Cult Neophyte; Learn to design proper mechanics

First spell of the turn, not all. It’s only two freaking mana to play it for crying out loud.

I don’t understand your comment. Are you saying that you don’t think Cult Neophyte works correctly or that you think it needs a nerf?

3 Likes

Needs a hard nerf.

Twenty character requirement is dumb.

Why?

3 Likes

Because a card that cheap should not be able to hard counter a deck or playstyle that easily.

This entire meta hard counters spells and that would normally be fine if there was multiple options for each class with respect to viable decks.

There is not, Blizzard is trash at designing balancing in all their games, so until they learn basic math. They should avoid putting garbage like this in to the game.

Because he’s a Mage Main and god forbid should Spell based decks have any tech cards at all against them

20 Likes

If anything, the game could use MORE anti-spell tech. Maybe a reprint of Loatheb that increases manacosts by 3 next turn, then 2 on the next, then 1 on the next.

8 Likes

It’s not a hard counter. It’s a one-turn slow-down. If a player telegraphs their plan the opponent can use neophyte to interfere. For example, the turn after a quest DH plays Sigil of Alacrity since that’s a clear signal that they have more spells they want to use to complete that step. Or the turn after a mage plays Dawngrasp since that’s a clear indicator that they want to poop off with Cram Session and/or a ton of burn.

The trick is to anticipate the neophyte and play around it rather than demanding a nerf.

9 Likes

I don’t think you understand what “hard counter” means.

Cult Neophyte at worst slows you down a bit, making you unable to play as many spells as usual. But you can still play some spells unless they all cost more mana than you have due to the tax. A hard counter would have prevented you from playing any spells, regardless of their cost.

Nerubian Unraveller is closer to something that can be considered a hard counter to spell heavy decks, and that card only really works if you can cheat it out. If it’s cast for its normal mana cost, only a badly constructed deck will have no way to deal with it.

3 Likes

Are mad cause you couldnt play 50 spells in one turn?

4 Likes

There is a difference between having synergies against it. a 2 cost card that literally DESTROYS my deck, that can be stacked, revived and readded to your hand… Yes, that is ridiculous.

“Destroys my deck” seems a bit extreme. If it literally beats you every time it’s played you might want to think about playing around it.

7 Likes

Incanter’s flow deserves nerf. Not the nepohyte.

Incanter’s flow: every spell in your deck costs 1 for the rest of the game. fine

Cult neophyte: for the next turn, spells cost 1 more than usual. broken

Don’t tell him what rebuke does

6 Likes

“a 2 cost card that literally DESTROYS my deck,”

Undercosted card? Or bad deck?

1 Like

" Incanter’s flow: every spell in your deck costs 1 less for the rest of the game. fine

Cult neophyte: for the next turn, spells cost 1 more than usual. broken"

“Paper is fine, nerf rock” – Scissors

9 Likes

Reduces the cost of spells by one and that typically does not have the same influence as spells costing one more per card for an entire turn.

For someone who is said to be a mage main you seem to have a really bad understanding of how the spells work if you think flow for an entire game is worse than neophyte for one turn. LOL

2 Likes

It’s funny how this is a new thread when this was already said in the past. There’s nothing wrong with this card.

The fun thing is, Cult Neophyte is absolute garbage card… It is a 2 mana 3/2, that doesnt help your own gameplan at all. Warrior for example has Stage Hand, a 2 mana 3/2 that buffs a minion in your hand +1/1 and thats not conditional, it is a powerful effect that is always good.

Normally no deck would ever want to run Neophytes, because it doesnt do anything for you. It sometimes slows your enemy down, but for example against big warrior or paladins the card is totally useless and therefore conditional.

That a garbage card like Neophyte is the highest playrate card in the game and you find in every second deck, just tells you that there is a huge design issue within the current metagame. Combodecks are so overpowered, that people can justify running such card. Usally you want a balance between aggro, combo and control decks, but without control decks being played, there is a huge imbalance currently.

Against the best deck in the format (Shadow priest), Neophytes are useless, but theres the other problem, people dont play what they should play, but what they think is fun. That is why warlock, demon hunter and rogue are overplayed quite a bit, so yeah running Neophytes is actually good currently, because it slows down many decks that are popular, but still, the card is total garbage if there was balanced design happening.

As conclusion, Neophyte itself is an excellent designed card and cards like that are important. As I explained, usually you would run that card only if too many spell decks are too strong, so neophyte is a tool people can tech in to balance the meta naturally. What then should happen is spell decks decline in play, so that there is less reason for people including Neophytes. This didnt happen unfortunately because even when people put Neophytes in their decks, spell decks are so so overpowered currently, that even if you tech against them, they still have a high winrate and thats bad design. Overplayed tech cards are indicators for powercreep and devs kind of listened and there will be balance changes finally. Its just sad they come so late. The imbalances were seen like 2-3 weeks ago already, but it takes couple weeks to make the needed changes. I really wish we get hotfixes immediately in the future, like 24h after release and if needed even several.

5 Likes