Even the old Timmy, Johnny, Spike model as once described in an article by Mark Rosewater is a huge oversimplification for the different kinds of players who are attracted to CCG strategy games, and it included at least three different types of players. MtG eventually went onto to develop and describe even more profiles or personalities to represent some common player types for players who bought their cards so that developers could satisfy a larger community of players with their products.
Most players who can hit Diamond Rank 5 with a deck have the skills needed to get to Legend, if they are willing to commit the time to grind out that goal. Any player that can come close to a 50 percent win rate can get to Legend given that they have an adequate amount of time available to do so.
Many players do not aspire to get to Legend, not because they canāt, but because they would burnout on HS from the process.
I think your attempt to shoot down the criticisms of players by implying that they are not good enough players to have a valid opinion is pretty much a toxic attitude. To use your logic, players better than you have talked about how badly balanced RNG undermines HS as a strategy game. This kind of criticism is not just the opinion of bad players.
Bad design exasperates some of the best players, contributing to their early burnout, and and exodus from the Esports seen.
Donāt get me wrong, I see it because i react myself.
Looks like neat punctuated paragraphed spew posts to me
Your dissatisfaction is with someone posting on a public forum.
I do hope you know the developers personally, because OP is attacking the game and devs in general? but you are attacking the OP directly and others (with assumptions).
i just concede agains priestsā¦ its sooo boring, 30 minutes games, they whirpool your best cardsā¦ they use like 4 titansā¦ its just veryā¦ anticlimatic going from 10 min games and then a priestā¦
Thisā¦but they can be BOTH incompetent and greedy. Seems to be the new corporate meta.
Which would be fine if they finally admitted it as such. But they still pretend this is a f2p game, and that f2p players have a real chance against the paying players. Which hasnāt been true for a long time. Outliers exist, but exceptions donāt disprove the rule.
Iād point out the metric ton of āno true scotsmanā fallicies about who the real fans of the game are and legitimate feedback and all that, but itās a tired tactic weāve seen too often from those who would defend the company rather than admit they need to do better.
This is why I have decided to quit altogether. Between the Pay2Win built into the game, and the overbalanced cards that give those Pay2Win people an unfair advantage over the people that donāt/canāt partake in the Pay2Win. It has finally reached a point that I consider it a waste of my time. Zero enjoyment. A huge disappointment as Hearthstone used to be my favorite Blizzard game.
Honestly if not for the ticket tavern, i would have stopped already.
I no longer see āgood playersā, only trash using cheated decks with OP cards.
Itās simple: You canāt play and have fun if you donāt have them.
One iām done with the pass, iāll stay on the solo part of Hearthstoneā¦maybe.