Reasonable and Unreasonable Changes:
I’m starting with Skills that allready have supporting legendaries.
Explosive Blast
Wand of Woh: The damage of EB is increased by 500-600% and 3 additional blasts are triggered after casting EB.
Orb of Infinite Depth is a great Legendary but does to little to buff EB so here should be a ‘bigger’ Change.
“Each time you hit an enemy with Explosive Blast your damage is increased by 15-20% and your damage reduction is increased by 20% for 6 seconds. This effect can stack up to 4 times.” + “The damage increase counts 10x for EB.” That means EB damage is increased by 800% damage @4 stacks compared to the 80% damage increase to all other damage sources.
Energy Twister
I don’t think that the two existing supporting legendaries need buffs The Twisted Sword and Ranslors Folly . It needs another cubeable legendary power.
Valthek’s Rebuke should get a changed legendary Power that fixes resource cost management and need of power. "Energy Twister now cost 30% less resources. And it’s damage per second is increased by 300-450%.
Next up is Arcane Orb - Frozen Orb
Again I think it’s two supporting Legendaries are in a fine spot. And it should be buffed by a Cold damage generalist item. And the one item that is designated for it is:
Winter Flurry Your damage against chilled units is increased by 125-150% and chilled units deal 30% less damage. This effect is trippled against frozen enemies.
Mirror Ball:
Mirror Ball "Magic Missile fires 1-2 extra missiles and it’s damage is increased by 600%
Didn’t found another fitting item maybe Atrophy? "Magic Missiles now pierce 3 times through enemies and seek the closest enemy after piercing. Magic missile damage is increased by 125-150 for every piercing.
Spectral Blade
Fragment of Destiny " Spectral Blade attacks 50% faster and deals 600-800% more damage.
Wizard Spike "Spectral Blade gains the Thrown Blade, Barrier Blade and Flame Blade runes and it’s damage is increased with every attack of Spectral Blade by 150-200% for 5 seconds. Stacks up to 4 times.
Hydra
Serpent Sparker “Hydra deals 400-500% more damage and you can have also one more Hydra Active at a time.”
Overwhelming Desire "Hydras deal 500 % more damage after you cast a Signature or Force skill for 6 seconds. Your Hydra cap is increased by 1-2 at any given time.
Now up to the generalit Items.
The Shame of Delsere "Your Signature Spells attack 50% faster, deal 150% more damage and restore 9-12 Arcane Power.
Starfire Lightning damage is increased by 40-60% for every 10 yards you are from the target up to a maximum of 40 yards.
Storm Crow “Your Lightning Damage is increased by 20% for every paralysed enemy in the last 10 seconds. Stacks up to 15 times.”
Sets adjusted for more smoothness.
DMO:
2P: Casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, or Wave of Force reduces the cooldown of Slow Time by 3 seconds. You gain all Slow Time runes.
4p: You take 60% reduced damage while you have a Slow Time active. Allies inside your Slow Time gain half benefit. And you are now allways surrounded by a Slow Time Bubble.
*Comment having a Slow Time bubble always around you opens up a lazier Spectral Blade melee build. And youre now always benifiting from the bonuses granted by Slow Time.
Crown of the Primus “Slow time now deals 2000-4000% weapon damage every second.”
Tal Rasha:
I guess Tal Rasha is fine, but for the fun sakes.
4p: Arcance, Cold, Fire and Lightning attacks each increases all of your resistances and meteor damage by 25% for 8 seconds.
Firebird’s Plume
Mayor issue is the damage reduction and my suggestion is to move it from the 6p to the 4p.
4p: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die. After using 3 different Fire skill your damage taken is reduced by 60%.
6p: Your damage is increased by 400% for each enemy that is Ignited and for 8 seconds after they died. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster or Boss is Ignited.
That two changes would make the damage mitigation and damage buff more reliable.
Hope the discussion takes up some heat. So it gets the attention it needs.