OP here’s some major FFT
So like in 1999, well actually 2017, but it feels that long ago.
When CC got-released, it was way, way too OP.
Like this requires repeating, for anyone who doubts or did not play during Goro.
Then, nerf 1 happened, which slowed it down, and despite VS report back then saying “Decks trash, nobody plays it, it’s auto win against” and such…the deck totally dominated decks that were not mill/aggro based.
Nerf 2 is about the time the deck crumbled, which is not just bc of that nerf, you have to factor in the tri-annual powercreep the/all games always have. So relative to the field, CC tanked, not just bc of nerfs 1 and 2.
Still on board I hope?
So here’s whats up.
The reason everyone (including myself) totally-disliked playing against CC back in Goro days is because the deck says “this deck dominates big deck ideas, and you better play aggro or mill to counter this”. So they nerfed it and probably designed rogue in a way to not-buff that quest.
The big problem is look at wild.
BP/Bloomlock/QuestMage and others could also borrow that same label I wrote above for CC. “This/these decks dominate big decks, so you better play aggro/mill/the same freaking meta-thing, to counter it”.
This is the problem with hearthstone inevitably.
Aggro decks just have no-space to be creative due to how few cards the aggro-card pool looks at when absolutely perfecting those decks.
Mill decks, essentially coldlight rouge, have nothing creative going on, just future support for the 2 card combo that sets the deck off.
So that’s why soooo many people want to play big decks, because midrange is/has been dead for years, aggro/mill just have no room to deckbuild with. Unless you want to play a weaker aggro deck, which honestly is like embarrassing to even try because its not going to work well.
So anyway what im getting at with this heap.
Crystal Core back then got beat up so much bc it was too op, no doubt.
BUT,
Stuff like BP/Bloomlock/Quest Mage and others affect hearthstone the same way. Dominate the late game.
So ideally as a developer you’d want your most op big decks to require the most amount of navigation after decklist/mulli strat to succeed. Why? bc if you bake all the “skill” into a decklist, that decklist is pub info insta, including play-2 which is the mulligan.
So compare the decks…what takes more “skill” to win with?
CC, Big Priest, Bloomlock, Quest Mage, and all the other mana-cheating big decks?
What mana-cheat deck cares about what your opponent plays on the board, their hand, deck etc?
These are what you want your big, OP smother decks via mana cheat to basically require to win with.
Big Priest, outside of mirrors, like doesn’t care at all what you do right?
Bloomlock….I mean get outta town…that deck is a 3-card yolo W. It’s soooo embarrassing for hearthstone, seriously.
Even Cubelock….manacheating Via Skull/Void. It’s just gross.
None of these decks care what you do, at all.
Does Crystal Core care?
Does that rogue deck care what you play, how you navigate after the mulligan (decklist and mulli strat are both public info immediately) so you have to look at turn-1 and after play when analyzing if a deck is worthy of being-strong.
So crystal core bounces things, solitaire style at first right?
That’s not caring what your opponent does at all, or your outs, or whatever.
Howevs, obviously the deck uses heaps of draw, so that signals any time a draw card is played, a good player shouldn’t auto-cast that draw card, but should think “what are my outs”.
Sonya-plays seem thinking-involving…right?
Mimic Pod (if its ran who knows) seems thinking-involving?
So quest rogue seems to start off streamlined-no-think plays, but then seems to transition into “ok…how am I going to win this?”.
Is this correct OP?
I think the reason CC should be protected / defended rn is if that deck actually involves thinking, unlike the other big mana cheating bad boys like Big Priest, Bloomlock, Quest Mage, and company.
WE don’t want decks where the W is baked into that twitch/youtubeable/hsreplay decklist and mulligan strat. We want decks where the W is tied to thinking/planning out turns and such.
Crystal core seems to be a hybrid of brainless and brain-heavy…right?
And hey…that’s a LOT better than brainless 3 card solitarie bloomlock, big preist entirely outside of mirrors, and like Quest Mage.
OP could you shine a light (for real) on some difficult plays you’ve made with Sonya and Quest Rogue…to illustrate how Crystal Core isn’t a brainless deck for the whole match, just in the beginning stages?