Patch 28.0.3 is a data-only patch containing
Paladin is still super strong and looks like not much have changed
What about the bug to get diamond elise?
Who is having fun? With 5 turns games?
Are you mocking with these nerfs?
Sharpshooterâs problem is how much damage he deals and draw cards, not in HP.
Azerite Snake will turn the game into Warlockstone. 4 mana makes 14 hp difference.
Bye Heartstone Iâve been with you since 2014.
Itâs imposible to enjoy the gameâŚ
Youve done almost nothing and still cant get rid of cheaters or offer a good game exp
Merc exp nerf still not reverted?
Or the goal was to artificially inflate the popularity of battlegrounds?
Are we ever going to get Xyâmox fixed or addressed? If you play him infused you get locked in the animation and have to alt+f4 and get back to the game quickly. There are multiple topics on this so far and no dev responses.
same here, so tired of that brainless cards designâŚ
THATâS IT? Youâve been writing this for a month? Do you have developers playing the game?
The paladin was barely touched, the druid wasnât touched at all. Itâs a joke, some archetypes werenât resurrected, they didnât even try.
Thank God I didnât buy a pass.
Such cool themes, such nice mechanics in the latest add-on, such interesting combinations and only you could screw up the balance so badly, that was the last time I tried to play a Hartstone Ranked game.
lol a lot of you are not very good at this game and it shows
I like the battlegrounds changes, pretty good adjustments.
The only questionable for me is the Phalanx change, maybe it is still going to be too strong.
The constructed changes are pretty bad, maybe Iâm just not good enough to understand them.
I donât see how hunter, DH and paladin wonât dominate the meta still with such a small adjustments.
This is just my take, but in my opinion many other cards deserved nerfs too.
" Dev Comment: The team is pretty happy with the launch of Showdown in the Badlands. Weâre seeing players having fun, exploring, and having success with a variety of decks and strategies" HAHAHA!!! This must be a jokeâŚ
Ya. Iâve seen mostly Aggro Paladin, and that deck kills you way too quickly to run a card like Order in the Court. Crusader Aura, Gardenâs Grace, and Keeperâs Strength are much bigger problems. Keeperâs Strength is especially puzzling because aggro decks arenât supposed to have access to board clears. Though control Paladin archetypes (e.g. Big Yellow Men) kinda do need the board clear ability.
Congrats on letting paladin continue to have a 2 mana spell that reads âput your best cards at the topâ thankfully next major set release it will rotate out.
Crafted parasite for cleave hunter which was a fun deck to play for almost a month. Didnt know the nerf would come this fast or I would have passed on it. Same thing happened when I crafted Hound Hunter. Ill save remaining dust for the next rotation. Its tempting to craft Reno but the whole plague DK ruining the deck is preventing me from doing that. It was fun hitting legend but guess Iâll just d5 and dgaf lol.
Hard at work yet again.
3 nerfs
Make sure you donât fall behind on the Twist Format with all these huge updates.
by beeing now an 1/3, most of the spell (and cheaper ones so) can control it and the struggle that some more aggro deck had against it is reduce. that what we call a nerf, and not just killing a card and by extension killing a deck. dh naga will still strong? probably, but more balance.
I m actually more concerned about the paladin situation, the nerf make his middle/late game ââslowerââ to arrive but i still feel concerned about it.
" Dev Comment: The team is pretty happy with the launch of Showdown in the Badlands. Weâre seeing players having fun, exploring, and having success with a variety of decks and strategies"
I think week one this was the case. We are not exploring anymore lol This expansion for me has gotten stale. A lot of the new decks are not viable. I like having variety.
They are about a month behind in knowing how the players feel.
we know what this patch is. a total screwjob to lower MMR players from ever getting higher MMR. making it easier to get certain minions, making murlocs even more powerful and destroying any other comps.
No collection bug fixed, 26 out of 27 since expansion came out, no magister dawngrasp unbanned, funnel cake achievement bugged for like half a year now; basicaly you did NOTHING. Fast on taking money, slow and clumsy on doing the work.
They nerf two decks irreparably that werent even close to being top of meta and leave paldin and druid all the same.