Patch 32.0.3 brings balance changes to Hearthstone and Battlegrounds, and more!
A quick note: the patch is not live just yet; it will be deployed soon.
It is OK, but still today? I canāt see it anywhere written it will be live today.
Iām so thankful DH cannot be abused anymore.
I wonder if hideous husk change is enough for DKā¦
Iām happy aggro will still be strong in Hunter with the mana change.
Location warlock died today. Wasnāt strong if you ask me and now I can delete the deck.
Weāre aiming for today, yes.
Oh, great, thank you for the info.
Honestly the nerfs are good and well rounded, although the Zealots still having charge is annoying. The buffs, however, are hit and miss.
Dont get me wrong, the Dreamweaver buff, the Priestess buff, and the Shaman spell buff are amazing. Aaaand the Druid spell buff was honestly expected.
However, the shaman minion and the Priest 2 drop buffs are lacking. 1 single point of health for both is lackluster. The shaman minion could have just become a 3/3 and been fine, but a 2/4 is mid at best. As for the birdā¦ just make it a 1 drop.
The only way priest is going to get over 40% for its win rate (currently sitting at about 38%) is if it has the ability to curve nicely without losing tempo. Priest doesnt have any good 1 drops for what it wants to do right now.
And on that note, if you want priest to get above a 50% win rate, revert Raza and at the same time nerf Papercraft Angel, who is the real problem card (for both your concerns with Raza in standard and is the biggest problem child right now in Wild). Make it a 4 cost or change its text to āyour first hero power costs 0 each turnā.
Raza actually has a chance to shine, and you guys brutally murdered him before he could. Hell, you could even apply the ābut not less than 1ā tax into Priestās imbue to make sure its never a huge problem, but right now, priest is struggling, and struggling hard.
Imbue is too slow, this doesnāt solve anything. Decide what kind of gameplay you want for your game and go for it instead of giving free wins to people who play aggro. Also stop making cards that do jacknothing like Twisted Treant, itās silly.
Please, increase Duosā turn timers! Turns are like 1.5x-2x times shorter compared to Solos. (Should be in between of insanely-long March turns and current turns)
Always happy to see how your definition of āfunā is screw rogue how about some buffs to a class that if it burgles an embue card itās just as doing nothing and wasting mana, happy to see paladins and everybody gets to have fun with their cards.
God I hate burgle as a mechanic, if I wanted to use other classes cards I would play them.
schreibt nƤchstes mal auch dazu, dass sich der Minionpool in Battlegrounds geƤndert hat und am besten noch WELCHEā¦ reicht schon, dass man durch die anomalien getrollt wird
I like the changes, but Protoss/Imbue Mage being untouched feels it could turn out to be a mistake.
So they essentially removed the DH deck from the gameā¦lol
Very good balance patch but Colossus still will be a problem with itās 2 x 15 + dmg and also King Plush with itās OTK I think, not sure about Nebula Shaman toughā¦ but thanks anyway, this will be a great help for the balance I hope so.
They removed the DH deck from the game essentially, but still have no problem with OTK Colossus plays that require absolutely no strategy to implement. Just drop down Protoss spells.
Idk, DH can still abuse Arkonite Defense crystal with the felbat
This did nothing but nerf that DH armor deck. The game is still full of other toxic decks that are not fun to play against. You nerfed the only thing that could compete with them, DK Leech. Still a good deck but now it is harder to beat the more toxic decks. Warrior and Paladin have beaten me down all day. They all use the same decks and now itās boring.
I feel that quillboar needed to be nerfed a bit. We always lose to them as they scale faster and no other class can keep up.
i think it was a good patch and evens if its a bit sad the Husk nerf.
as for protoss its wierd because it will hurt mage but will also hurt the only good Rogue Deck, so i have mixed opinions on this.
finally the DH armor nerf was great and well deserved since it would ruin the chance of other decks to compete (dragon paladin for example) this other decks would not get armor or extra hp and would get comboed by Ceasless + exodar and get killed before they would break the infinite crystals.
the buffs are ok increasing their stats its making some of them more dangerous and sticky, we will see how they play out also nice spell buffs too!