players. So those control decks have been adapted to play out longer than 7-8 turns but less than 15 for todays market.

This is false.

The millennials are different than the generations after them and are uniquely entitled and incompetent.

Nearly all of the ones I have worked with seem like they want to work in a preschool environment more than professional one, replete with snacks, feelings time, naps, and low expectations.

How many people exist in the world today that are YOUNGER than your generation? Relative to how many you’ve personally worked with?

How many people are left handed?

I highly disagree.

Even for the most controlly of control warriors, they have very rarely been able to control everything to the point where you could not eventually kill them.

Fatigue decks have very rarely been good because eventually you will die to another deck. The control matchups becomes more about who puts in more threats and that’s the player that would typically win.

Brann + Boomboss short circuits that. Now they can control everything, because even if you do have a lot of threats in the tank, they are now all gone. It’s far, FAR more capable of winning the control matchups than fatigue warrior ever has been prior.

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Cute, but sample size matters when you paint with this broad of a brush.

A quick google search shows roughly 40% of the world’s population is comprised of generations millenial or younger. You’re claiming close to half the world is incompetent because you don’t like your coworkers.

You don’t read good, so I’m guessing you’re a Millennial and you’ve been triggered by being called out?

I didn’t say everyone younger, I said Millennials are specifically challenged and named how.

Okay, so only roughly THIRTY percent of the entire world’s population is specifically challenged because you don’t like your coworkers. My apologies, sir. I was off by 10%

And yet not two year ago we had a world championships with Control Priest being the finals in a mirror with 90 minute games. It turns out players disliked this GREATLY and they learned from that point that the player base at large would rather have cards that finished off a control match over playing out games that went to fatigue or random chance on discovery.

I enjoy control decks the most but i would rather have cards that end the match than drag it out for 20 more turns. That is just a pointless waste of time when you could have just played for a control of the game on turn 10 then play out a win condition from that point.

That is what Odyn did and it’s a good design. Boomboss is meant to be a card that makes sure when two similar control decks meet there WILL be a winner decided on who plays the card not dragging the game out for 20 more turns. If you lose to Boomboss it just means that your deck was the deck the card is targeting. Boomboss is pointless against aggro/OTK and even tempo to an extent. That’s why you don’t see it as a meta player right now.

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They’re about 20%, not thirty.

I love how you can’t address the specific complaints and instead want to turn it into a personal problem.

according to you. I know many who work 12 hour shifts daily, as I live next door to a hospital.

My mistake, I think I was looking at Wikipedia for how much of the work force in the USA they comprise. Google says roughly 23% for the world at large.

You are personally disregarding 23% of the world because you personally think your coworkers need naps.

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Apparently you don’t read good, either.

I don’t think all young people suck and said the statement was false.

I am simply stating a widely held belief that millennials are next to useless and should be avoided in the work place.

We talk about it at conferences of hiring managers and business people all the time.

They’re a generation that cheated their way through school and can’t produce actual work product. The time it takes to get them up to speed is better invested in a younger person or an older person. Throw in their aversion to effort and it’s just a hard pass on 75% or more of them.