Hearthstone RNG Has to Be Rigged LOL

Oh, I’ve tired of doing those little exercises like calculating, how likely is it that the opponent hits the same 25% odds five (ten, twenty…) times in a row… every day that you play for years? Especially if it’s always the same ones pulling off these feats (you know, those guys somehow having, say, 90% win-rate with classic Freeze Mage against classic Armor Warrior, if you know what I mean) of incredible L (standing for ‘skill’)?

To me, it has long transcended from ‘suspicious’ to ‘kayfabe’ or ‘casino’, especially given that it’s obvious how rigging technology could be implemented in modern HS with minimal investment, why they would do it and why it would be profitable for them (repeating myself again, I know).

The same resident forum trolls who keep stalking anyone pointing out something obviously ‘suspicious’ with the same stock mantras, such as, ‘U just suck at dis game, git gud’, ‘wE sEe nO eViDeNcE’, ‘conspiracy theory’ and so on. Yes, there are these, too — not only those staunch apologists and advocates of whatever the corp does that we both know too well.

Even the particular characters having interjected above — these are the same old ones.

Interestingly enough, not necessarily.

I’ve written already how Blizzard initially implemented pseudorandom numbers instead of truly random ones, for the latter didn’t feel ‘random enough’ — in other words, the impact of an occasional lucky (or unlucky, depending on the perspective) event in a single game could be too big (think of those Blademaster crits, for example) and would be perceived as too unfair, thus they ‘shrank’ the distribution, reducing the likelihood of those (un)lucky streaks drastically, so that the game would be more consistent and dependent on skill, not ‘RNG’.

This has got nothing to do with what modern HS looks or feels like. It resembles more of a casino where you bet 20 times on red, and, of course, it’s black, then vice versa, and thus it goes on and on, but they keep telling you you’re just unlucky (interestingly enough, the house never gets this ‘unlucky’), there’s ‘no evidence’ and so on.

By the way, if there are seasoned players of games such as X-COM here, you’ve seen those 99% shots miss and such — because there are a lot of them, especially if it’s the ‘Long War’ or the like, so eventually even that 1%-chance event would happen. However, you’d generally expect shots with 90% accuract to hit 9 times out of 10 on average… Not in HS, however, that intuition just doesn’t apply at all.