20.0.2 Patch Notes

…ok…but when are they revealing the actual new stuff for BGs? Was this a joke?

Pls help me to get morgl. ty :smiley:

Was the bug with Core cards appearing golden in Arena drafts, but then not being golden in-game fixed? Because it’s quite annoying.

The Lunacy Deck nerf was useless, the card still broken, good job

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Correct me if I’m wrong, but I believe around 1pm EST… First for PC, then later for Droid and IOS after analysis from their appropriate stores.

I’m not too sure enough has been done to Paladin. They’ve had two T1 decks for the last three expansions now, number 1 being Libram in some form. Their package still remains very strong, and I don’t think we’ll be seeing any major changes there.

On the other end, the BGs, Arena, and Duels updates will make for a more fun experience in those modes. I’m excited to spend the day trying them out.

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April Fools was 2 weeks ago…now roll out the real nerfs please

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maybe april 2022 …

thank you. …

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hey guys, nice nerfs this far, the pen flinger was obviously too strong.

i havent play for 2 years now so my perception may be completely dumb or outdated, my only question is what is up with the new class? you remove every single charge effect in the game to reduce the frustration of not being able to react anything, and add a class that makes the same thing with its head?
???
what?
what is the counterplay? i just put every taunt minion in my deck and hope that the enemy doesnt draw that stupid legendary? i keep analyzing my games and just cannot understand what am i doing wrong. (or what could have i done) or every demon hunter i faced this far just drew perfectly?

i started playing again with the new expansion and had some fun with druid, control lock, i even tried the new libram paladin, but i have to say, not the paladin, not the watch post decks, not even the lunacy mage (what is was as cancerous and frustrating as literally any demon hunter deck… i got to d3 from b10 in 2 days but i could not win a SINGLE match against this abomination. this isnt even a complaint, i am just asking how is this possible, with the 6 mana draw worthing 9 mana, the thousand hero attack increasing cards and the 8/8 rush that keeps me up at night.
i may completely miss something, someone please explain.

If they’re gonna nerf all those cards might as well delete mage as a class lol

Kinda wish lib paladin was hit more considering it’s at least 2/3 of my matches but past that good. (Why you gotta do miracle rouge like this tho)

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Dziki ogień został zmieniony żeby metamorfoza nie dostawała dodatkowych obrażeń ale moc specjalna Jainy Pani Mrozu nie otrzymuje obrażeń dodatkowych od dzikiego ognia naprawicię to ?

I dont play mage at all i play priest in ranked … im legend but in high numbers. I had about 50 / 50 to mage before this nerf now its more 60/40 so ita def a hit. Face hunters never beat mne so i dont knoe where you got that from.

But you dont want to use 2 encanters before lunacy in most builds if you want to hit the right spells. So yes it slows down the process.

The reduction dont effect the type of spells as Lunacy goes by Base mana cost.

All around good nerfs, especially penflinger, but deck of lunacy is still too much BS, schould have nerfed it differently, like
manacost: 2>3 (instead of 2>4)
transforms spells in your deck into ones that cost (2) less instead of (3) less but at least some nerf…my guess is that it’s not enough, and don’t get me started on Tickatus lol

Why no mana refund for changed cards?

Wildfire has been changed so that the metamorphosis does not take extra damage, but the special power of Mrs. Frost Jaina does not take bonus damage from wildfire.

nah, its base mana cost. and that is why it’s meaningless nerf