Game is unplayable with anything but hyper aggro

I played 2 games Painlock vs BSM

1st game went as expected, mage was powerless against me
2nd game went bizzarrely wrong for me, as they dropped a coin into skyla into 0 mana tsunami on turn 4 and I just lost turn 5 (or, WOULD HAVE lost turn 5 if the game didn’t hang, which seems to happen more and more often)

Is that normal, or is it a highroll??

I played 2 BSM games, and I was able to coin, Skyla, 1 mana tsunami turn 5 my first game. Not sure I’d be able to do it on 4 with the deck I was trying

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I mean, even that is problematic xDD That’s a lot of Water ellies

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With Sea Shill I’ve gotten a Tsunami out on turn four

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It makes projection orb a liability and makes one of your primary spell casting methods vulnerable to plagues.

It also doesn’t cast the spell you use in a way Conman can copy.

It’s also basically a vanilla 5/6 on play.

It wasn’t good enough to carry the deck beyond tier 4 before, it isn’t now.

The current path of big spell mage is BEGGING to bring back plague DK. That would cripple the under the sea / surf builds.

Highlander druid was the worst… Painlock was also rough, but this version has gotten significantly faster and consistent, so I’m not sure what the current matchup spreads look like.

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Yeah, I’m 2-2 against it with painlock

Lost to 2 disgusting highrolls, but I’m starting to feel like that’s the norm for this deck xDD

Could be broken, if even the counters don’t counter it, but it’s too early to say, it’s just my intuition

It’s a new high roll deck. Thanks blizz for player agency!

Nothing is going to beat a turn 4 or 5 tsunami into Conman tsunami. They now have 2 legends to accelerate it

I feel like plague DK will be a counter,but not to the high roll.

Well, I’ve got an ace up my sleeve xDD

Fine Print Painlock!

But I’m gonna test the old version for 30-50 games first just to make sure I don’t try to change what’s already working well

Besides, 4 AoE dmg might not be enough to stop elementals unless my board is full

I was briefly experimenting with a tsunami druid which ran king tide + tsunamis, idea is to curve into tsunami turn 5. Whenever this worked, it won vs pain locks 100% of the time. So yes, its a thing I imagine, its the ultimate anti aggro tool when you can get it off.

The best you can do as painlock is store a speaker stomper or a neophite for t4 when they go for the discount, not sure if this will work vs mage, it works vs druid + king tide.

Problem with druid is making it consistent. I eventually got my tsunami druid with >50% winrate in all matchups except reno decks (mainly reno druid) which was like a 5-10% winrate. Just god-awful, so I had to can it, even though its a very strong deck, its too board orientated and gets destroyed by reno.

So I imagine is BSM is using tsunamis in the same way, they will be a strong deck against aggro.

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This was my experience with my old big spell mage list.

I could beat anything but druid, usually because of Marin just being an infinitely better high roll than a tsunami combo.

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I’m surprised you have such a rudimentary view of the game when you write all day that you are here to teach us with superior knowledge.

Ever heard of combo mid-range decks? Ever heard of the different relationships between fast aggro and combo/mid-range and control?

The current meta is aggro or combo blowout.

There’s no real other archetypes. There’s no viable control deck.

You kill first, or you highroll first. That’s the current meta.

If you can not do either, your deck is bad.

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The meta is aggro or manacheat

Mana cheat of course encompasses both OTK and things like mage/druid nonsense.

I dont understand why blizzard thinks the manacheat nonsense is good gameplay. I can play tsunami on 5 and every turn thereafter whee fun.

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No, that’s every meta. There has never been a meta where the person who kills first isn’t the winner.

What you rebel against is the fundamental structure of the game itself.

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Duh, we have had many, many metas that weren’t aggro or completely uncounterable nonsense everywhere though.

That’s pretty unique to this year. Last time it happened was United in Stormwind, where every deck has a win condition quest to beeline for.

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You mean the meta that saw some of the best player growth metrics Hearthstone has ever seen, but which the internet hipster class loves to hate.

UiS is the equivalent of a movie where the Metacritic page shows a very low critic score and a moderately high user score. If I were you, I’d be embarrassed to bring it up.

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The irony in all of this is that BSM was dropping Tsunami like this before the mini set. They just gave it another chance in the deck to pull it off. It’s not some mythical deck that just popped out of thin air. It’s existed for weeks.

Skyla isn’t what made BSM way stronger.

That’s Conman doing that.

It was always able to drop early tsunamis. What it didn’t have was the consistent follow up if it was answered. Now it does.

How does BSM win greed match ups? Tsunamis, early or not tend to be an indispensible anti aggro tool and a decent pressure tool.

But vs any deck that runs Reno, tsunamis are just not enough, you will have one swing Reno turn where your opponent will clear your board and build a giant board of his own. In my experience (playing tsunami druid pre mini set) this is untenable. Before the mini set dropped, I played against Reno druid nearly one in every 3 games.

Do you just accept the bad matchup or does BSM have an answer for Reno?

That’s false. It could easily Whiff early and get nothing.

It gave the deck a second way to pull it off now. Higher odds of pulling it off once you have the early coins. Conman just keeps the board once you have it rolling.

Regardless of all of that. The deck can still draw badly and lose in spectacular fashion. Plus it’s usually one sided in the mirror.