Balance Patch Next Week

The issue here is that people insist on some sort of “late game value” when talking about mage.

The class has so much ways to burst the opponent that it’s really Just untrue.

They not die turn 8?
Okay now they die turn 9.

It’s basically what gonna happen be It against Quest mage or any other mage deck.

2 Likes

This meta overall is just horrible. There’s never been a meta where it’s actually detrimental to play minions

3 Likes

And it’s good to be able to experience one.

Now we go to next and hope It never happen again.

1 Like

I havent met single quest hunter for maybe 50 games. Maybe one…? I dont think I remember playing QH. Warrior - yeah, might have been nerfed, specifically like Quest Shaman - make it 3-3-3 or 3-3-2.

I would prefer if they changed the draw or discount rather than this. Because you can still kill opponent turn 7-8, you just have to add 2 cheap spells that deal face damage. They should have gone after octobot or field contact, some of the 1 cost cards with battlecries or secret passage.

:+1: :+1: :+1:
Arcanist Dawngrasp (Mage Questline final reward)

  • Old: Battlecry: For the rest of the game, you have Spell Damage +3. New: For the rest of the game, you have Spell Damage +2.

my prediction when start addon

very good. rogue should’t kill on turn 7.

That’s 2 less removal in the deck.
2 more dead draws that clutter your hand.
2 more cards that don’t draw from contact.
And 2 more cards that you have to discount.

You’re better off trying to pull the combo with 3 spell damage rather than put 2 sinisters in the deck.

Or actually dealing some chip damage before.

It’s not too dificult to get some space on the board with the deck. Even less against minion centric decks since a big part of your deck is ping damage to the board.

Well Played. Incredible.

Wake me when I can play against a deck that does not have a no skill quest in it.

The messenger should read the messages

The current meta is not the case either. You either simply ignore all minion-based decks or are just delusional.

1 Like

Yeah, I wasn’t discussing the overall viability post-nerf.

Just that the comment I see popping up here and there about “put 2 more face spells in” is quite detrimental to the way the deck actually plays.

Relying on chip damage, relying on +3 spell damage, and etc, are all better solutions than sinisters.

I am a wild player and questline hunter is every second game. Blizzard just stole raza priest’s archetype and gave it to odd hunter but 1000 times better. And it doesn’t make any sense because raza priest was already tier 1 in wild for a long time.

Me and alot of other players tried to tell Blizzard that the drawing and discovery tools just got over the top. They keep doing it, I think they just like to powercreep the game this way. So I just gave up asking for the right nerfs where drawing and discovered by are more restricted, probably the closest nerf I’ll get is that one where they just murder the OTK, so I’m fine.
Maybe in standard with next rotation they try a different road, but wild drawing will be overcrept forever.

People like to be able to play their cards and garrote is a extreme outlier to be fair.

The one were people actually build their decks to be able to draw in trade for stuff like board presence.

Also rogue always did those Crazy drawing turns since classic.
Or now people gonna say that miracle rogue never did finish games on turn 8 with a southsea deckhand combo ?

The output of damage for garrote was a little too much and is exactly what is changing.

1 Like

Yes because these developers have ANY trust left, roflmao!!!

So you want to nerf card draw?

Can you list your top 2 nerfs? Just top 2.

I have top 2 changes: Ban Hunter and Warrior Questlines. I don’t think we can move ahead in the Wild format until those bans go into effect.

1 Like

welcome to Hearthstone

you probably dont know this
but this isnt the first time we get a nerf we didnt need saying a deck doesnt need a nerf is not the same as saying "theyll never nerf it "

a bit off topic
did anyone figure out why did they nerf hex ?

1 Like

Yea, I think the biggest issue is not the powerlevel of minions/spells, but the draw.
If there was no cram session or drew maximum 2-3 cards, Mage could run out of cards before bursting you. If the Field contact was 4-5 mana, it would take extra 4-5 turns to draw through their decks, because you are delayed twice and cant draw that much. Similarly other classes.

If you dont have access to easy draw, you cant play only 1-4cost minions, because you run out of cards in hand.

I still remember aggro decks 2-3 years back, when they vomited 2-3 boards and if you survived, you win. Now any class except priest can draw through quite big chunk of deck easily.

1 Like

I am a complete noob to Wild, but I was playing Quest Hunter in Standard and remembered I had Baku and… well, got to Diamond pretty fast in just one day, if I say so myself. I’m just going to share a bit of my experience so far, no real data analysis yet (it seems Wild has a LOT less data publicly available).

It’s a very fun deck to play because after the first complete of the questline, its hero power can be hard control or hard aggro. It’s normal that some Aggro decks play a bit controlling against decks that are even more aggro, or some Control decks play a bit more aggro against a deck that has the more inevitable win condition, but I’ve never played anything this flexible in Hearthstone. (It actually reminds me a lot of Big Red from Mirradin Block Constructed, but that’s a Magic the Gathering reference both ancient and obscure.)

But I haven’t been invincible. The matchup against Pirate Spam warrior seems overall favorable, but if they draw the nuts and I don’t draw the Power Shot I’m a goner. And Reno Jackson has caused some big groans from me. It’s very, very difficult for the deck to kill before the opponent’s sixth turn, and one time I went for it I had my quest reward Dirty Ratted so it’s not safe.

This might be why some lists I saw on HSReplay have the Auctioneer Beardo, but he’s a terrible topdeck late game, so I experimented with him then took him out. I think I’m the only one running Blackwald Pixie but that card is fantastic as soon as you get the second completion, it’s not a terrible topdeck late game, and it can block the quest reward from the aforementioned Rats.

In any case, felt good but not OP and if there’s a case for nerfs it’s not obvious to me.

Because It was a better polymorph i guess?

While they’re different the 1 mana difference never really made sense.

It’s not dificult to figure.just to admit.

Not that It matters nowadays.

i doubt hex was carrying any shaman decks back then

I am glad they unnerfed renew 1 mana makes a big difference in this game.