Only 4 skills + LeftClick / RightClick in 2023

Completely agree. This discussion has been going on on the EU forums too.

Here’s just a small idea of how many times this is being asked for by the community.

Here’s Kripparrian talking about it.

Here’s Quinn69 reacting to Kripp talking about it.

Here’s a bunch of posts on Diablo forums both new and old requesting this feature.

This is one of the most talked about. Most cross posted feature I’ve seen. Multiple posts with tons of replies and likes on each post from separate accounts agreeing with this point over YEARS.

When you have an issue that’s brought up this much usually Blizzard at least address it, but we’ve had radio silence from Blizzard on this issue almost like they are trying to avoid it completely.

I don’t remember anyone complaining that 8 or 12 skill slots were too many like in Lost Ark or POE. But many, many people have come to complain about 6 skills being too few in D4. It’s too much of an oversimplification for a game with this much depth. When you actually go to use it you’re nerfed to just 6 buttons to press and it makes building classes and combat boring.

No one is asking for wow levels of buttons. In fact I think the best compromise and a suggestion that Blizzard might actually take seriously is for the inclusion of an ultimate button.

Ultimate was the one skill I felt I could barely include in my builds because the cooldown was so long. If you added a button for just ultimate it would have the lowest affect on balance. I never felt like I needed it anyway during combat, so I don’t really see how much a 60s cd will really affect the pace of combat or your clearing of mobs. I think it would be pretty much the same. Any issues with skill point distribution, these points could just be given for free at certain levels. It’s only 3 points. And the console players wouldn’t have to have a huge remapping of buttons. Ult could very easily be assigned to the press of both shoulder buttons and not need an extra button for it.

This post here was from the console forums asking for modifier buttons for even more than just an ultimate button.

Console players are much better than Blizz give them credit for.

What I’m suggesting is a compromise. One ultimate button to free up one slot on my action bar for more interesting lower cds, and still be able to use this skill without it affecting the rest of my build.

Only ultimate would be able to be slotted into it but at least I’d get to use my ult.

I noticed all my friends didn’t take ult. And looking through the builds for all classes I could see many options that did not include ult that would outdamage ultimate builds. I imagine lots of meta build guides will tell people not to even take it.

It kind of seems like a shame to design these skills then people to barely use them in builds. I think Blizzard would even see for themselves that ult was not a very popular choice in peoples builds and this was primarily because you have so few buttons.

So yeah. Please Blizzard, it’s demonstrably obvious this is one of the most requested features on the forums. Please address this issue and perhaps consider giving us an Ultimate button if nothing else.

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During the early access I played a rogue and to be honest it did feel like I could have used an additional skill slot or 2 for a skill. Mostly felt this way because when I was able to unlock an Ultimate it felt like a slot was “wasted” since the CD is 1 minute. I also felt the same about the Imbuement skill posion or shadow these weren’t as bad as a feeling since the CD was low but only 2 charges then reuse.

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It’s all discussed above.
We need enough buttons, not “extra buttons”.
Considering the variety in D4 currently, 7 seems good, 6 is just a tad short.
I don’t want 8 buttons, 7 isn’t perfect, but 6 is worse. 7 it is then

No, it wouldn’t. Maybe you didn’t play the game very much but often you’ll get items that unlock skills you haven’t put points into. Utility abilities and so forth that have merit in using. But you can’t use them because the skill bar won’t let you.

You get access to way more abilities than you can put on the skill bar. There are items that power up entire branches of specific skills where you pick up multiple skills at once. Even a rank 1 skill is worth using under the right conditions.

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No, with the depth in D4 we dont need 8+ slots, and I don’t want it because of the builds Ive experimented with. 6 is almost perfect, 7 starts to get too much if you dont take ult. But 6 is just too little with how the game is currently, we are falling short in fun factor with the builds.
The BARE minimum we can increase from 6 is 7, or 6.5 (ult gets a dedicated slot) but I dont like the idea of having all builds with mandatory ults, though currently that is better than being short by 1 slot.
7 is bad because then you can overdo utility when you don’t pick ult.
However, that is better than always having too few slots, IMO (especially since ult is a big DPS factor, and is fun)

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I personally think there should be an extra skill slot just for mobility skills, that way it won’t force you to take your ultimate on every build as people mentioned about a seperate ultimate button.

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i honestly don’t understand why people need more skills. 6 slots is plenty. One dd along with a few support is the perfect synergy. If you want button smashing like mmorpg then go play Lost Ark. Why do we have to bring that to D4 ?

