Game is unplayable with anything but hyper aggro

Yea druid was much better at cheating out tsunamis because of flower child, dragon draw spell (Chia Drake?) and toy box (if you ran it, in my experience it’s very good.)

That means you don’t have to keep tsunamis in opening hand and just need to hard Mulligan for King Tide. If you work out the math it’s probably something like a 50 percent chance to get tsunamis out t5 with druid. You can run Earth pendant to increase chances, but might not be worth it.

Playing against BSM, in my experience, it’s like one in ten games they get t5 tsunamis out.

Also you can run sleep under the stars which can be used for free on your King Tide turn for 2 to 4 extra card draw, which increases chances dramatically.

That’s pretty much what Maxibon is playing in top 10 currently to counter the Mages. Just spell heavy Druid.

I’m surprised they aren’t running painlock, it counters nearly every type of druid and in my experience playing a handful of games BSM, unless they roll a tsunami. But it looks like a lot of people run the greedy variants of BSM that damages their chances of hitting an early tsunami (sunset volley for example) which makes those mu even easier.

Once people realize you can’t dilute your chances to roll tsunamis, BSM will get better and pose more difficulty, but it’s not clear to me it will consistently defend against aggro and greed simultaneously.

I think there is a rainbow sif variant of BSM out there no one has tried that could potentially address two of BSM weaknesses: Reno and aggro. If you pare down BSM to run just the core cards it needs for early tsunamis and dovetail it expertly with rainbow mage you just might get a tier 1 deck.

The idea, of course, is sif gives you the inevitability you need to take out Reno greed decks, while early tsunamis give you the board presence you need to stabilize vs aggressive decks.

Now that 9 and 10 mana spells are really 4 or 5 mana spells in disguise can they go back and redo all the other spells in the game… Deathroll for one should cost about 0 mana or destroy all enemy minions or something.

About 90% of all the other class spells can have about 3 mana shaved off. Its about time they make that warlock deathrattle mana cheat card that deals four damage 1 mana. Food fight should probably give the warrior/hunter 3 mana for casting it and so forth.

Its pretty sad how bad the priest/warrior/hunter sets still are. Petition to go back and adjust the mana costs for all of them to reflect the new mage discount.

Wdym?

I see nobody running Conman. Skyla is literally broken, probably due to a bug

Also, Surfalopod is a backup plan for when you don’t have Skyla on curve.

I think we need to make Skyla cost 6 to make the deck less consistent. Surfalopod is going to become a primary win con again, rather than a backup plan, and it should be less consistent then.

I gave it up. When even the counters don’t counter a deck anymore, I know it’s time to sit back, do something else, and wait for the patch.

BSM had watercolor and king tide. It was way easier to pull off than what druids were trying. It was consistent on 5-7 to play one.

I wasn’t using the incredibly bad surfolopod / under the sea list.

The answer there is orb. If built properly, it is a 22 damage punch to the face, and possibly repeatable.

Sunset volley is a decent gard cast after Reno.

It was VERY bad against Reno druids though, and still kind of is. Marin scams are just on another level.

Okay interesting I’m seeing reports of people saying Reno druid may not be a counter, but I’m skeptical.

It’s obvious to me if 40 to 60 percent of the meta is BSM then it’s counter should see heavy play. My thinking is that Reno druid should be as close to a hard counter as you can get. Will be interesting to see what happens.

To be fair, the list I’m running is significantly different (no surfolopod or under the sea) which likely alters the matchup spreads a good deal.

Mine is less weak to aggro because I can run miracle salesman, heat wave, and tidepool pupils to hammer them with AoE.

I’m avoiding the surf / sea combo because I expect heavier plague use to show up as one of the counters, and I am preempting that.

Hand buff pally is probably still a reasonable counter. Tsunamis are great, but they struggle with boards that go tall and wide.

Funny thing is that the game is hyper agro but with 10 mana spells on turn 5 or 6. Its always fun getting hit by Sunset Volley or Tsunami on turn 5 or 6 in like 80% of the games.
Fun and interactive experieces courtesy of T5.

Yeah… It would not even slightly surprise me to see Skyla nerfed to cost 6 or 7.

It’s aalso a part of lists ran in top 200

So you think people will start running a 30% winrate deck to counter 2 out of 30 cards from a broken deck which isn’t even a main win con in that deck?

Think again.

Probably not xD I’m not sure what I’m supposed to do with my weapon when I’m frozen all the time. Also, the one thing that counters Handbuff pally is a wide board, and your board is wide full of elementals

No, I do think that death knight has options that include Helya though. That card is very splashable in DK decks and can ruin half of their Mana cheating options through under the sea/surfolopod alone.

Eh, if you go second you’ll often have swung twice with painters virtue before the first tsunami shows up. Going first usually once. The mechs with +2/+2 to hand also do good work.

The stats ramp up quickly, and even if frozen it’s not that bad to contest 3/6s. You’ve got rush with lifesteal so your health doesn’t get chipped down as well…

On average it should have an ok matchup on paper. Even a moderately buffed Amitus is a pretty crippling wall if you can make it to 7.

I imagine current BSM crushes the pipsi list.

I’m not sure I can seriously participate in this chaos of a meta. The deck is so much broken that people get away with running terrible lists.

For example, how do you still play King Tide when you’re playing 60% of mirrors and you’re literally giving the tempo away to your opponent?

The card’s unplayable.

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You go first so your opponent can’t play spells in response (the coin would cost 5 and they only have 4 Mana to work with), or you wait until turn 9 where you get to use him immediately, then twice the next turn.

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Wow, had the same feeling today. Tried insanity, snake, sludge, F tourist sludge and pain lock but almost every time I see tsunami on 5 + more coming next turn even when I clear the table.

Not sure if some pure control warlock will evolve but so far mage seem to crush most of our decks with almost no chances (there still are but can’t call it really a competition, more of a slot machine).

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Hsguru said Odyn warrior had a 33% winrate against mage, but the all 4 replays by reqvam showed him winning with odyn warrior aginst tsunami mage, guess it is just a skill dif for him.

When you have insanely powerful cards, with no counterplay, and massive manacheat, you have a highroll meta. I’d say that’s a little distinct (not better, just distinct) than an RNG meta.

The good decks are playing Conman. You probably aren’t seeing them played because the game is over before they can drop it and refill the board with elementals. There’s literally ZERO reason not to play it. It’s presence and has the possibilities to inflict a boatload of face damage after the last Tsunami that did the same thing.

Skyla isn’t bugged. Players that didn’t play Mage for the last few weeks are just realizing that Greedy Partner and Metal Detector are VERY powerful cards for Mage and were made more powerful with Skyla being available.

This deck has essentially existed for weeks it’s just that now the odds of the “High roll” are much better and it’s not even really a high roll anymore.

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You should run sea shill too, not only can you cheat out skyla faster, it’s also a good backup discount for big spells.