Devs opinion about weak sorc after ptr 2.1?

Being on ps5, i couldn’t enjoy the ptr but looked at some top streamers playing sorc.

The conclusion is that sorc feels weak and some builds ( cold ones ) are totally dead.

The conjuration & devouring blaze nerfs are absolutely wrong in my opinion.

I mean you take a weak class and you make it even weaker.

I am curious, are the devs aware of this? Are they planning to at least increase the conjuration stacks, revert & buff devouring blaze, give 3rd enchantment slot, etc. or they just don’t care about this class in season 7?

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I don’t think they care. If enough people complained after ptr they might change it. Maybe it goes to s7 as is, and if enough people complain there’s a small chance they buff sorc then.

I honestly don’t understand so many of their decisions. Some are just downright baffling.

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don’t blame the devs. over the past year, it was the forum’s sorc players constantly nagging them to change how every build required firebolt enchantment, stacking conjuration mastery, and devouring blaze.

as a result, that’s what sorcs are getting in PTR 2.1 and soon in Season 7.

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I’m not blaming the devs. I’m just saying that it’s quite obvious that the sorc is underperforming and we have even less build options right now.

If streamers saw this as well as us, sorc players, I’m assuming they should also see and act upon it.

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As someone who put close to 80 hours into PTR i can say that:

  1. sorc is amazing for leveling - practically any build you can think of is fun and effective
  2. Sorcs struggle a bit in torment tiers - only a few builds are very effective
  3. sorc is garbage for the pit - the only thing left is shatter which is difficult and not fun to play

There are several posts in PTR feedback addressing sorcs. If you are concerned i suggest giving them a read and sharing your 2 cents if you can.

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The only problem I see right now is the pit. I´ve played fire and lighting sorcerers and both builds can do any game contents in T4 with easy but the pit sucks after level 90 for any build.

Are you for real?

Do you really think that solution to complaints “we are all forced to use 3 same skills to be viable” is to destroy those skills so you can´t be viable at all :smiley:

Bro if you are looking for job, ask Blizzard they would love you.

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www.youtube.com/watch?v=E8NaKrav_-Q

i’m quite sure this can reach 110+ (or at least 105+)
also ball lightning is bugged and it’s not doing as much dmg as intended, maybe they’ll fix it before s7

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Ahhh I hope so. Was looking forward to playing it again this next season.

I heard people saying this, and would be relieved if fixing it is just a bugfix. in PTR my CL far outperformed my BL which surprised me given the new foci.

I honestly didn’t put too much effort into testing fire builds in PTR as i expected them to stay somewhat viable given they still have devouring blaze, didn’t rely heavily on conj mastery, and the interaction with shatter and burning damage. I did try my fireball and my firebolt builds from live on eternal PTR and they didn’t feel very different, so I focused more on frost and shock.

I didn’t see the skill tree in the meteor build, do you know if it uses shatter?

This is what people get for whining about things they perceive to be overpowered instead of giving direct and specific feedback about what they want changed.

Nerf almost has to be the default approach if you want to keep power creep in check, so I don’t even necessarily agree that these changes were “Wrong”, but I do feel the second part of the formula is missing

Bad balance and power creep arises from constantly making the weakest powers stronger

Good balance comes from dialing back things that are overpowered and nudging up overall power as needed to keep it viable

It seems they did dial down the strongest things but from my perspective not enough has been done to address the nudging up… Especially for endgame power. As I have said here many times sorc is fine for low level content and slowly getting better for general endgame content but is still severely lacking in late endgame i.e. the pit. If not for shatter builds, we would be 20 tiers behind most classes in S6.

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Not really. The complaint was that most of the rest of them were so dog crap that they couldnt even come close to competing with it. Rather than making some competing choices to it, they went the other route and made that one even worse dog crap.

OP: They don’t care. All they care about is each build can do T1 and there is 1 push build per class. They straight out said both.

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Not agree with frist part of your point. “it is bad to have hardlock 1/2 enchatments” is more than enought feedback (and something what should be obvious at first place).

Players are not game developers, they are (or we should supposed that) lacking skills to figure that out, they are consumers. It is devs job to figure out how to improve that.

If you go to restaurant you also just say “this meal is diablo-like” and you don´t have to need to say cook hes hould boil it about 1,30 min longer or whatever.

Thats not what they do. They use a sledgehammer to play whack a mole to “dial back things.” They stick a napkin under the table leg to nudge things up.

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you are correct sir, it is their job and they did it. You no longer have to use these because they offer no benefit over other choices :stuck_out_tongue: they delivered exactly what was asked :wink:

And now for something completely controversial…

NERF SHATTER

I would rather have sorc be completely useless in pit for a season so everyone can plainly see how underpowered they are in late endgame, than to play a shatter build for one more season.

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I agree the nerfs tend to go too far and the compensation often seems lacking,

EDIT:

To use your analogy … instead of breaking the longest leg off the table entirely and making it a tripod that is off balance, they need to saw down all legs to be equal to the shortest leg then put the whole table on a riser to make it the correct height again :wink:

Well you are technicaly correct, they solved the issue that one part of sorc OP vs other… Correct.

But they forgot for second part which was “to be relevant vs other classes” and (just from hesay, didn´t follow it so I may be wrong there) failed in that field.

So, you agree in principal that they “Dialed back” the strong things but did not do enough to “Nudge up overall power to keep it viable”?

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I do not. I mean I couldnt tell you this season but in past season… not even close.

I am sure the devs opinion is going to differ from yours or anyone else’s opinion.

I am primary sorcerer, I like the class and and the play style… So what I don’t get to T4, pit 150… I don’t care, I’m playing for my fun and my personal best… I don’t care about a cookie no one else knows I ate.

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