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The coin should not count as a spell for Imbue Druid. Hamuul’s requirement is all nature spells, so it should only count nature spells.
Dears, you missed 3mana Hunter card
When are you fixing the issue with the sands of time card being unable to obtain if you didn’t play during the event? I want to play some decks that i think might be competitive after the nerfs and im unable to because i missed it
This isn’t enough and won’t slow down either the Shaman or the Druid.
The problem with the Druid isn’t that the Cub had 1 HP too many or that Wildwood Circle comes out too early. It’s that all those waves get buffed endlessly, gain Taunt, and then even single minions can be buffed into sky based on the board size for 1 mana.
And for Shaman, too, the constant pressure and all those high-damage Rush minions are the issue. Not the fact that the Sentinel had 1 extra HP or that the minions drawn with Firehawk were no longer removable because of an extra +1/+1.
Once again, the Hearthstone team proves that they don’t understand their own game.
long time wild player here.
light speed otk was doable around turn 5-6 similar to ignite mage.
the problem is that this isnt the only combo that can be done this quickly in wild.
we have quasar rogue and elwyn boar warlock.
we might also see hunter doing otks using play dead + gemstone hoarder + confront the tolvir.
making astral communion 1 more mana doesnt help.
the mana needs to go to both players that is 1 part of the isssue. second part is that we have ysera + very powerfull high mana cards that do high burst dmg - carrier + death beetle as an example. because you go to 14/15 mana immedietly you can get 1 or 2 mana draw and still play a threat which you werent able to do before as you had maximum of 10 mana.
discard warlock and to some extent treant druid cheat out too much stats on board - warlock cheats minions and then buffs them - druid plays minions and then cheats out cultivation. you also have paladin with too efficiient librams - they tend to get -4 mana by turn 4. paired with myrmidon who still draws cards even if the spell costs 0. and then you slam 0 mana 5/5 or 8/8. i have seen even arcane giants in that deck.
lot of these issues im talking about could be addressed by bringing back 1 mechanic. Manathirst. they way i would implement it is like this:
soul barage 5 mana deal 6 dmg split between all enemies. manathirst 7: also casts when discarded.
you can aply this to minions and spells to make sure they cant come down too early.
another way is requiring spending mana on effect like gadzetzan auctioneer being cheaper but if you cast 0 mana spells he doesnt work.
Will I get compansation for having Diamond Rommath from paid Tavern Pass of Lich King addon era? I were upset before when I got nothing from Renathal nerf when I had golden one from Tavern Pass of Castle Nathria addon.
True to form, they made us wait for them to solve a problem they should have foreseen to begin with and their solution is to do hardly anything at all
What else did we expect?
In other words, Romnath did not deserve a nerf.
Any chance that you’ll ever revert the change on mobile that makes it so awkward to switch accounts in the same region? I look for that in every patch notes, but it’s never there. ![]()
It used to be easy, but awhile back it changed so that I have to sign out, sign into a different region (because Americas is grayed out), then sign out of THAT region and select Americas. It all seems very unnecessary, but we have no choice when multiple people use one mobile device.
Would’ve preferred once per turn on Cub so they aren’t triple benefiting from going 2nd. Coin ramps Imbue, and then Coin/Vate allowing multi procs on cub so you get a 4/5 or something ridiculous turn 1 that then just continues growing before its possible to respond.
Make Sands of Time available for crafting!
Shudderwock → once per game
The Galactic Projection Orb → once per game
Ice Block → twice per game
Discard warlock → nuke from orbit
Wild still needs a lot of work on degeneracy issues. Rommy is a start. The parrot might be the bigger problem.
why? there is nor eason to the condition oly apples to deckbuilding and druid cant generate coins
For blizzard back end devs: Intro screen freezes on IOS (not even reaching blue gem flickering) and eventually it shuts down by itself. I think it should redirect to App Store for update but something happens which blocks the redirect.
warlock will give you a ![]()
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Yes, Shaman was a problem because skywall Sentinel had too much health or that flight of the firehawk buffed the minions /s
Seriously though, first of all the Sentinel nerf is pointless, does nothing. Second, flight of the firehawk’s utility lies more in the minion tech
The Druid nerf? 3 spells doesn’t change much, and congratulations you made their shatter card cost the same as every other class’
1st of all i have said it many times, druid both decks should get nerfed, those nerf are funny not serious. Shamman must have the proper cards or else it lose easy mode. Hunter should be nerfed, priest aoe destroy minions should be nerfed easy mode. Warrior is whatever, he can win and he can lose. What about rogue??? He should be also nerfed. In general Blizzzzzzzard should nerf many cards so the game to playable for all class and whatever each one likes. There shouldnt be a meta.
I guess I will also put this as a bug report but I’d dusted a bunch of surplus Obsessive Technicians before noticing that they hadn’t been changed to full value dusting - as modified cards usually do:
Is this a bug or intended?? ![]()
Oh wait I might have answered my own question: you don’t get full value when they’ve just been straight buffed?
