34.0.2 Patch Notes

I was really hoping Dive the Golakka Depths would get a UI update where either the base card or The Sacred Cave would show you the actual current bonus your murlocs are getting. (Much like a card’s text will be updated if it has spell damage, for example.)

1 Like

Ofc dmg demon’s late game potential is severely nerfed. You are right about that and I had no disagreement about that from the beginning after all.

My point is, its main problem’s about its insane midgame tempo killing many diverse comps that I mentioned. Those comps recieve -10, -15 hits even when it’s well built only bc it met dmg demon during midgame and I think that’s unreasonable. Since they chose to nerf LoR instead of SE I think its crazy tempo issue still survived while its endgame potential (what already used to be its few weakpoint) got worse. I think it’s still great comp for top4, and it couldn’t be compared with catacomb since it sucks even during midgame.(for catacomb I’m not sure after the patch but I think it still got not that good mechanism without beast). So I would say u didnt get my point at all.

For murloc, I was only talking about lucky azerite-apprentice beginning became harder since azerites base dmg got nerfed and I saw it meaningful for their midgame tempo. But yeah, generally what you said is right. Murkeye nerf isn’t doing much as 1 magicfin was enough for build up even before this.

Silent Enforcer is still board wiping a lot of lobbies.

Other than the wild card nerfs and murloc paladin, these other nerfs simply make no sense other than through the lense of: we want people to spend more money. I make it to legend every season with off-meta, traditionally low win-rate decks, and none of these cards that got nerfed ever gave me the faintest bit of trouble. “We want more experimentation” = “We want only the latest expansion to be playable.” The current standard was finally in a good place after an eternity… what deck is struggling against corpsicle!? I don’t run it in anything, and I’m outraged at it. Most of the nerfed cards will rotate out soon anyway, so why ruin it when it feels like every class is wildly competitive.
This season I have finally returned to standard after what felt like an eternity of fighting nothing but murloc paladin (my only consolation prize but it comes after the play rate dropped from what seemed to be 80% to <10% prior to this nerf). I’ve been running starship rogue, starship hunter, and protoss rogue, and burglar rogue (w/out starship).

This is a minor data-only patch, as far as I understand, no room for bug fixes in it. I suppose they’re planning to do them in a bigger patch next time.

PS Oh, never mind:

I shouldn’t have trusted this article too much:

https://www.hearthstonetopdecks.com/hearthstone-34-0-2-patch-notes/ .

:grinning_face:

I think that poster was a lover of Time Warp some kind of… particular Mage deck… Found this: Why I quit HS many years ago - #52 by PrincessYuki-11886

Oh, and with some more digging, this: Anyone else craft their favorite deck all-golden? .

Maybe it’s not the first time I’ve confused it with Time Warp for some reason :grinning_face: , but I can’t find the topic where that happened.

Speaking of which, at least they could have brought the mana cost back to 4…


Other than that, many nerfs have long been overdue (oh, and I haven’t even played the new expansion yet :grinning_face: ), but I dunno whether that’s enough.

Sassy Feet (aka ‘I ramp like three Druids on fertilisers’, aka the Tourist card) still stomping, Clownius nerf seems insignificant, Preparation or Shadowstep still there since 2014… This list probably isn’t extensive.

Murloc Quest is motivated as a service to lower ranks… okay.

Yeah, lol. Rafaam was already absolutely atrocious now it’s not even worth remotely considering ever.

1 Like

Battlegrounds would be be much better without anomalies. This mechanic isnt fun and only ruins the game.

Was dummy warrior such a huge problem that you had to completely destroy the deck? It was B tier with like a 50% win rate

You guys are the absolute masters of “looking busy” by nerfing stuff that isn’t a problem and ignoring or half-assing things that are a problem

It was doing around 40 damage in a single turn with deios double triggering the wrench and target dummy, so yes, something had to be done.

Unfortunately this is just the tip of the iceberg of what deios can combo with

1 Like

This is what I mean though. Dios was the problem. Not the dummy itself. They’re always addressing the wrong card and then acting like they did something

Arkonite Defense Crystal nerf (which is the second time now) was confusing. I don’t think Starship decks are top tier, even in Demon Hunter. And in Demon Hunter, the problem isn’t even the ADC, it’s the 7-mana Felbat + 3-mana “Summon a previous that you played” card. Nerfing the 3-mana “summon previous” card actually would have balanced Starship DH - that card is totally broken, because even if you silence the Felbat, the card would let you resummon. ADC being nerfed now takes Starships out of play almost completely…although maybe that is the point!

Actually, yeah, Dummy Warrior w/ Deios was dumb. When you do like 40+ damage on turn 7 or 8, it’s no bueno

Yeah, making dummy completely useless was a choice. I’m not super mad about it because that deck was extremely toxic but there was ways to go about it. Maybe they just wanted to introduce different ways to play the class.

That’s a very… mild way to put it.

Chillwind Yeti is a 4-mana 4-5. This thing now is the same… for 5 mana, plus a little extra in the form of a deathrattle… But come on, a Plated Beetle compares to a River Crocolisk more favourably than this… And those are extremely impressive cards nowadays, aren’t they?

PS A Dimensional Core, for another example, became playable only after attaining the stats of once-OP Shielded Minibot…

As said,

Hey, leave my former squeeze alone.

What kind of logic is that? “Yes, it’s toxic, but you can…”

Maybe it’s better not to have such stuff in the game in the first place? :grinning_face:

You could also pair the dummy with umbra, it was already powerful with the wrench, so the devs nerfed dummy instead of everything around it.

Umbra was the match ending lethal for that deck. But it wasn’t insurmountable for your opponent. Depending on their deck, they could have a board full of more targets than Umbra can kill, sheeping dummies, stacking ridiculous amounts of armor, and dummy warrior struggled with fast decks to begin with

Deios is the problem they avoided solving

Ridiculous I say. Ridiculous!