D4 6 Skills Only?!

Why are we being limited to just 6 skills again? Is it because of console players with their limited button layout? POE has so much better build diversity, it’s not even a competition anymore.

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Could someone please explain why “only 6 skills” seems to be such a massive issue to some people?

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Passive buffs take up skill slots, maybe you want multiple mobility skills for different situations, build diversity and synergy adds a lot of replayability. 6 skills limits creativity and creates a lot of cookie cutter builds, obviously there will always be a meta build but for the people who actually enjoy experimenting, you remove that aspect from the game.

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Being able to choose a lot of things at once doesn’t bring diversity.

Having a lot of option and limits what one can choose at once brings diversity.

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Illusion of choice. Sorry for D2 fans to pinpoint D2 specifically, but in Diablo franchise, D2 is the best example of it (the reason why D2 fans hate D3 6 skills system, and likely D4’s also). It gives them the illusion that they have more choice when in fact, D2, not so different from D3, uses only few skills.

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Indeed! Path of Exile is destined to always be the loser.

By the way, I like Path of Exile too.

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theres a very obvious difference between D2 and D3 skill system
D3 doesnt use skillpoints which means that every other skill slot would actually strenghten your character massively
while in D2 you have to level your skills and you can only max so many skills
so even with a skill(bar) of 30 skills, only 3-4 would actually do damage

in D3 the 6 slots are the balance
in a game with skillpoints you dont need that balance

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I was tempted to point out D2, in that you can have only 2 skills selected at any given moment. Sure you can quickly rotate through several skills but how many times one uses even up to 6 skills in combat?

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Exactly. To some people, ‘6 skill’ system feels like restricting their choice, freedom (when in fact, even in D2, they didn’t use that many spells when it was seemingly open ended). I would say that’s basically the only reason some people don’t like it.

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Yeah 6 seems a little low imo, 10 would be preferable

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It seems like many of you people who are against more combat flexibility never played characters that used more than 6 spells like paladin auras or necromancer curses, as well as buffs and summons granted by itemization that also occupied another extra skill slot.
In D3 you are just “locked” to whatever skill you picked, while in D2 and D1 you can pick whatever skill you want whenever you want while in combat, needing more strategy depending mobs traits like certain elemental damage, tactical retreats or debuffs.
And dont forget that you can also switch equipment during a fight too, which also complements the use of certain spells too.

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Bless you for posting this. Blizzard developers are suffering from insanity (repeating the same mistakes over and over).

I for one don’t want a D3 sequel, I don’t want 6 skills, I want more tactics, I don’t want monsters to be a pew speed run that require arcade level tactics, I don’t want what I’ve seen form D4. It’s not a big deal to me to skip D4 if it comes to that, I have no desire to play a D3 v2.

How stupid to give us skill points and then limit us to 6 skills. Talk about fake choice. Sadly it looks like we’ll have to wait another 8 years for D5 before we get a chance at decent Diablo content, or maybe they’ll add content to D2R. Don’t buy D4 (why would you want to anyways), we can’t encourage this garbage .

D2R is the future of Diablo. I downloaded Pluggy for one of my old D2 installs last night and it took just minutes to set up! Cruised to the Black Marsh with my hc barbarian last night (lvl 10). One thing that is super great about D2 is the perpective and that I can just hold right click to move and attack. I really like everything about D2, I wish Blizzard would someday consider making a D2 sequel instead of this D3 formula over and over (WoW on training wheels).

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i dont think we should have more then 6, i think its perfectly balanced.

did not diablo 3 have 7 skills wery early on before beta?

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You are only “locked” when doing GRs, a ‘for the record’ mode, or during combat in non-GR, which you can easily drop out of. You can change gear in non-GR combat though.

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You cannot change skills during any combat situation in D3 to any hotkey as you wished like in D1 or D2.
This starts if any enemy attacks you or you attack first, only at the end of the “fight” you are allowed to switch skills.

That’s what I said. While I wouldn’t say ‘for good reason’, I can understand where it stemmed from. Didn’t they do that in WoW? It prolly stemmed from how vanilla D3 or pre-current D3 system operated also. It’s to prevent cheesing and whatnot when setting, going for a record. D2 is an old game and doesn’t have that, as it had no ‘for the record’ mode in mind at that time.

I dont know if they implemented that from WoW, but i noticed that you need way less tactics when you engage enemies in D3 compared to D2 or D1 because you cannot adapt to different kind of enemies weaknesses or strenghts once you aggro a pack of enemies.
The only cheese that there is in D2 is the opening of town portal because town portals are opened instantly, while in D1 it had a short cast time which could be interrupted.
Right now I have tried a mod of Diablo 1 called the Hell 2 which implements the similar approach of D3 where you cannot TP out or leave area unless you kill all mobs that aggro you, yet you can still use all your items or spells at your disposal.

I also switch there for example from weapons that are stronger to undead, to weapons that are stronger to demons depending the enemies im facing, while im fighting.

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Why do people think passive buffs should take (active ?) skill slots ? :thinking:, just make another (separate) bar for these and done deal lol… Also, does that mean the Sorc has only 3 active skills, cause up to 3 can go at the “passive skill” bar i.e. Enchantment also :stuck_out_tongue:

As far as I’m concerned even consumables can be a separate bar, I mean they have one slot assigned for scrolls (think it was R), but can have a separate bar for those so people can place quite a few for quicker use, and then you end up in a nice spot with 3 separate bars

1 - Skillbar
2 - Buff/Passive bar
3 - Consumable/s
4 - Dedicated Tab/Select active bar key-assign/control

There are even games from the 90s on Nintendo that have a sufficient “complexity” attached to them ffs, but again, don’t think there’s a problem with 6 skills per bar, however I DO believe that having “passives” be a part of the skillbar could potentially be a problem though :slight_smile:

Now THIS is a completely different issue, the problem wasn’t the skillbar or combat, it’s mob design issue, there were near-zero threats in D3 that are outside from the “dedicated” affixes for elites tbh… D1/2 also has a hitstun/recover, that’s (again) a separate concern, so yes, overall can’t put all the “eggs” in one basket for D3 and identify them as “6 skills at a time” is a problem, there were “builds” in D1/2 that people didn’t even bother using more than 3 skills (if that even) tbh

That’s because of how both games differ in system, mechanics. In D3, each fight, or the whole GR itself is ‘instanced (or whatever the appropriate word is)’, so to say. It makes you fight with the choices you made. Think how D3 boss fight works. Now look at D2. There is no ‘instanced’ case but all just being ‘there’.

I’d say how it was done in D3 was a natural progression when ‘record’ thingy became commonplace in games.

Players play with different settings when doing GRs, key farm, bounty farm, speed something. That is what’s equivalent of how you said you did in D2.

Outside of GR (which is ‘instanced’), you can swap gear anytime in D3 also.

6 skills are fine…

If you want to play the piano go play an MMORPG…

https://www.mmobomb.com/file/2014/02/HotBar-Banner-Thing-Of-The-Past-Article.jpg

I don’t want to have that in aRPGs…