23.4.3 Patch Notes

Yes. And? It wasn’t the only epic nerfed.

Ohh luck luck and more luck

Not really. I didn’t have the legendaries. That would be luck.

Geist is way better than Loatheb or imo. While loatheb will only stall your 4-5 (and even 10) cheap spells in your deck for just one turn, Geist will basically destroy your deck and your combos (I’ve won quit a few matches like this).

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Because Lightning Bloom is also a problem card in Druid.

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i had the normal ones from packs ! i forgot about it !

Just a friendly reminder.

You can type “refund” in the search field, and you get all cards eligible for refund filtered.

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I think it’s amazing that Blizzard doesn’t mess with the mech mage at all, that shark helping to create board by cleaning the board and dealing damage to the hero is not balanced and no corner of the planet.

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They say that the Shaman interfered with the play of slow decks. Okay, now there is a rogue who has no strong opponents left. Rogue ends up playing with himself. Either he gets the right cards and he kills you on move 4, or he has an unsuccessful run and he kills you on move 6. Do something with the Swordfish. If you can’t count, I’ll help you. For 3 mana!!! you take 12 damage!!! Now think about how much this card affects the pace and what level of power it has. And this is one of the cards that is very striking. I will not talk about the fact that the Agro deck of the Quest warrior has more resources than the control decks or that the quest hunter eclipsed the priest with his appearance 5 8. I will repeat once again these are the problems that immediately rush into the face. (I was talking about the wild format). Now about the standard format. It is necessary to remove the interaction of Gnol and the Maestro of the Masquerade. One of the important features is that Gnols very often come at the beginning of the game. From the Depths must cost at least 5 mana. For such a strong effect, when you draw from the end of the deck every time, it’s not normal. Nerf Nelly is generally normal. I find it dishonest to constantly die from +15 damage with Mr. Smythe. I think to make Nelly more balanced, you need to reduce the cost by 2 less. Shield Break is also a very strong card that always costs 0 mana. For balance, her damage should be lowered to 3 . In the end, I would like to talk about Kariel. I think this card is the strongest for controlling duels. This card permanently grants 3 strong effects. In general, it needs to be done either for 9-10 mana or redo its mechanics or somehow weaken it, because this card will still show how problematic it is.

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Die Hex ist tot, sie isst kein Brot.

PLEASE FIX DUELS ALTERNATE HERO POWER UNLOCKING FINALLY!
The hole mode is just blocked for half of players.

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Kariel needs to be done either for 9-10 mana, or redo its mechanics, or somehow weaken it, because this card will still show how problematic it is.

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Yes I like memeing :smiley:

And you are right, dirty rat and Mutanus are still better counters. Geist isn’t anymore unfortunately.
And my meme reno shudderwock shaman deck has still the “destroy armor” guy :smiley:

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Priest continues to be nearly unplayable. With no support for any archetype that it might play. Priest has no early minions, too many conditional clears and no threats that need to be prepared for addressed. It is succinctly a dead class. Is there any hope that the class might receive some support to become competitive in the short term? We have heard the wait until the next expansion, wait until the minis-et for the past 3+ years and every month it’s the worst class by far.

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when is demon hunter stop being so overpowered. It got no nerfs of any kind that are noticeable. This hero was a mistake to begin with.

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Brann still doesn’t give any resistence in mercenaries. lol What a garbage company.

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Yes.

Because F!*# Wild, am I right? Wild format doesn’t print you money, so screw them dirt piles.

Where are the changes to Naval Mines; Swordfish, Neptulon, Loatheb, Flurgl + toxfin toxic interaction and more? Freeze Shaman is left to its devices, it has been wreaking havoc in its current state for several seasons, and nothing has been done about it.

What a load of bull$h!# these changes are.

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I fully expected Warrior to get hit, but why completely gut the class?

Nellie - Understandable. It’s an OTK in a single card, and easily the best colossal.

From the Depths - Hurts a lot, but the class needs to be toned down.

Mr. Smite - I’ve wanted this nerfed since it was launched so I’m all for it.

These three alone would’ve been enough to curb Warrior’s WR, but nerfing Tidal Revenant, Shield Shatter, and School Teacher will make Warrior unplayable.

Wildpaw is also frustrating, as Rogue finally had a fun powerful archetype, only for it to be nerfed at lightning speed.

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My biggest issue lately have really been aggro warrior, and while Nellie had it coming I can agree on it being kinda harsh. Pumping cards out on the 1? Lower by half. While it perhaps was intended for something else, it has successfully been used for tempo.

But back to the point. Raid the Docks? What the actual f**k? You pump pirates like a mofo. Granted, it’s an aggro deck. But ending it all with a 5 mana 7/7 summon an untouchable granting you a pirate, a weapon AND 2x2 dmg cannonfire each round.
Meanwhile, paladins get 1/4 weapon and 1 2/2 each round for 2 mana for the rest of the game.

Can somebody explain to me why Raid the Docks is still haven’t been nerfed? Pirate warrior can on it’s own be quite the challenge, and while the deck probably is hella fun to play and it’s literally awesome, the card in itself makes it a boss fight.

Wow they really took a sledgehammer to Warrior’s nuts. Don’t really mind that much because that’s practically all I’ve been seeing on ladder lately.

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