Why does wildfire boost leave after playing a Justicar Trueheart (for a mage) ? I suppose it’s the same for the Frost Liche Jaina. You nerfed a mage gameplay cause there was a bug with 1 demon hunter card ? So fix the bug on the demon hunter’s card, not the mage’s gameplay !
cause they want your money, and it come from your frustration, not your satisfaction.
GUYS COME ON please can a dev read this. Elementals in battlegrounds are as op as it is they have the highest multidamage and easiest to grow to 100 and even 200 which demons and pirates grows max to 120s. YET YOU STILL BUFF ELEMENTALS. either nomi or party elemental should be removed it really isnt fair.
LOOOOOOL everybody is so sensitive over Mage. Show me on the doll where Mage hurt y’all.

i guess your HS source isnt a reliable one
Who would’ve thought? Good job, Blizz team.
Arena balance terrible after the patch. As usual, not just balance, kill class completely
As someone who has played Hero Power Mage and enjoyed it, why did you “fix” the fact that the damage from wildfire persisted through changing Hero Powers or the one where the damage increase from Daring Fire-Eater affected the damage dealt by Reckless Apprentice? The deck was never good and those were the only things that at least made it playable. I want a dust refund. Both on Wildfire and on Daring Fire Eater or Reckless Apprentice. Those cards were nerfed, even though it was packaged as a “bug fix”. Noone complained about this. It just makes these cards useless.
Where’s Blizzard Entertainment ?? The paladin deck is tier 1 and 2, while the shaman class nobody wants to play !! You want to nerf those paladin cards and a lot !! I watched these “Hearthstone Grandmasters” and didn’t see a shaman deck, as if the hearthstone only had the mage and paladin class! (Watch on youtube and no package! It all looks like a big mess! At Twitch it was quicker to receive packages.)
You really fisted me with this one, Blizzard. And not in the good way. Address Paladin.
In the last patch the cards Wildfire and Daring Fire Eater both received a substantial nerf. In wild, Frost Lich Jaina’s upgraded hero power now removes the Wildfire buff when before it didn’t and Daring Fire Eater no longer combos with Reckless Apprentice.
Raza’s effect always has, and still does, work with upgraded hero powers like Shadow Reaper Anduin, so that doesn’t make sense. Also, with the way the card is worded, Reckless Apprentice should fire the upgraded power based on the wording of the card: “Fire your hero power at all enemies” and “your next hero power this turn deals 2 additional damage” The next hero power being used simply has multiple targets which makes the wording not match the interaction now.
No dust refund was offered for any of the cards effected by this nerf. I personally cashed in my dust day 1 of Barrens as I had theory crafted this deck before the set launched (and I’ve heard the same from quite a few others the past couple days.) Since then it was easily my favorite wild deck and I am very sad to see this change from a game enjoyment standpoint. (It was by no means broken based on the power scale, so the nerf is confusing on that level as well as the inconsistencies with other cards and wordings; but I digress.)
Can we please have a dust refund for the cards effected by the nerf (as is standard practice) if this strange decision is not going to be reversed?
Thank you for your time.
The reason for no dust refund is because they are saying that it was unintended to work that way to begin with. In the patch notes it says “Fixed a bug where Wildfire’s effect would persist through different Hero Powers.”
So then why does Raza persist through hero powers? Seems pretty inconsistent. Beyond that, it was unclear that that was the case. Many people (myself included) though that was going to be the interaction from the outset given how the cards were worded and how this effect has historically worked.
they lost another dev, WoW is losing subs because SL lackster and people are being turn off with diablo 2 censorship. They can’t even balance this game and they are losing money so if were them, they need to start listening to community or watch their company go under.
Raza has the words “this game” on the card. Wildfire doesn’t. Celestalon had a tweet about it
Okay, that does make sense. It sucks, but it makes sense. Though for clarity, the ability should say “your CURRENT hero power deals one additional damage” Personally if I were them, I’d just errata the card to make it rest of game, makes the card way more fun with functionally changing very little in the grand scheme of things.
Reckless Apprentice is still inconsistent though. Daring Fire-eater says the “next hero power this turn deals 2 additional damage” and Reckless says “Fire your hero power at all enemies”. Now before you think that despite the wording it means to fire your hero power several times, once at each target; I tested it with the daily quest to use your hero power and it doesn’t count as being used multiple times. However it does interact with things that Frost Giant that require you to use your hero power.
PTSD flashbacks of Freeze Mage intensify
Lol, but yeah, I’m personally not satisfied but I will admit to the fact that it is INCREDULOUSLY hard TO satisfy me even if they further nerfed DoL.
Why?
Counterspell exists. You can’t hold onto cheap spells forever and test EVERY single new secret a Mage plays. Well, for most classes, anyway. Eventually, you have literally no choice BUT to play the big spell you’ve been trying to for the past 6+ turns and pray and hope it doesn’t fizzle. “Oops.” It’s not a mistake to play your literal only out and while we can mute players, it’s not like our opponents KNOW they’re muted so they are still smug, smarmy little POS who deserve metallic constructions of warfare to invade their cranial capacities.
Was the bug with Core cards appearing golden in Arena drafts, but then not being golden in-game fixed? Because it’s quite annoying.
I’m quite sick of seeing mage winning wild games at turn 5/7 with all the mana reducing effects with either the academy legend gaining unlimited number of spell damage or flamewaker. It feels really stupid to play since they have so many spells to even play against Aggro decks.
Could you f***ing fix golden core cards in arena, please???