DR DH killed control way before quest

Lies, I played DR DH - diamond 5 (that is now pretty much dead), before the quest, I had with it over 300 games and the control priest in wild was the main hard counter to it. I would lose often to control warlock tickatus and priests. Keep lying it maybe makes you look better on your cheating mage deck. Now i can’t even climb to diamond 5, with all that mage crap and i tried everything.

Nobody cares about wild balance, and this thread is obviously about standard.

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I care about Wild balance ;-; but yeah, no one does, because it balances itself. I agree with your earlier comment, but even then, I’d say questline mage just controls the board - this does not make it a control deck itself. Odd DH controls the board against pirate warrior; we would never call odd DH a control deck except maybe, erroneously, in that instance, where the aggro deck must control. Questline Mage is unequivocally a burn deck, and burn decks just happen to clear board to stay alive often. That doesn’t make most of them control though; combo is just, from my understanding at least, control + some kind of burn or OTK.

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I agree, Mage is burn . I think the old control archetype in MTG is about controling ressource, negating cards effect, and usually destroying the opponent card/deck/hand till he can no longer does anything.

In my opinion There is potentially one control deck that could currently exist in hearthstone, and it is DH. He has access to glide, Selina, Illidari studies for more Selina, and can thus control the hand of the opponent, while drawing a lot and generating menaces and clearing board. But because DH had access to potentially more efficient combo and aggro deck, nobody refined that kind of deck yet.

However, the old fatigue decks that aimed to generate value through big removal and ressource generating, are dead indeed.

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Very good points; even post-nerf, Questline DH still seems to be successful; Il’gynoth combo itself is no longer necessary bc of nerf, which seems crazy to me tbh. I like the Tax decks (Pala, DH) in Wild, because they interact in a disruptive manner with the opponent’s hand, as you describe…in Standard, though, I don’t think even disruption is really prevalent right now, because we have the most control over our own hands and decks than we’ve had ever, or at least in a long time (Polkelt, Sphere, Glides, Watchposts/Tickatus/Mutanus, etc). We’ll see if stereotypical control resurges with these nerfs…I doubt it tbh.

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