It controlled so well I consistently died by turn 6 from all the Aggro.
You were lecturing people about having early game removal in Control Priest!
It controlled so well I consistently died by turn 6 from all the Aggro.
You were lecturing people about having early game removal in Control Priest!
My deck had early game removal. I donât know what youâre talking about. Just because you didnât know how to pilot it correctly doesnât mean the deck wasnât successful. Thatâs a problem with you, not the deck.
Would it be fair to suggest that, perhaps, you happen to be an exceptional player and that the deck was meh?
If that were true, how would I know otherwise? I could only go off what others in the thread were saying and most people in that thread were saying they had success with it.
If the deck was bad but Iâm just good, I would never know otherwise. I donât think Iâm that good of a player.
That definition, hilariously, perfectly describes Current Quest Mage.
There we have it folks. We didnât lose Control at all, itâs the most popular deck in the game!
I wouldnât consider Quest Mage a late game deck, nor a deck that runs removals alongside taunt. I donât consider turn 8 and 9 to be late game.
You want to keep reading.
The second paragraph after the NOTES headline. The one about winning with direct damage such as Pyroblast.
Then the fifth paragraph when it talks about Control Mage decks using Freeze to stall until going for direct damage.
I am not going to argue whether it is or isnât a Control deck. I am going to argue that the definition you are choosing makes it fit as a Control deck.
ActuallyâŚ
Quest mage on average drop varden turn 6/7 and blast you turn 8/9 . So he fit perfectly into your control definition.
This is all semantics, and I will save our good samaritan Marcoscongas here. Quest mage may end the game early, but turn 8/9 is not winning in late game. Thatâs preposterous; a few expansions ago, we reached turn limit with Dr. Boom and Archivist. If weâre being as objective as possible, control is dead in both main formats at the highest level, and if weâre going to be as topical as possible, it is not because of Deathrattle DH. If you look at the data, deathrattle DH was slow in Barrens, and, in top legend, Questline OTK is much better. This is my contribution, enjoy
Same. I mean sometimes Iâd lose but generally it was a happy matchup.
Also I play the DH sometimes and surprise surprise priest was not so happy a matchup
I do not miss AT ALL dr boom and archivist . Control warrior was almost unbeatable during this meta, and the game were so long that max turn was introduced during this expansion so that game would end earlier. Just to remind you, itâs 50 turn, which means the game at that time were even longer than that.
Not to mention the super boring meta that was mech hunter, control war and galaxy pocket mage. It was much more restrictive than it is now.
DR DH got absolutely trashed by ramp druids
As someone who made legend with the deck I had a good time VS any control deck that lacked a clear wincon. But throw in clowns or w.e and it was pretty much concede, the deck doesnât hit that hard since everything is deathrattle+rush, which puts a major stat tax on every minion.
Agreed in at least twenty chars!
ââ I beat easily DR DH with a meme deckââ
ââ What did it cost?ââ
ââ Everythingââ
I feel like thereâs a nice comfy middle ground between Boom + Archivist and turn 5-6 lethals.
A really big comfy middle ground.
Yes, agreed. I donât point out that that was peak hearthstone or anything ridiculous; simply that control as an archetype has predated UiS despite it dying in UiS, and to portray quest mage or some questline decks, no matter the wincon or HOW they win, is preposterous if one is referring to Questlock, Quest Mage, or Quest Hunter. I absolutely agree with you, and
I do not miss AT ALL dr boom and archivist . Control warrior was almost unbeatable during this meta, and the game were so long that max turn was introduced during this expansion so that game would end earlier
this comment from our lovely participant above. But the people who say, or agree, that control still exists at high levels in HS is just disillusioned. I donât suspect it will until at least the next balance patch, and God himself probably doesnât know what that entails. I donât feel bad for T5 right now, but I sure as hell donât feel good for them. Balancing this mess is going to be tough. Also, the turn limit is actually 45 for whoever goes first, and 44 for second person; 89 total. On the 90th turn, the game ends regardless of the board and hero state (both heroes explode and game ends in draw).
Good one but ramp druid wasnât a meme deck
good lord people, here´s our discussion about making it to legend as priest for June, already with the miniset alive:
not a terrible struggle at the time
just to quote myself from the mentioned thread:
"yea, hit legends of a 9winstrak out of D3 after hitting a rough patch earlier today with a ton of hunters.
had been 5deathrattle DHs i think, if they can´t layer more than 2 8/8 the deck just does not have any fight in it and they just die, really don´t see how that deck will end up higher than low tier 2. I think the unbeatable feeling those cheap 8/8 into 7mana legendary into another 8/8 curves gives them just hides how badly they crumble if they are off that curves. I think it´s a bit like it was with spellmage after the nerfs were people just needed to see data from a few 10k games to come to terms with the reality that mage is pretty bad right now."
Wait, theyâre running pyroblast now?!?
List pls.
The first 2 sentences state LATE GAME. Is turn 8 late game, to you?!?
You are delusional, again, if you think quest mage is control, based on the criteria given. Its a combo deck.
Yes sir, I agree that control as we usually understand it doesnât exist in today meta, but we were indeed arguing semantics about the definition of what control is. Because Mage basically remove the board until its get its win condition, the only difference being Jaina ll get it much sooner than a Dr boom warrior, or a bomb warrior. Thanks for the precisions about the turn timer, I didnât have Elysiana so I never got to experience it first hand. Regardless, 45 turn for both players is too long for my taste, especially when one of the player has an infinite ressource generator like Dr Boom and the other doesnât, which makes the outcome all but unexpected.