Are b and c tier decks legendary viable?

if played well ofc? Or need tech cards to achive this? Do you tech going for legend or no?

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nah the meta is quite diverse atm, you could climb with any tier 2 or tier 3 decks just fine to legend. once you get legend though you might need to adjust to the most popular deck at that rank

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The tier labels of VS are subjective nonsense. Diamond is filled with tryhards on extremely fast(aggro) decks. In there tier 1 is either a fast deck or an extremely slow control deck.

People donā€™t climb to legend with different decks because they are bad players,

they climb to legend with different decks because the meta is different.

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aggro decks are not that hard to beat if you know how to play around their strat tbh, every deck is capable to climb to legend even tier 3 and tier 4 decks. depends on the meta knowledge and how good the pilot to play that deck. as of right now the hardest deck to play around are probably cycle rogue unless you are playing something like weapon rogue /dungar druid to counter them since those decks were easier to play and hard counters that matchup.

You canā€™t play around most aggro decks, if they have high rolled and you have low rolled and the opponent knows their deck well.

Itā€™s why I believe Elemental Mage is absolutely the best deck in the game in terms of skill cap over power level ratio.

It will just win if it high rolls a little or if the opponent low rolls, and the pilot has very average level of skill.

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Elemental mage highrolls then what?? They often get their board cleared by tar slick fan, or acupuncture/tea hot coals, disrupted by cold feet spells(this was my main tech card to beat aggro with lynessa paladin for climbing legend this month). If you donā€™t believe me ask mogkupopo, he almost solely play some janky deck to hit legend I believe he hit legend around 4th of January this month. I do started to play some elemental mage as well, for aggro deck this deck sucks because it has to rely on curving minions for the first few turns to be able to setup for lethal later. Iā€™d say the best aggro decks right now are the one that doesnā€™t rely only to get the best curve but able to back up their strat with card generations or card draw, things like Zarimi priest, discover hunter, even the new turbulus shaman.

The point was they can get an easy win if the opponent lowrolls only a little bit or if the opponent is not very defensive. It was about the ratio of effectiveness of the deck compared to the skill level required to play it.

Itā€™s not the best deck in the game if your skill is unlimited but itā€™s a good suggestion to beginners or players of low skill.

Any deck with strong offboard damage for lethal is dangerous when they highroll. I highrolled quite often with lynessa as it still falls as combo deck archetype, I had so many turn 5/turn 6 lethal during my climb to legend against handbuff paladin.

Lynessa needs the rest of the deck to be good on its own until round 8. It appears the netdecks use for that either Incindius and typical singular cards or the Libram package. I figured the exca package can work as well to some extend.

Her need for that is so strong that it can work even with bizarre combos like flood pala packages but probably less effectively.

I always wonder if thereā€™s good mech package hidden in there or something else hidden.

Nah you donā€™t even need to wait that long if you arenā€™t facing warrior/death knight/druid. You could just slap lynessa at turn 5 play a coin and oh manager, the rest will take care by itself particularly if you have two oh manager and 1 ethereal oracle itā€™s lethal most of the time by turn 5. Most of the time against aggro I just play lynessa coin at turn 5 followed by cheese from gorgonzormu and itā€™s a game winning move.

In the ā€œpure OTKā€ version which is thin of any other big threat, it needs her to have the OTK on hand which usually means 8 mana and lynessa and oracle and coins.

If you even have Gorgonzormu it means you have one of the other mixed versions.

In the mixed versions the damage is basically half from the board.

The shield alone can give 12 damage in some cases.

I mean if you have lynessa 1 coin 2 oh manager and 1 divine brew + 1 holy glowstick by turn 5 you could deal 23 damage by turn 5. 5 coins gives 10 mana, 2 oh manager costs 4 mana, glowstick costs 1 mana 5 mana divine brew ( 1 divine brew with 3 drinks could be played 7 times with lynessa) gives you 9 damage, if you have metal detector being equipped then itā€™s 26. Itā€™s only turn 5 with little setup, just the core cards.

Yeah but in a realistic scenario, the opponent often has a shield at that point too or other counters like secrets. The pure OTK version is just weaker because it neither has the extra damage during the OTK round or the extra ā€œfodderā€ to get rid of defenses.

The typical example that shows Lynessa needs a board, is an aggro deck that is about to kill you but you need just 1 more round or 1 more coin to get out of it.

That is the reason why putting as many spells as possible for lynessa is harmful for the deck, with only core cards, that way oracle consistently tutor only for the otk spells instead of other spells. I had to include cold feet, prismatic beam and resistance aura, the meta was filled with cycle rogue and handbuff paladin by the time I was climbing.

I am sure you might have the most satisfying otk lynessa version, but for grinding consistency is the key, hence why I stopped playing free bird rogue once I hit diamond 5, the combo shenanigans with bounce back ft garona, Sonya, Dorian, cattle rustler and sandbox scoundrel are satisfying but it doesnā€™t consistently win games since the setup are just too slow for the meta.

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I was thinking of adding Cold Feet etc but I fear it might be too slow or situational. Most of those cards are powerful only if the opponent is of specific archetypes which is controllable mainly in small metas like the best 100 players online.

I was more interested in dressing Lynessa with generic board power that does not require specific opponents.

It would be hilarious if I manage to make the flood pala version have a win rate, but I doubt itā€™s theoretically possible.

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You can get to legend with virtually any coherent strategy if you are good at the deck.

High legend usually requires some amount of optimization beyond that.

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To some extend yes, because the MMR plays the ā€œnannyā€ to give you some wins after some losses because the MMR may drop and that may mean very easy wins next.

But you can also conclude that diamond is mostly people tryharding with very fast decks and some control decks who are there to farm them in return.

The best deck there is probably swarm shaman now, but thatā€™s mainly because it has the speed of sort-of aggro + defenses on top + reliability.

If you are a good enough player and given enough time you could make legend with virtually any deck with a coherent strategy to execute.

Q.:

Are b and c tier decks legendary viable?

A.:


Ye-e-e-e-eahā€¦ :smirk: Ah, well, no matter.

the way ladder is now itā€™s basically just a huge grind. thatā€™s what it was before as well but you could go on a really bad losing streak and wipe out days worth of climbing. The rank floors eliminated that and donā€™t punish players for a losing streak and reward greatly for a win streak.

My guess is that overall most prefer the new system to the old.

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