How is 2 archetypes health for HS

Just look at the meta their really only 2 archetypes you can play at the moment combo or otk. What happens to actual balance of archetypes in the meta now days in HS. I barley see mid-range, control and very little real aggro.

Thatā€™s actually a legit question, IMO xD

  1. to begin with, the game is faster than it used to be, so some of the archetypes disappear by default because of that (mill decks, attrition decks, for example);
  2. Because the game is faster, some archetypes which used to belong to a clear category of, for example, midrange, can now be confused with, or merge with, aggro-control or combo ones, as they end the game in a similar fashion around the same average turn
  3. Because the game is much more complex and flexible than it used to be (so much discover, card draw and tutoring cards make it possible to run multiple win conditions and pick one depending on the matchup), most of the meta decks belong to multiple archetypes at the same time.

Insanity Warlock can be called aggro, tempo or combo/OTK
Sludgelock can be called aggro, aggro-control, tempo, combo/OTK, midrange xD
Tempo Druid can be called midrange, tempo
Excavate Rogue can be called tempo, controlā€¦

ā€¦you get the point!

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You can either roll with it n adapt, or keep losing, or step away from the game for an indefinite period of time til the meta changes (if it changes, probly will but probly could take some time), the choice is yours.

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I donā€™t see what blizzard trying to do and I understand what you are saying. But game like magic been around for so long keep and try stuff throw the game into wack over time. Blizzard on other hand game it like 2 deck types.

Hearthstone is more comparable to a CCG like old VS and not MTG. Why did they speed up the game? They are getting destroyed by that other game called SNAP where games are fast and over in a timely manner. They are trying to compete with that and their old playstyle wasnā€™t compatible.

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So try do mobile where making less money that real smart idea. Did see the data mobile for HS it not good and think screw all pc player going help the bottom dollar. All have do is look at app data and can see how HS is on google play and others.

It like smart when want make diablo only how did that work for them. I mean god marvel snap was design to be a game fast matchā€™s not HS it was original ccg strategy card game.

That like take honda civic put fast motor and say it sport car just because add it. Not design like and ether is HS.

Iā€™m not going to sit here and spell out to you just how profitable mobile games are over PC games. Itā€™s a well documented fact. They have a MAJOR financial incentive to make HS as mobile friendly as possible over PC. The disparity in revenue between the two is insanely large.

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Its a shame theyā€™re then catering to these mobile gamers because I think theyā€™ve really destroyed the ending of hearthstone gamesā€¦

No longer is it a cat and mouse back and forth butā€¦ oh he assembled his combo before me and regardless of board state or anything else in my control unless I had my combo the turn before I was dead regardless of what I did.

The ending to hearthstone games are unsatisfying in how abrupt they are given that every class is pretty much lethal ready turn 6+ now regardless current health.

They essentially removed the late game strategizing.

Yep

I know Iā€™m not the only one who prefers the current over the old design

50 turn+ games with a ton of doing nothing and roping was making me sleepy and angry, rather than excited.

The whole world has ADHD now, me included.

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That finals match that Bunnyhopper won worlds in with him and the other guy playing two Value Control Priests decks gave them a HUGE idea of how much players hate that style of game. They caught a huge amount of flack from the player base and even the guys playing those decks of just how bad that kind of design is and how dated it is.

90 minute games of HS are NEVER a good idea.

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I dont think many people yearn for 40 minute Archivist Elysiana warrior matchupsā€¦ but the 3 minute dump 40 damage to face on turn 5 with a bunch of discounted 1 mana spells games arent any more thrilling.

There needs to be a little more counterplay in the game then there is currently.

I find it remarkable that you donā€™t get flagged more than I do.
And yet, I know thatā€™s true. This community is a joke.

He varies his complaints. Every thread is different.

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sure. keep telling yourself that.

Thats wrong DK is highly midrange.

Priest has multiple valid decks and amazing at all ranks. I have a control deck that runs great right now.

Dragon druid is not aggro its got combo and control elements.

Shaman has a midrange decks with some late game cards in it.

Bust yes its mostly midrange decks with combos.

Herthstone is advertised as a fast paced action ccg. Seems to be performing as advertised.

It honestly dont feel like aggro to me.

Its seem like yall think anything that builds the board early in the game is aggro. No thats just a good deck. Most decks should be building a board from the get go.

Funny how that works, the man has been doing ā€œi quitā€ topics for years ,half the front page sometimes belongs to him on nonsense and crickets.

Just goes to show how much people give you special treatment lmao.
Then again you re conspiring with a witch.

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I want to reiterate this because itā€™s important to differentiate between control or midrange decks with no win condition (Barrens priest, dr boom warrior, most reno decks etc) versus ones that are building toward a solid finisher. I think its really bad design to have the majority of hearthstone games to go 16-20+ turns, where you just get locked into a game and canā€™t get away because the decks goal is to waste as much time as possible. I think this meta is far healthier than the ones we had last expansion.

No longer is it a cat and mouse back and forth butā€¦ oh he assembled his combo before me and regardless of board state or anything else in my control unless I had my combo the turn before I was dead regardless of what I did.

This is how card games work. Magic the gathering has loads of cards that end the game on the spot when theyā€™re allowed to steamroll. Hearthstone is no different from other games in this regard. You should go play Yu gi oh sometime, where turn 2 kills are the norm. And by turn 2 I mean your opponent starts the game and does his opening gauntlet (Turn 1), then you end the game on the spot as soon as you get your turn (Turn 2).

If you want to go back to the days where you need to make value trades in order to win by whittling down the opponents health slowly, then we need to delete every lifesteal and armor gain card while weā€™re at it. You canā€™t balance the game around slow incremental chip damage when a big lifesteal turn heals you back to full in an instant. Nor can you allow 50-70 armor in a game. Weā€™ve gone past that era of hearthstone. Itā€™s gone. You need to either accept it and move on, or simply stop playing because the gameā€™s direction no longer appeals to you. The choice is yours, and neither decision is right or wrong.

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This is a quality post. I agree with everything said.

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MTG is senseless gumbo. And this game is quickly heading that way.

This exactly. Nobody liked the slow stuff. It was going that way / direction last year and they lost a lot of players.

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