Wizard Buff Proposal

This is more a utility item, that’s generally armor slots. Singularity is a weapon; it would likely make Black Hole your main AP spender. You’d have to reset the cooldown somehow and massively buff the damage of BH, and that screams offhand to me. Singularity would be like “increase the damage of Black Hole by X% and reset the cooldown if it hits 3 or more targets.” or something.

Why would you want to try to make Black Hole actually do damage? I think the utility and buffs it provides are more than adequate to justify having it on your skill bar for most builds already.

I don’t particularly care. But the option to be able to spam Black Hole should be something you can do if you gear for it. You can even make it something like “Bloodtide Blade” where if it hits so many enemies, you could reset CD and gain damage % for every enemy hit. You want to create synergy between items as much as possible. If you’re doubling radius, resetting cooldown, and vastly increasing damage, you then can build around Black Hole if you want too.

This is where D3 itemization went wrong. They didn’t support skills adequately to be able to play the way you want too.

I absolutely hate this saying, and I never abide by it because it’s similar to giving up. The fact is you don’t know how good teleport actually is. The fact of this is that you compare it to vault and spirit walk. Teleport is in it’s own class above those 2 movement skills.

The only thing that can compare to it is Blood Rush, Dash and Leap. Out of these the only one that can be truly similar to Teleport is Dash from monk because of the lack of animation lock of the skill. In actual pushing situations Dash and Teleport are virtually similar due to Teleport & Illusionist passive. At super speed t16 runs I prefer Teleport because of consistancy. Dash is better on good maps where In Geom stays 100% active, but it can be slow in low density maps compared to Teleport.

It might justify a skill slot, but maybe not a skill slot AND a legendary affix slot. If the item isn’t worth the investment, it’s still going to remain unused, particularly when it has some pretty stiff competition with things like Faluza’s , Hergbergh’s Binding, Witching Hour, and Capt. Crimson and Krelm’s, if they ever get around to buffing it.

You can already do this with zodiac or in-geom :thinking:

You are also making a massive leap from simply increasing the usefulness of a utility skill and supporting item to making this skill a primary damage source…

To make Black Hole a Primary damage dealing skill would require multiple items to justify that level of power (like meteor & frozen orb item requirements), or maybe even an entire new wizard set.

I disagree with you entirely. We dont need any more sets. The hydra set was a waste of everyone’s time. We need synergy between items and LoN :wink:

I never asked for a new set. I was simply pointing out that the idea of buffing Black Hole damage to a level where it would be a viable damage dealing ability would be completely unbalanced if it didn’t require multiple item slots in order to attain that level of power.

Otherwise you could just splice it into almost every build and create a major balance issue. It would become absolutely mandatory along with Deathwish and Etched Sigil.

Nah, it wouldn’t do any damage single target & and it would require at least two item slots. Bloodtide Blade was the model I used; If Black Hole did 250% more damage for every enemy hit, and you could get it up to a 30 yard radius, you could build a successful build that was geared for trash clearing but would be basically useless everywhere else. That’s pretty balanced, imo.

It would require an offhand and an armor slot, so you’d have to make choices between Deathwish/ES/BH or Deathwish/ES & whatever else (meteor, hydra, ET, whatever.)

Don’t hold your breath waiting for this to happen. Black Hole already causes insane lag in 4 player even on a character with no area damage. Something like this might even lag you out playing solo if you were building to actually do damage with this via stacking area damage, especially with the increased radius. :no_mouth:

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lol, I know, it’s just a pie-in-the-sky of what could have been. Diablo 3’s greatest failing. Itemization SUCKS.

Edit: I recognize I have a benefit of retrospect and seeing how the game evolved here, but…this IS what they promised us before R.O.S. launch and just never delivered.

Buffing generalist items will ‘probably’ not lead to loot ‘diversity’. People don’t like to have ES + DW in every build. With more specific items you need to hunt for more different legendaries. The same goes for Vyr. Archon is a strong ability and always needs to be consindered, once new generalist items are introduced.

For the thread: It’s derailing. I would loved that we focus on small and easy ideas. Let the devs find out every little detail. The wish is: "Buff allready existing legendaries for underused/powered skills to great an higher array of choice and fun." Coupled with items/powers that alter your skills in a fun and engaging way.

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No one suggested adding any new items, we were speaking of updating existing items.

Vyr Archon is not an ability. Archon on its own is trash. The only thing that makes Archon useful is Fazula belt + Swami wizard hat. Vyr is currently an 8-piece set; or even an 11 piece set if you count Obsidian ring and Chantodo weapons. Adding anything new won’t affect “Vyr Archon” much, as the build doesn’t just have free item slots, and would have to lose something major to incorporate anything we are speaking of. You simply don’t know what you are talking about.
But I get it, you don’t like playing Vyr wizard or lightning wizard with Manald Heal. That is obvious.

I do agree with you on this.

