If by this you mean complete respecs for all skills, I think thatâs extreme. Balance patches may, on rare occasions, have to nuke a build so hard it becomes unplayable. When that happens a free full respec that lasts until the next season might be a good way to keep players happy, but it doesnât even mitigate the cost of the change since you have to also go out and get all new gear (or at least make do with your codex powers).
I expect that they will tread lightly with balance patches to avoid that. If orb/hydra is OP, the goal of a nerf shouldnât be to stop people from playing it, but just to keep it from being too OP.
If it then becomes the 3rd-best Sorc build, then being able to shift to one of the better builds is a way to increase the power of your character. All the other ways to increase power come with costs.
True, but it would get a bit crazy if you also got new gear handed to you
Getting 1-2 free respecs every 3 month is a small thing to give to players, but a big thing for the respec system, since it means that paid respecs can be that much more expensive (as they should be) without hurting anyone who just want to respec due to balance changes.
Hopefully they wont overnerf. But treading lightly in terms of being afraid to nerfs would be really bad imo.
In general, I sure wouldnt expect Blizzard to carefully adjust things however. Not exactly one of their strengths.
But even without a build being obliterated, it seems fair to be to allow people to respec after the balance changed. Since this is a Blizzard game, it is likely that it isnt the nerfs that are a problem, but rather the buffs.
Even new content can be a legitimate reason for getting a free respec imo.
Lets say Blizzard adds a new type of content. It shifts the entire balance point of all builds. Strengths and weaknesses are now different. Again seems fair to me to give all players a chance to reevaluate their builds in that case.
If Blizzard dont screw up, there wont be one best build. They each have their weaknesses, so sure, you might change from Orb/hydra to something else, but that just comes with a different set of weaknesses. So not a straight power increase.
Genuinely OP builds of course ruins that scenario. Hence why OP builds need to be nerfed fast and frequently (but definitely also measured).
This is not a solution by far. This is adding to the problem.
Actually I take that back, itâs grabbing the problem and nuking it completely out of proportion. Your solution is a lot worse than the high gold cost respec fee.
its actually a pretty good solution. Remember that are examples. It doesnt need to have all that, only the gold drop rate is mandatory imo. It could have other things like some restriction to participate in shard dungeons for a time.
Or it could even have something positive attached to it as well. Like as long as you have the debuff you can freely change stuff around. That would mean you could test stuff out, for a limited amount of time. While i think its probably better to restrict that a bit, like you have 20 mins to test then its changed for good.
That nearly comes by default with the system, since respeccing right after you respecced, would cost nothing. Then slowly cost more and more the more time (or rather kills) have passed.
But respeccing without consequence 5 hours later, when your debuff is nearly gone, that could be exploitative imo.
One issue only picking one of these is that different activities offer different rewards. Not everything is about gold.
Which might allow free respecs into activities that is about getting other currencies, or world bosses etc.
I would say the most important cost is the Magic Find/Droprate one, since items are nearly always important in an A-RPG, and the second most important is the Special Currency one. Albeit, imo, it really is all these that are needed.
Alternatively, it is back to reducing the power of your skills for X time instead, since that has an effect on all content you do, giving a similar effect.
Gold might also be the easiest one to avoid, as you could gather items and sell them after the debuff runs out (unless Blizzard is smart and make it permanently affect the gold cost of items as they drop).
true, gold is still easy to exploit, in the trading environment we get.
i kinda like the idea to restrict doing shard dungeons for a short while, cause thats probably the main reason you would want to constantly respec to tackle different mechanics.
But this is the whole point - you can reevaluate your build whenever you want, but if you are encouraged to change your entire build every time anything in the game changes, then builds do not feel real and everyone is under pressure to chase the flavor of the month. Instead, find a way to make your existing build work for a reasonable amount of effort (finding items, paying for respecs, playing differently) or level a new character to give a new option (if you donât want to abandon your old character).
The debuff could be a way to avoid respec costs becoming meaningless over time, but itâs also a way to feel like you can swap stuff around whenever you want. This might be better: whenever you salvage or sell a rare or better item, it adds its item power to a pool of respec power. You pay for respec costs out of that pool, which has a cap based on your level.
The types of respec costs that people here, and Blizzard, seem to be talking about are ones that take at most a few days to âearnâ though. If someone wants to switch to the new meta in a patch every 3rd month or something, that cost wont stop them in the first place.
I very much want way, way more expensive respecs than what can be earned back in a day or two. But likely not happening. Seems more likely it could happen though, if the most fundamental need for respeccing is taken care of; the ability to respec after the game balance changed your build. That generally seem to be the number one concern the pro-respeccers bring up.
