Diluted card pool?

I was confusing, so I’ll be clearer just to make my statement more specific.

Maybe it’s not a general statement, but for me having 10 classes or 100 doesn’t make a difference from a gameplay point of view when I can only play 5 of them anyways.

If I can only play 5 due to missing cards from the remaining classes and not because I don’t want to play them, then having 10 is better than 100, because it is easier for me to find the cards from the 5 classes I play, while maybe also slowly try other classes

Runes could have been substituted by making the 3 archetypes for 3 different classes, where the cards in common could have been neutrals.
It seems cool but it doesn’t justify the creation of a new class imo.
Corpses is the truth game changer, but if the trade is less consistency with what I find in packs, I don’t want it (it’s not really a mind blowing mechanic)

What dilution? What did they change?

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Creating a full class does not add to the available cards from packs?

Oh, now I get it.

Yes, if you are a class specialist then sure, you’ll get fewer cards of that specific class than before.

But since “maining” has been a suboptimal collection strategy since the dawn of Hearthstone, I’m going to chalk it up to you should know that this is how the game has worked for almost a decade and not get to complain about the consequences of your poor choices.

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No, what’s weird is you making excuses for Blizzard.

People routinely vote against their own best interests, too.

But this is now two full classes worth of cards that have been added to the pool without any change to how cards are gained through packs.

If any of this increase in cards was supposed to be about players, they would have added a card to packs or increased the chances for epic and legendary cards to drop by some corresponding % commensurate with their changes in the card pool.

People keep talking about the chance to get one legendary from one class, but what about to get two legendaries that are even remotely related?

Again, the chance that you get what you need is changed by two additional classes without any changes to the rate of drops.

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Well, perhaps or perhaps not on whether I should get to, but I will anyhow.
Thanks, Mand.

And if you are a “class generalist”, you get 10% less cards for every class there is for the same price than before. So, there. Dilution.

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But you get another class. For those of us who like variety, both in what we play and play against, that’s a good thing.

I believe it’s only a good thing if you don’t mind that this trajectory will eventually cost more, either in time or money.
I’m sure paying players won’t care as much as I do.

You don’t get another class, though, you get less complete decks for every class rather than more of anything.

It takes more packs to finish all the common and rares, more packs to get the dust to make the cards you need, and more cards you don’t need.

It absolutely dilutes the pool of cards and increases costs to play the game for most players.

I’m all for adding a new class IF they take one out too.

Short of that, they need to add a card to packs or update drop rates.

This game is hella expensive already.

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Yes, it will cost me more to get a bigger, better product. Yes, I’m comfortable with that. I also recognize that others may not be, but that is down to an individual choice to participate in ongoing systems.

I do think the likelihood of adding Monk is pretty low, and Evoker even lower. Pandaland wasn’t the best received expansion, and although it may have gotten redeemed a bit based on subsequent ones I don’t think Blizz sees it as enough of a marketing driver to add to Hearthstone. DH is quite different as Legion was all fresh and exciting, and there has been nothing quite so rabid as the DK fandom in WoW’s history.

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I like variety and i still only play 6 classes with decent resources.
The last thing I needed, as a f2p, was another class

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So much this right here.

The classes they have they can’t even make cards for, so why are we adding new ones?

Two expansions until all the DK cards steal other people’s cards… watch.

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Was it okay for Obama to be president when he wasn’t even an American citizen?

Remember, according to you I can’t be lying, because I phrased my tinfoil nonsense in the form of a question.

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Was it ok for you to be a jerk instead of having an actual discussion?
Go chase yourself.

Ditto. This raises the effort investment to remain F2P.

I’m literally showing mathematically how a new class does not significantly add to the rate of collection of a set. That’s not making excuses. The game is too expensive to get a full collection especially as F2P, certainly, but adding 10 cards to change 135 (Nathria) to 145 (March) doesn’t change that significantly. (Nor does adding 2 legendaries to make 25 into 27) It’s pretty much as bad as it was before. You need to rely on crafting and the dust you get from packs to build the decks you actually want.

Okay, so my math could be off on this, but I believe to compensate for a 3.7% chance to get an individual legendary instead of a 4% chance, the new legendary odds would need to be 1/19.8 instead of 1/20 (19.6 if you include Demon Hunter). And you’d need to get an extra rare every 1 in 32 packs (1 in 16 including DH) to make up for for the rares.

The problem of the dust system and letting players be able to spending their resources more efficiently to get cards they actually want is a different animal, one that is better offset by a different solution than just adding cards to packs.

The math is literally in this thread. It’s a 0.6% chance reduction to get the legendaries you want from an individual class (obviously class cards are mutually exclusive) 1.5% if you add the 3 collectible neutral legendaries.

If they were holding a herring, you know the tree was cut down. AND it was done on the orders of the knights who say “NI!”

I have it on good authority.

It would explain a lot.

Even paying players don’t want to waste money.

Unless you have bill gate level money (at least until malinda cleaned him out in the divorce), people care about the money they spend, and even whales don’t like being taken to the cleaners. Moves like this are designed to take more of their money without giving them something in return. A bit like upping their price for their “highroller” weekend in Monte Carlo, but not giving them anything substantive for the hike, and in fact, the drinks are watered down and the food is getting worse.

This.

Well, this can only end well.

“ALL HANDS ABANDON SHIP! ALL HANDS, ABANDON-”

(Enterprise-D explodes.gif)

We aren’t working with big numbers.
If you want, run a simulation where you open 100 packs and look in 1000 different tests (or players) the ratio between #DK legendaries / #total legendaries found.
My guess is it would be close to 20% in many of them, which is atrocious.

Run the same test 3 times (number of expansion in a year) and many players will have at least 1 DK legendaries over 15 total, which makes the DK addition not irrelevant.

Not, it’s 8% worse.
How is 8% irrelevant?

Average doesn’t matter when we use small numbers.
I doubt I will find 4 legendaries in 80 packs, even if that’s what the average is telling me.
F2p don"t open enough packs to rely on this number

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And I literally noted this is the SECOND time they have done this without changing the card packs or the drop rates, which is different from your math.

The fact of the matter is adding two classes is a significant difference in the liklihood you get the cards you want to play.

You are free to be a blizzard apologist on this one, but you are proof, again, of my point that people vote against their own best interests regularly.

I agree with this statement, that the dust economy is a separate, glaring problem in this game.

The two aren’t mutually exclusive, though. They can both be greedy intentional choices to screw over the player base!

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