Can a player can get banned for intentionally tanking their MMR by conceding a bunch games in a row on the Ladder?
Also, with the play 10 games in Ranked quest, is there any risk of getting into trouble if you just go afk in Ranked games 10 times just to complete the quest?
I had forgot that there is a preset option for reporting someone for this, probably because it seems a bit silly to report someone fior conceding a game to me.
https://imgur.com/a/BvH9LEq
Specifically, what safeguards? Something besides the reporting option?
I would love to see a “blue/post” clarify if a player is cheating or risking a ban if they do not care about competing on the ladder, but they want the extra XP from the play 10 games in Ranked quest, so they take ten losses while afk just to complete the quest.
I believe you can. I have a friend in game who quit games a bunch of times and it got him flagged as if he was a bot and his entire account was removed. He then created another one thinking it was a mistake they labeled him as a bot, and he still did the quit games thing a lot and they banned that account too.
Assuming they aren’t lying about not doing any botting activity whatsoever, you can assume you can get banned for simply quitting too many games.
Judging by what Aerthis says, the answer to the first question is YES.
He says he got perma banned for botting two times right after he had a tilting spree with lots of insta-concedes and leaving the game without conceding.
Ya, I read his posts before, and if what he said is true, along with similar complaints from others, then it just reveals how crappy the company is becoming. I am starting to wonder why anyone gives them money. If I got unfairly perma-banned, I would never give the company another penny.
Although I will point out that I have spent a ridiculous amount time playing Blizzard games, such as Diablo, StarCraft, WoW, and Hearthstone, and not once have I ever been banned.
In WoW, I theory-crafted and all kinds of exploits, which could be used to gain advantages in low level PvP in the battlegrounds, like getting quest-related items that were meant to be temporarily given to complete a quest, like goggles that let you see stealthed characters or swim-flippers, which gave you 200 percent swim speed (very useful for escaping others in Arathi Basin). The devs can be very short sighted about their creations.
My friends and I would test out these exploits, and then I would report the exploits so that the devs would get it fixed, because I preferred that players were unable to cheat. I realized if I could figure out a particular exploit, then it was just a matter of time before others would discover them and used them.
Some of what I discovered and we tested led to some hilarious moments, like a group of us running around Warsong as giant trees that were so tall that you could not tell which one us was holding the flag.
Then I hope what he said is true, because I prefer that it to not be easy for someone to tank their MMR. After all, I was the first person to recommend adding more floors beyond Rank 20, in part, to keep players from de-ranking to farm noobs.
What prompted me to ask questions about MMR tanking was the following resurrected thread, which is locked now. In that thread, a player claimed to concede about 50 games in a row after reaching legend rank, and he said that he then found himself facing bronze and silver players. If this was true, and it was still possible to this, then a player could theoretically intentionally tank their MMR to make next season’s climb quick and easy.
I am not really a fan of players, who like to punch down, but if it’s possible for them to figure out a way to do so, some will do it. Imagine a player that managed to get to high legend deciding they never want to climb that high again and they just wanted to tank their MMR so they could once again have easy climbs to legend each month.
With the following recent change to matchmaking on Ladder, I was wondering if more players might experiment with tanking their MMR:
“ Matchmaking Update
Previously, matchmaking on the ranked ladder was based on your internal rating (commonly called “MMR”) while you had bonus stars and based on ladder rank after you ran out of bonus stars. Now, matchmaking will continue to be based on your internal rating even after you run out of bonus stars. This change should reduce matchmaking complexity and result in more consistent and fairer matches throughout the ladder.”
Also consider this change:
“Passive XP Grant Adjustment
In our continued efforts to combat bots and exploitive play patterns, extended periods of inactivity will now reward less XP. This change will not impact players taking normal game actions on their turns, such as playing cards, making attacks, or even just hitting the end turn button, so most players won’t see change in their XP earned—just fewer bots wasting their time.”
This ^ change is not to combat active bots, because these bots perform actions, but this change will impact passive bots and player who go afk during matches.
I think there has been a bit of a backlash for banning players for botting, who were not actually botting. This issue may only escalate as the devs continue their efforts to crackdown bots.
You would need to do that for 2-3 months to lose all the stars to end up playing against silver and bronze players, and then you won’t be able to capitalize on it by gaining ranks - you can only have fun beating noobs (although you can do the same in casual or tavern brawl if that’s something you enjoy)
I’ve had 20+ loss streaks and my MMR didn’t change at all xDD As long as you have 10 or 11 stars, forget about tanking it and profiting from it, you’ll just end up playing in dumpster legend ranks and your games will be 25% easier, but not easy enough to progress further than you were - especially now with the new changes
There are no consequences that I have ever seen. Concede when you feel like it. I don’t think fast concedes have any impact on your mmr. The changes to ignore ladder rank just point to continued smurfing. The amount of anti-smurf exceptions they have programmed must be huge.
Win trading to boost an account is different.
Farming the reward track takes effort (or actual automation which ironically isn’t touched at all).