Any currency based respec cost system definitely needs a cap. That should be the first criteria. Otherwise it will just become meaningless over time, if you can save up for a ton of respecs.
Actually the shear number of posts means that the posters want this whatever it is and there is absolutely no response from a blue text to verify. So no response = keep posting the same complaint written differently and maybe get the results (which will fail) they arenât looking for because ultimately Bliz knows whatâs up and the rest of everyone else is not privvy to those details until they reveal them at their own leisure.
I donât think the system needs to stop people from changing to the flavor of the month. I mean, it canât, really, because they could just reroll even if respecs were impossible. The goal of the system should be to make it so that narrow improvements that still keep your build mostly the same are a viable strategy. The way to do that is to prevent any one build from being dominant for very long and to impose a cost on switching that makes you think twice about whether it will be worth the effort to chase that new shiny build vs just continuing to improve your own.
Are you talking Flavor of the month design from D3 where they intentionally kept making some new builds OP?
Sure wouldnât like to see that. Seems fine to me if build balance is static as long as it is static due to being well balanced.
How narrow is narrow for you?
Imo a partial respec should be just as expensive as a full respec, otherwise you risk creating a meta of just respeccing for each challenge through such small changes.
If you change a single skill, major passive or paragon node, it is a new build and should be prized as such for respecs.
That will likely require a massive cost. Like weeks of efficiency loss.
They actually have, just recently, though. Blizzard says Diablo 4âs respec costs âare finalâ
The article itâs referencing was posted 8 days ago.
But the relevant part in the article that actually promotes more posts on the topic is this part here:
He added, âWeâll always be looking at data, and weâll be considering the feedback that weâll be getting post-launch. We want players to get a chance to actually experience the system and see what it actually feels like rather than seeing screenshots that might seem a little absorbent initially. And then weâll take a look then.â
So after launch, expect to see more posts about respec costs especially from the people who want free respec costs, period.
(edit) Idk if dev interviews = blue text, though. If anything, itâs more authoritative than blue text, right?
Doesnât really matter for me. I couldnât care less. Iâll have my millions of gold ezpz and quickly be broke from upgrades versus what I have already got for a build that will work provided I donât have to tweak paths in the paragon boards. It will cost a grand total of 15 million gold for a full respec including paragons. Youâll make that very quickly. But occultist / blacksmith costs will be ridiculously higher than your weak respec arguments.
But cared enough to reply to me about it when I wasnât even talking to you? If you were trying to make a point that it wonât be an issue because youâll have enough gold, then you obviously read none of the posts on this thread at all. So why nitpick that one detail about post numbers?
You hit the reply from my post which pinged me to check. Since it shows as you replying to me then logical conclusion is you responded to my previous post. Not that I care what you have to say I will respond if you aim at me.
As far as posts, it matters due to the fact that other issues are getting drowned out by the omg I must have a free respec or alternate whatnot. I imagine these issues will be addressed by tomorrow anyway.
Thatâs exactly what you were implying donât even try to pretend you werenât.
Me talking to other forum user:
You:
Itâs super obvious Iâm talking about a balance patch nerfing one build which now makes other builds stronger. Not new builds coming out. Your understanding of English needs work.
Me:
You:
Itâs so obvious Iâm using OP generally just to mean strong or at the top of the meta. Tons of people who talk about the best build in the game at the moment will refer to it as OP. Your statement isnât even correct as actually 100% when a build is better than another and replaces that build as the new meta and becomes the most powerful build in the game itâs completely normal, on a forum where Iâm not measuring builds and they arenât even out yet, to colloquially refer to the potential most powerful build as OP. Not like it had ANYTHING to do with the topic anyway youâre literally just nitpicking language which has nothing to do with the conversation. Like seriously why? If you canât understand or read English properly you probably shouldnât be jumping to correct other peoples language.
Me:
You:
You literally took the words from my sentence and switched them around. This is not good English. Words are put in a certain order for a reason because when you swap them around you change the meaning of the sentence.
Me:
You:
Literally your words.
I said in that post to other forum users you are rarely disingenuous and in a single few posts you manage to completely destroy that opinion of you as this was extremely disengenous.
If youâre wrong, take an L. The fact you feel the need to reply to every message attempting to cover up for yourself or correct me when nothing I said was wrong is not something I would expect from someone who Iâve seen provide good feedback over the years and is generally pretty respectful.
This whole conversation and being corrected for language I used which was just fine and explained myself perfectly well and youâre going to pick apart semantics and change my meaning literally swapping words around in sentences I used is extremely disingenuous.