Just been playing casually and wow the RNG in this meta is basically wow.
I literally had a game where I played yogg to steal eonar in a druid vs druid mu, then yogg auto casts fireball to my face plus brawl, clearing my board plus leaving my opponent a 5/5.
Ive had game after game of druids wanding into Reno and enoar when they are on the ropes, clearing my board and resetting to 30 health.
Meanwhile when I wand I’m luck if my wand picks up any cards above 1 mana.
Then we got the nostalgia rolls. Oh yes. How sweet those are.
Basically this game is unplayable after about turn 3 or so. Lol. Literally nothing is determined by skill or choices after that checkpoint and nearly everything is determined by one or two mega high rolls in any given game. Beautiful.
I mean how many games do you have to play to average out the RNG? Tens of hundreds? Maybe thousands?
The best decks in Standard currently are Rainbow Shaman, Big Shaman, Overheal Priest, Frost DK and Handbuff Paladin. At most one of those are “hyper aggro.” Some of those are a bit aggro-y but in no sense of the word whatsoever are they hyper.
Running Yogg in one’s own deck and then complaining about RNG on the forums is clown behavior.
You’re just salty and saying things without thinking. Take a break.
It seems the complaint here is with marin which I would agree with. Even worse in warrior/druid (mostly druid now that no one plays warrior anymore) that can just drop it on turn 5 and then dump a massive amount of manacheat the next turn.
Which leads back to the main point that the only way to avoid it is to kill the opponent turn 4 which for an aggro deck unfortunately is a highroll and not something that can be done consistently.
They also seem to be going full charge into more and more mana cheat now (see mage miniset) so its only going to get worse.
The OP is much smarter than most of you accuse them of. Here the OP clearly indicates the game is not skilless; they call it high RNG; it needs a high number of games to even out the RNG which is true:
Yes the RNG needs a lot of games to “even out”; but you are exaggerating with the thousands; I agree though it’s dumb with the RNG for at least around 50 games (at least that number of games is when sample sizes for any study start not being too low to even start considering).
That is the deck I’ve been using. I went from Bronze to Silver 2 fairly quick but a lot of my matches are going into the late game. Plenty of close calls but I seem to be making good decisions.
So no, it isn’t all hyper aggro. Then again, Idk what rank you are…
Also, complaining about RNG while running Yogg is counter productive.
I’ve been floating around D5-D1 for like days (playing a few games a day at most.) Been playing decks like tempo druid, tsunami druid, spell-school mage, spell mage, etc. All of them, I can summarize with, win-or-loss is based on the high roll, if your opponent or you get it, usually its the Marin highroll, but can be other stuff. Granted not T1 material, but a lot of them are homebrew adaptions and probably T2 maybe T3.
I sat down tonight and pulled up a homebrew painlock, and went D5 → legend in like 20 games.
painlock = hyper aggro
everything else is unplayable
and the key difference is, with hyper aggro I don’t have to wait until T7 or T8 to be high-rolled or high-roll the other guy, which is a complete waste of time.
Yeah, and the complaint wasn’t so much that nothing slower has a high win rate, it’s that anything slower than hyper aggro feels entirely out of your control because it’s all about who draws the high roll first.
At this point the majority of my games outside of hyper aggro decks are determined by plays that are not designed to be interacted with or beaten. The events that used to be 1 in 100 games of “well, that was just the nuts” are now the average hearthstone play.
Marin, for example, grants druid 4 separate cards with which to randomly blow you out.
Does wand give them a 50+ Mana turn?
Does crown give them 28 damage swipes? 18 damage from Leeroy? 24 from rag?
Does goblet give them 8 Eonar/Reno/crown?
Does kobold give them a boomboss when they were out of everything else?
That is just one card, but every way it wins games are low agency events that just make me want to stop playing the game entirely.
Oh my the kobold into boomboss i have an example of that here recently. I was playing my own scam deck in coin rogue against a highlander warrior and got a hamm off of wishimg well and i sonya into playimg two of them and i eat his boomboss and brann.
I was like sweet dont have to worry about losing to bombs.
Game goes on and on and we both close to being out of cards and he kobolds and gets a shudder and boomboss and i lose to bombs
Yea mostly don’t play, maybe a few games a week. Tonight wanted to play a stretch to see how bad the game is in long stretches. I was not disappointed.
The contrast between playing this game as hyper aggro vs anything else is astounding.
you are right about the rng mess in this game now. I do like the variety, but the devs simply dont play their own game. This game is mostly now a lottery system of lay and pray game style. just had a rogue who was horrible at this game. bad plays, bad value combos…etc. just plays greymane and shadowstep and wins the game off ridiculous rng card flood. enjoy the new HS. oh and the lady death pool dude on this forum will always side with blizz. no sense in talking to them, ever lol
Sure, just about 4-5 turns after Druid can do it. It’s no less infuriating when other classes do it, but as a strong neutral card, it might as well have a druid border on it.
When playing against druid? They will almost always hit at least one of the outcomes. It’s why Marin is one of the highest win rate cards in the deck.