Like literally anything, cosmetics, pass, 4 hero choice, anything.
Give the players ways to spend gold they accumulate over time with reward track.
Battlepass is P2W, you get 4 choices instead of 2 Heroes, in a gamemode where more than 2 Heroes can be considerably weaker on average than others.
As much as people can have loyalty and can be keen on on Hearthstone Battlegrounds, things can get bit boring.
For even if F2P players don’t contribute to the game, they still contribute by being part of playerbase… by… playing the game…
And F2P players have to suffer:
- having less variety due to only 2 Hero choices at start
- having less variety in terms of some Heroes they own simply don’t have skins, while other Heroes can have 5 skins, but you only use one of them for whatever reason
- having less variety in emotes until new Season pass arrives, which can sometimes bring some decent free emotes
- Having Bob as one of their only bartenders… [Insert Bob Quote you’ve heared for the 16784th time] “wow Bob so cool”
- F2P strikes - personally 99% of F2P strikes aren’t that impressive, I have 6 strikes, I use only one of them, and it’s Rare not Epic
- And don’t get me started on boards, though if you can as F2P player get anniversary type board, then that’s alright
But of course, despite the last point, everything else is not alright.
What’s the idea of this thread?
The idea of this thread, despite the bullet-point of things that can frustrate F2P players.
Is backed up by the underlying fact that:
"If no currency, cosmetics, nothing is barely achieved through gameplay - then the only main driver for F2P player to play this game, is Balance", (and gameplay) - and as you know balance is something that can on occasion be very objective, so the amount and intensity of interest of F2P players, can always vary, because the balance can always be different in a certain way.