Boycott quests if you don't like them

Lucky you, I’m getting no Warlocks or Shamans but literally 50% Mages.

Sure the first 2-3 times absolutely smoking them with Hunter is funny, but if its getting boring for me why isn’t it for them?

I don’t understand people, and never will.

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Just sucks.

I have taken to getting my quest wins and moving on because it’s just mage mage mage zzzzzzzzzzzzzzzz

Preferences and the degree to which, if at all and when, people experience certain feelings vary. If you can understand that, it will help in understanding others. While similar, we’re all different.

:slight_smile:

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But surely nobody likes losing right? It’s not like they’re playing some niche off meta deck where every win is precious. Its been basically the same thing for 6 months.

If I wanted to play Big Warrior for instance, supposedly a playable deck now, the experience would make me very sad.

I’m beginning to think people are right. These quests are a mistake. In Ungoro they had the downside of most of them being trash (and the one that was really good was nerfed to heck). In Uldum, the rewards weren’t game winning and in most cases you had to spend mana every turn even after completion to get the reward. This time, not only is the raw power level off the charts, they get drip fed rewards throughout completion to offset the opportunity costs of progressing to the end reward. This, in combination with their flashy effects, is gonna lead people to flock to them, which locks out a lot of other potentially interesting strategies.

The stupid quests are even in the tavern brawl this week.

ugh.

My first opponent was a priest with three quests, cthun the shattered, the dude that stacks extra legendaries into your deck, and idk what else because I was all truck this spit I am out.

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I Don’t Mind - YouTube

As us Europeans are lesser beings we get the brawl a couple of hours later. That sounds ill thought out. Still, one win and done!

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I find it easier to just beat them and move on. You do realize that Blizzard bases their decisions on these matters based off the data and information for the top ~1% of players. Unless you are up there, I doubt it has any impact whatsoever. Nobody bases the state of the game by how things are going in low ranks.

Yes and no.

When it comes to power you’re spot on.

But play rates and non-games includes more than just top legend.

Ya, I would just rather enjoy my game time.

Nerfing all the cards that synergise with the questlines while ignoring the main source of problems(the questlines) is not the right way.
There are a bunch of warlock cards that were just fine before the Questlines. We shouldn’t just nerf the whole game in order for the questlines to exist, maybe they were a mistake.

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These are the last time I read a forum post by a Dev on here. Those win% are based on top 1% data and they use them to adjust accordingly. If they see people quitting like this in the upper ranks, then they may do something. If you ain’t legend, or close to it, your influence on the factoring data is nil.

Outside of Warrior, most of the other 9 classes Questline decks are barely hitting 50% in the last 7 days alone. Overall, Pirate Warrior is the only Questline deck not experiencing regular declines in win%.

Necro of a thread from 18 months ago that doesn’t even reflect the correct ranked ladder isn’t exactly relevant considering how things have changed in the intervening months.

You’re either too dense to think about exactly the points I have made or you’re intentionally ignoring reality.

I honestly don’t care which, so save your characters.

Cheers!

I can’t remember when it was said, but the devs don’t count Turn 1 Concede in their winrate stats when they look at how decks perform.

“Non-games” are different from that, it’s games where both players actively seek to do something, but one deck (or draw) is just so dominant that the opponent can’t do anything meaningful.

You don’t care because you’re immature and just want the attention. You don’t want to discuss things. You just want to QQ and ToT about something you don’t seem to understand.

The thread I linked is an example of the same decision making process they have used for years. They don’t balance the game, and make changes, around the activity of us basement dwellers in pre-Legend ranks. They use the data from the top ~1-2% of players.

If anything, conceding turn 1 to decks that suck just shows that you aren’t willing to actually put in any effort and try to win. Conceding is fine when you can do the math and know it is over next turn. Conceding because of a single card (most of which lose more than win) is just foolish.

In fact, they see people do what you do, and ignore the data you provide because it is skewed. Why would they make changes based on zero activity games? If anything, your plan just makes you the least valuable type of player in the game. Turn 1 concessions are filtered from their data.

If anything, there should be a limit in Ranked that sets it so people can’t concede until both players have had at least 5 turns.

You might consider another game then, seeing as competitive ones don’t appear to be your thing. Have you tried Solitaire? It’s far less prone to conflicts created by i.D>1_0/t errors.

What you are experiencing are the results of assuming that your personal experiences are universal.

Ironic, though, that you would say this after you said this:

Because quite literally I said:

There’s nothing to discuss with you because you want to zoom past the actual discussion and think you’ve somehow made some massive point that isn’t actually relevant based on the actual discussion in the actual thread.

Whoooooosh.

Clearly I don’t play quest mage, duh.

Have a great day!

Exactly the reply I would expect on these forums.

Said it before. Will say it again.

These forums are the single worst place for discussing the game. They are good for amusement, but that’s about it.

What you say/feel about me is as irrelevant as the data you provide in your “Questlines are hard. I quit!!” playstyle and pointless, uninformed posts. People, like yourself, are ignored when they go over data because you are not a reliable source of accurate information.

Your idea for trying to create change is poorly conceived and only serves to feed the rest of us as we start our ranked climb out of Bronze at the start of the season and beyond. If anything, you only risk hurting the learning process of new(er) players.

TL;DR We get it. You are merely seeking attention. Learn to play or move on.

Mr Memnarch it’s all nice what you wrote here but it’s a fact that Blizz nerfs decks when they’re overplayed (Mage often targeted because of that) or there’s a lot of auto-concedes against them (last season Priest was targeted because of that). And they know it by studying all the data not just 1% of it. Nerfs because of deck power of course happen according to best players using them (they know how to use them to their full potential, so data is taken from (high) legend ladder).

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And they stated that they have adjusted accordingly. Auto-concessions are no longer a factor, as they are misleading. If you go outside of these forums, you will find they are more active in providing information and updates on certain topics. They rarely peruse these forums for information.

Yes, they study as much data as possible. They make changes based on top level players because those are the games that provide the best, most consistent information.

When I see my opponent play their QL, I get excited because Pirates and the occasional good QMage are the only ones that give me any trouble.

No longer a factor till enough people will take that action. :slight_smile: They always study this statistic (stated by them before) cause it’s telling them if playerbase is unsatisfied with something specific.

By pure logic of course power level changes (deck is too strong) are decided from top level data cause it’s the place where it’s performing at top capability.

Power level is however just one of the factors, playability is as much important. More the deck is played, more people are upset and angry facing the same thing over and over again. They follow this statistic really close and it’s not taken from top level cause playability affects whole game and just by studying complete data you can say what is played too much.

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