Can confirm this bug is present on Xbox as well. Not sure if it’s just PC and Xbox (Microsoft) interaction, or if it’s all platforms. Some PS5 players seem to be unaffected, but that’s only from the comments on a few YouTube videos I’ve seen.
Unpopular opinion:
Can we go back to the PTR style tracking?
The pre-patch was okay since it helped a little with distance enemies, but at higher world tiers the melee enemies are too fast to reliably keep enough distance for the skill to work properly. On controller the arrows shoot right over “close” enemies’ heads and only land 2 of the 20 AOE affects with scoundrels kiss connect (not even the arrows themselves).
Post PTR tracking and skill synergy flaws:
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Makes shadow step borderline useless unless dodging or dashing away to create enough distance for Rapid Fire to hit.
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Getting close enough for 2/3 knives of puncture to connect for vulnerable affect puts you to close to follow up with a combo point charged Rapid Fire. Which would be okay if the vulnerable affect was longer than 2 seconds and you had time to create distance in order to capitalize.
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Shouldn’t need to explain invigorating strike or blade shift…
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Heartseeker doesn’t offer enough AOE for crowd control or mobility so enemies are always in close.
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Forceful arrow with knockback…wait it’s perfect…just kidding vulnerable only procs after 3 hits and by then the enemy is knocked off the screen not targetable or worse yet is knocked down which also screws up the new tracking.
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Poison trap no crowd control enemies run through and are in close range or with knockdown see above.
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Caltrops only useful in creating distance if you put on stun grenades aspect and chill affect.
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Dash long cooldown and uses up imbument charges
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Shadow Clone suffers from same tracking bug.
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Deathtrap good for grouping enemies together but only viable with max cooldown reduction, taking away a lot of damage from Rapid Fire.
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Dark Shrouds can’t hit enemies therefore can’t crit and gain dark shrouds from Aspect.
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Concealment is broken by Rapid Fire with long cooldown
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Rain of Arrows…Lol
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Smoke Grenade viable
So of the skills available you can run Caltrops with Grenades, Smoke Grenade, and Deathtrap.
Hmmm didn’t we just get a new ring that makes flurry synergize with all of those? Sounds like a trap build or flurry build that had Rapid Fire randomly slapped on the end as a meme.
I rest my case. Please bring PTR Rapid Fire mechanic back or better yet just remove the lob mechanic all together.