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I totally agree. The limit of 6 buttons is laughable at best. If you want to limit our skills choice, make them have more passives or eat more skill points or share cooldowns.
Don’t limit me with a crappy UI choice of just 6 skills slots.
And the ultimate shares also takes a slot? WTF?
Even console games have more button options (for example press L-tab to switch between skill rows), so the ‘oh that’s made to cater to console players’ excuse is not even funny.
This is extremely bad with the barb who benefits from having multiple skills to actually use the Arsenal system the way it’s supposed to be used. Currently he just has more stat sticks.

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More Skillslots might be an option later on.

But look at it this way, giving some Classes the Option of 1-2 more Skill Slots, might be completely balance breaking.
For Example the Sorceress defensive cooldowns were very strong, as Kripparian explained in the posted Video. Making this class even more superior then the other classes.

I bet thats the main reason they not doing it, since Balancing a Arpg is already a Nightmare. They would have to evaluate everything again to accomodate the extra Skillslots, when they are not even finished with the current systems balancing.

Personally i wouldnt mind 1 or 2 more Buttons, but i can manage with 6 as well, its just another strategy, and i bet that has already enough depth to it in endgame environments.

When i look at many Arpgs out there, most Builds they use, evolve around 4-6 Buttons. Lots have even less and a minority has more.

Well, just make all the defensive cooldowns share cooldown! So it wouldn’t be OP if you spec in all of them, but you’ll have the choice which one to use at a time, if you do!
I mean it can’t be that hard to make op combinations of skills exclusive somehow. 6 skill slots is the braindead way to do it.

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I also want as FEW slots/buttons as possible. What is the MINIMUM to still have a well-defined build?

In D4 the mainstay of Basic + Spender is entrenched. (LMB/RMB).
If you then elect an Ultimate skill, you are left with 3 slots: Which will be utility/mobility/ and often a spammable nuke/AOE with syngeries.

The problem comes in when you try many builds in practice- you realize that 6 is so basic when you are running Ult, that your build’s identity starts revolving around spamming 2 skills (one which is always Auto Attack, and one likely Auto-Attack-like, and this becomes BORING.
TO spice it up you will start to tinker with modifiers and omit Ult to include more mobility, etc.

This leads you down the path of Fun vs DPS. You can have the most meta build, or play a fun build fully knowing you sacrificed too much needed DPS and utility.

7 Slots pretty much solves this problem for what we received as variety in the Skill Tree D4.
On the extreme end of the spectrum, having unlimited slots means your build is just your skill points and loses definition, the other extreme you have half builds with less than 6 slots. 6-7 is the happy medium, and I have concluded that 7 is better.

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I don’t get the argument that this would be too difficult to balance. Sure they would have to work on it but many games, Blizzard being masters at games like this and who I would expect to be able to balance a game where people could use 6 skills and an ultimate, have more than 6 skills and balance just fine.

It’s not rocket science and I expect Blizzard of all companies to be able to take on this challenge.

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The viability of ‘passive’ builds shouldn’t be defined by a limitation of skill slots but rather of opportunity cost and good alternatives to having a lot of strong ‘active skills’. Meaning, if it’s viable to pick most passives on the tree and just a couple of active skills, you are free to do it. The devs just need to make it a viable option.
On the other hand I’d rather have the option to ‘shift’ swap to another panel with 4 more skills or just have the 5-8 buttons active for 4 more choices.
Neither should be superior but we should be the one to choose.

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“Masters of Balance” after giving us Sets in d3 :rofl:

Hey, I said masters of games like this. Yet to see a “wow killer”. I did however NOT say “masters of balance” lol. Here’s hoping though :crossed_fingers:

Yes, but most passives come attached to an active in D4, and yay.

We recognize the coziness of working within the constraints of the 6-slot mold Blizzard have provided, but it becomes more and more apparent that the mark was missed and somewhere between 6 and 7 is the ideal, 7 preferred.

On the contrary, most passive are not attached to an active. Each active has 1 ‘must’ passive and 1 ‘choice’ passive, while there are whole passive clusters that can eat 3 points for each passive skill.
And even if they were, then it’s just a matter of adding a few more passives then or playing with the balance numbers.

I mean in total- each active has 3 passives sitting behind it (2 for ults). The purely passive branches are in the minority (we havent seen the paragon boards yet, which we are assured will be shown next week).
Anyways, what was the point regarding the amount of skill slots again?

I’m guessing it would become quite difficult to balance and test all different combinations if you have more skills that you can use simultaniously…

Yeah tell that to sorc players! They already get to do this??? Wonder why Sorc is SO much more OP than everyone else.