Ok let’s try to bring it back on track, I was reading some ideas on another thread regarding the TV set. I think it was @Cratic’s idea to bring in the mirror images to that set. As it won’t happen atm maybe this pair might be a solution.
Wand:Your mirror images casts the same spell you do and deals equal damage.
Your mirror images stay at your side until you die.
(I am not that familiar with this spell, so I am not sure if all runes would be off balance.)
The idea is to have them like the Barb ancients. I didn’t add any dps boost because having them out is a tripple spell per cast so thrice the damage if I’m not mistaken.
Orb: As long as your mirror images are active you gain 50% DR, 5% ias can stack (max 5 or 10)
Your blackhole gains 30 yard radius and instead of detonating keeps drawing in enemies for 5 seconds
Blizzard, black hole and explosive blast get’s 500% increased damage.
Most ideas are not mine, I more or less pulled them together.

No no no, my man. You have to think about what’s already in game. The word for this wand is “Dead an Arrival”. It sucks.

A Mirror image item already exists in game; Archmages Vicalyke. It could make mirror images last forever and cast your spells for X% damage when you do. Or cast a certain spell when you do. But honestly, if they didn’t implement a Mirror image mechanic on the Hydra set, mirror images are probably D.O.A forever unless they change Firebird’s to grant DR for having mirror images active, which would be cool as long as the mirror images are doing something that complements the set. I think it would awesome to have them cast Wave of Force when you do, you could be casting 5 Waves of Force(s) for at a time.

Interesting fact though: Mirror image was (or still could be) the hardest, most expensive spell to program in D3, so it’s very unlikely they will be able to make significant changes to the spell.

Ok, no need to shoot me down. Like I stated I haven’t given the spell as much attention as I would like to up till now.
You absolutely have a point in the problems the wizard hat would create and of course it would be better to make any changes there.
I wonder how much lag 30 mirror images would create? :smiley:

I’m not. But when you say “Weapon”, you need to be thinking about how this item will massively boost your damage. This is the obvious focus of a weapon slot. When your think armor, that’s where your utility and DR lay.

I think I’ve suggested this before, but I think Blackhand Key being a weapon focusing on Wave of Force is the obvious go-to, and Atrophy could focus on Blizzard. Something like Blizzard deals all it’s damage at once and increases the damage of Blizzard by 400%)

Edit: See the problem though? This is another obvious channeling build with DW/Etched and this in the cube, spamming Blizzard. I have not a clue how they can fix ES/DW and not destroy the class.
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I think that will be a problem with every arcane spender, unless it has 2 weapons/orb slots (like frozen orb) or unless it can really capitalize on attack speed.

That being said, I like your idea for blizzard, and I think that having lots of options for channeling is still better than only a few options for channeling.

Edit: concerning wave of force, has anyone considered having it tied to teleport?

For example, Blackhand key: “Teleport casts wave of force at your destination. Wave of force damage is increased by 600%.”

Could create a speed farming build, and by requiring both Blackhand and AW to really shine, you divorce it from channeling.

Edit2: actually, I think Jangs and BH could fit into this as well. Jangs: “Enemies hit by black hole take 400% increased damage from wave of force for 10 seconds”.

That’s so true. One solution is that Channeling skills are buffed by another item hegbrash bindings f.e. “Reduces the Arcane Power cost of Arcane Torrent, Disintegrate, and Ray of Frost by 54%. and they deal xxx% more damage.”
And that ES + DW are reworked a bit. Maybe like this.
DW:“While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 50-100 and damage of your channeling skills by thrice this amount.”

So that in a channeling based build channeling does actually majority of the damage and your other arcane spenders are up to your own flavour.

Back to the “easy” Wishlist for 2.6.9 and beyond.

  1. Manald Heal change to. “After an enemy was paralysed your lightning skills deal 150-250% more damage for 5 seconds.” → Leads to a GR increase of lightning base builds of 2.5-3.5 GR levels. (‘Maybe’ could open up a Lightning Hydra GR Killer)

  2. Wand of WoH: “Damage increased to 450-600%” → 1-2 GRs.

  3. Orb of Infinte Depth: “Increased damage modifier from 10 to 30” =easy solution or have EB damage increased by a bigger amount than the general damage increase. +2-3 GRs.

  4. Winter Flurry: “50% more damage against chilled enemies and 200-300% more damage to frozen enemies.” → 2-4 GRs for frost based skills.


And I dig the Idea with Mirror Images are turned to Wave of Force then you cast Wave of Force. Reminds on Heroes of the Storm. WoF Mirror Images should be cast on your cursor position. Lot’s of great feedback. Can’t wait for some Blue responses.

@Poconut
YES, I was thinking the same thing!

For example, Blackhand key: “Teleport casts wave of force at your destination. Wave of force damage is increased by 600%.”

But I was considering Aether Walker with a spell at landing.

Another take would be Black Hole in some form.
Could be used to gather up trash.
If it gave the spells real rune as well it could be used with Explosive Blast.

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